
Build and manage a medieval graveyard while facing ethical dilemmas and making questionable decisions. Welcome to Graveyard Keeper, the most inaccurate medieval cemetery sim of the year.
Most likely between $3.1M and $8.7M. On 8 games checked against developer-reported sales, our median error is 11%. How we estimate →
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $3.99 | 85% | approximately $5.1M |
| PlayStation | $49.99 | 86% | — |
| Xbox | $19.99 | 80% | — |
| GOG | $4.19 | 78% | #6 |
| Nintendo | $4.99 | — |
Reviews
Themes across 2098 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
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Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
positive critical· bar length = how often the theme comes up
Reviews
I love this game to bits. It scratches many different itches and you can do as little or as much as you want. Automatic farms, mining, as well as easy ways to make passive money and you get even more options with the DLC's. The story is amazing and the characters are well written. Yes this game can do with some polish and quality of life but you can fill weeks with all the things you can do. The DLC's improves the story and completes the world along with even more really good characters. Can probably beat the main game in around 50 hours but you lose on so much of what the game is. Can't wait to see what they do for the 2nd game!!!
Picked this back up, after abandoning it awhile back, planning on getting the sequel on release and convinced myself not to. It wants to be fun, but gets in its own way constantly. It's just so tedious. Hopefully, the sequel introduces some sorely needed QoL features. The grind isn't a clear path forward, it's a winding maze of crafting 6 things and unlocking 8 different researches to achieve the most minor accomplishment. Not to mention the numerous petty, unnecessary roadblocks to streamlining anything. The debris all over your base that requires multiple levels of research and a decently long chain of crafting to clear. For no reason. It's just making navigation take longer for the sake of itself. This game constantly feels like you have to fight with it to have fun. It's unfortunate because to atmosphere, the art, the concept, and the even a lot of aspects of the mechanics are all great. It's an enjoyable experience buried under a pile of rusty razor blades and used needles.
Порядочная игра 👍 Проект цепляет своей самобытностью. Отличный пиксель-арт, приятная музыка, много контента. Потраченное время приносит ощутимый прогресс. Из минусов: почти сразу заваливают кучей квестов, которые невозможно выполнить сразу. Многовато гринда, но если чередовать разные занятия, становится не так душно.
Cute, interesting story, good soundtrack but slow paced and anti communist in a very infantile way.
Quem não jogou ainda PRECISA jogar essa preciosidade, é excepcionalmente maravilhoso
GK is the type of game that tries to sell itself with the art style but fundamentally it is the most swallow slop of gameplay and mechanics you've seen a thousand times. The fact that they do this strategy were they give the first game for free to either sell DLCs or to advertise for their second game instead of supporting the original is a major red flag to spot low effort games like this.
The game doesn't give you any sort of direction.
If I'm being honest, I found the idea of this game intriguing. I like fairly morbid things and after trying the Traveler's Rest game, I had really high hopes for this. But I was almost immediately let down. Not just in comparison to Traveler's Rest, which tops this game in terms of design, graphics and story, but just in general! It's set in a small all-white town, all the women characters are posed as "simple" or "seductive" (with most falling under the 'simple' category) with little in terms of character development or intrigue. You're "allowed" to make certain choices but the main character will stay determined to go home to his wife and kids you've heard ♥♥♥♥♥♥♥♥ about and there's a lot of mechanics that you have to wander around trying to figure out because none of it is explained. There are also quests and you're supposed to have a board with all the characters and your quests related to them but the notes are so vague and some of them don't appear at all. Which I'd be okay-ish with if this were in-progress but this is a finished game? The building mechanics are also awkward. You can't really tell exactly how big things are going to be until you're definitely placing them down to build and then you can't pick them up and move them, you have to destroy them and get new materials to rebuild in a new (hopefully better) position. (The visuals also get so dark sometimes and it is genuinely difficult to see what's on screen!) The church is very basic and repetitive. It repeats the same scene almost every time, even with different prayers and all the townspeople can say of the church is that they hate sinners who bring about things like magic and such, they hate the poor who live in the little all white town, they hate graveyard keepers like ourselves and witches. There's not much in terms of actual building or interesting mechanics there, which is disappointing. I hate church but I'd still be interested in actual mechanics involving it! Which brings us to the zombies. I was so excited about the prospect of alchemy in the game but when they introduce it, it's so clear that the biggest "purpose" of alchemy in the game is to create zombies, which the game literally presents as "ethical slaves." I cannot emphasize how much I do not want to enslave people, "ethically" or not. At no point in my life have I ever asked myself, "Why don't they have games with ethical slavery? Someone should get on that." At no point have I ever wanted to bring people back to life in my Breaking Bad-ass church backroom just so that I can enslave them to do infinite labor for me until they die again. What type of Confederate knockoff manifestos were the devs reading? 'Cause that's what its giving. I want to mess around with magic, I want to grow and build some ♥♥♥♥, I want to serve some customers; I do not want to own slaves in some creepy all-white town with next-to-no women. And don't get me started on the Roma people in the game. It's an all-white town except for the "traveling heathen" that is a Roma guy who camps in town, whose sister might be scheduled to be burnt as a witch or something. Except of course, they use a slur for Roma and it's a complete caricature but surely that says nothing about the game designers. 🙄 The most frustrating aspect is that the game has potential. The skill tree is so well-designed, the fighting is an awesome aspect (actually exciting, very good addition!), the alchemy is just as complicated and vague as I wanted it to be, there's so much to do and yet the story again and again falls short! So many of the mechanics are awkward as ♥♥♥♥ and unexplained (don't get me started on the fishing!) and so much of it is just monotonous as ♥♥♥♥. So no, I do not recommend it. It's a waste of money (and time).
Seeing that GK2 is about to drop, I decided to add my 2 cents. GK1 is enjoyable, and I really liked it. The mechanics are decent, the style and story are unique and interesting. Unfortunately, I simply stopped playing once I learned that the "city" you hear so much about is completely inaccessible. Devs: If this was intended to be DLC, leave it out until then, don't tease it to players throughout the whole game. If not i DLC, why is it there at all? I don't even know if it is among of the DLCs because the whole concept of a location that you hear so much about and doesn't actually exist is just annoying and I simply gave up on the game. I have a very high threshold for criticizing a game and a very low threshold for enjoyment. But in this case I have to give a thumbs-down just because of that miss. I'm hoping that the devs do the new one better. Don't tease things that don't exist (or are hiding behind a paywall -- again, I don't know if this is in a DLC because I gave up purely on principle). As a result, instead of buying the version 2 immediately and for full price, I intend to wait until I see if there are any issues that I can't support before I even consider buying. I spend a lot of money on games, often on games I don't even intend to play, just to support the ethical devs. I will buy a game solely to supports devs who behave ethically and have created another game I feel strongly positive about. This is not one of those situations. I will wait and see what gets released.
The way I got dragged into this game was by my former friends who noticed I play Stardew Valley like a mad man "It's stardew but eerie". Played this game around february this year, the first few hours were interesting... but I was not prepared for the grind fest this game has. They probably look at the hydra concept and decided to put it in this game, if you want to create wine for example get ready to do multiple steps: -First the inquisitor, he only appears on wrath day so if you're on the wrong day you have to wait. You need to give give him gold/silver star burgers (if I recall) and some wine. -to get burgers you need to invest into skill trees, cooking specifically. Not a big deal you get tech points by playing the game, but the burger recipe requires onions, preferably gold/silver quality. -To get such quality you need to further invest into alchemy to make solutions and turn them into growth enhancers then you get onions from the farmer (South from the windmill), plant them and wait. -To get silver wine, you need a bunch of stuff. You need grape seeds which you can either buy from the merchant or has a small chance to drop from the dungeons. Apply the same fertilizer to the grape seeds and wait. After harvest you get yourself the grapes and turn them into a pail of grape juice made at a vine press. Then after you get your silver quality pail of juice you'll need a wine making barrel. You get all of these via tech trees which depending on what you're doing in game, might take forever to grind the points. This is just one example, basically in a nutshell if you want to do something you'll need to do five other things, which you'll probably have to do additional stuff to those five things. After all of this headache congrats you got yourself the vineyard, why is this important since you can grow grapes yourself? well, to automate wine production of course. most people use it for energy consumption which is good paired with that one perk for wine usage, but I personally stuck with honey. What's that? automation? yes you can automate stuff in this game, thankfully Breaking dead does come free with the game. However Automation is a WHOLE other headache that I'll spare you from, but I'll give you a brief rundown: 1.You first need to unlock Gunter, to do that you need to progress through Snake's story. 2. You invest into the zombie tech trees and build the necessary stuff for it and get yourself a new body via donkey (skull ratings are very important, it will determine how fast the zombie moves) 3. Faith is very important so don't neglect it otherwise you'll find yourself waiting for sundays (the purple icon I believe) to just get faith. In order to get more faith... you guessed it, it's another complicated procedure which involves writing. 4. When you finally get yourself your first zombie you'll see it's kind of bad so naturally you look into ways to make it faster, this is where my memory becomes foggy since I don't remember much but I sure remember the horrible time I had. Preferably you need gold quality injections which I believe fertilizers come into play once more. My final two cents. While there are some funny moments in game, the amount of grind you have to do is too much for "casual" playthrough, you'll just find yourself doing chores over and over again, you're better off doing the chores IRL than in this game. If you really want to play this game, get it on sale. I made the mistake to get all DLCs at first... don't do that, it will confuse you even more, the game is already pretty confusing on certain aspects because tutorials don't FULLY explain the things they're trying to explain so you'll have to either find out on your own or surf the wiki. I tried getting back into the game in april but I couldn't recall what I was trying to do at all... staring a new game was also out of the question because it just felt draining, knowing what awaited me.