
Build and manage a medieval graveyard while facing ethical dilemmas and making questionable decisions. Welcome to Graveyard Keeper, the most inaccurate medieval cemetery sim of the year.
Most likely between $3.1M and $8.7M. On 8 games checked against developer-reported sales, our median error is 11%. How we estimate →
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $3.99 | 85% | approximately $5.1M |
| PlayStation | $49.99 | 86% | — |
| Xbox | $19.99 | 80% | — |
| GOG | $4.19 | 78% | #6 |
| Nintendo | $4.99 | — |
Reviews
Themes across 2098 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
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Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
positive critical· bar length = how often the theme comes up
Reviews
I extract meat from corpses and sell it to the local inn every day. Found the infinite money glitch! [h1]🧑🥩→💵[/h1] The game has unique dark fantasy vibes, with themes like cannibalism, witch-hunting, and zombies. It features very in-depth tech trees and quest lines. The crafting mechanics are extremely complex, and the game is very grindy. This can be both a pro and a con, depending on your playstyle. A bit too grindy to my taste. The DLCs add a ton of extra content (and playtime) - you can easily sink 50+ hours into it. The characters aren't likable (definitely not your typical "good innocent people"), but they're memorable. They are interesting imo. ❌ My biggest gripe with this game: it's [u][b]buggy[/b][/u]. Most bugs are just frustrating, but a few were game-breaking. In one case, I had to load a backup save (and lost 10+ hours of progress) because there was no way to bypass the bug. Luckily, I regularly back up my saves. Most of the bugs I encountered came from the "Game of Crone" DLC. I got the bundle at -80% off. Not a perfect game, but still worth the money.
This game blows, it is not fun. Imagine a JRPG where all you do is grind, and once you're done grinding you're rewarded with a new thing to grind for. Imagine you had to get an apple, it's gonna take 16 hours to grab one apple off of a tree because I have to get build the zombie to do it. I have to gather wood, a corpse, and a ton of materials to create the zombie (which already takes a ton of time) just for the zombie to complete the apple task 10 times slower than it would take me.
⠀
The game is interesting and incoherent. Nothing works the way you would expect it to work. I imagine the game devs sat around discussing what would be the worst way to make a graveyard simulator and went to work seeing it come to life. The Donkey needed oil. He refused to deliver bodies until I got him oil. With no bodies I couldn't get fat so I finally decided to pay crazy prices to exhume bodies to get fat. Which I turned into oil... which doesn't work on Donkey because while he specifically says he wants oil what he actually wants is seed oil and not oil. The devs took the time to name oil differently and then had the NPC Donkey request the wrong one. Brilliant. I cannot fathom why Donkey would not ask for what he wants. It is for this reason it is a thumbs down. Do not make multiple items with the same name, then label some of the items a specific way, and then have the NPC ask for an item that is not going to work for his quest but you could have had him ask for the specific item because you took the time to give them specific names. Yes, it is a run on sentence. Much like this game. If you enjoy that this game is for you.
As random as this might sound, I picked up this game because it reminded me of Tirisfal Glades and the undead starting area in World of Warcraft: Wrath of the Lich King. I 100% got it because of the vibes and aesthetic and I loved it. I loved the idea of tending to a graveyard, working at the morgue, learning alchemy, and having my own zombies. I've barely touched Stardew Valley, which is where most players seem to come from. People compare these games all the time, but I've noticed that those looking for a traditional cozy experience enjoy this less than the people just playing for the vibes. I'd recommend it if you like the idea of it more than the actual genre. [h3]About the game[/h3] You start your journey when you're appointed the new graveyard keeper in a strange world, where a speaking, communist donkey brings you corpses to bury, and you have to help the townsfolk with their various problems; all while trying to figure out how to get back to your own world. The characters have unique personalities and they're all hilarious in their own ways. You get to reunite families and there's a lot of lore behind this little town. The game has six different days, each representing a deadly sin, on which a specific NPC will spawn. These NPCs have their own questlines, stores, or game features (selling food at the witch-burning session, holding a mass, etc.). [i]B-b-but aren't there seven deadly sins?[/i] Yes, apparently, you represent the seventh one: GREED. Listen, anybody would be greedy if they had to live in this world. Making gold here is harder than making gold in Warcraft Classic. There are a lot of options to make a living, but it's reeeally slow in the beginning. By the time you have everything automated with zombies, you don't really need the gold anymore, but now you have 49 different small businesses bringing in cash. You only need gold for a couple of things, really, but what are you supposed to do with all these amazing income sources after you get those things? [i]Just stop?[/i] /gasp No, no, no. Even tho you're the graveyard keeper, you spend most of your time doing quests, figuring out how to get out of this place, collecting mats, growing food, building stuff, managing machines, systems, zombies, etc. By the time I finished the game, half of my graveyard was still untouched, unfortunately. After reaching a certain quality for a quest, you don't really need to keep upgrading it, so I used a lot of corpses to make zombies and also cremated a bunch for the ashes. You don't have to go deep into the dungeons if you don't want to, and you don't need to fish either (thank the lord, because I hated the fishing mechanic; I think it's the same as Stardew, but I might be wrong). You don't even have to automate things or get into zombie min-maxing; you can stay at a pretty casual level and still finish the game and do plenty. [h3]THE GRIND[/h3] The grind people talk about didn't feel like a long, tedious thing to me. It's more like a million little tasks you want to do at the same time, so you end up starting one and switching halfway through because you remembered you needed to get that other thing first.. oh, but if I run to town NOW and catch this guy before sunset, I can get the quest item for that other guy three days from now. Wait, actually, I need to deliver some bread before I can talk to that guy. I guess I gotta start growing wheat. I mean.. since I'm growing wheat, I might as well grow carrots for the donkey, right? Ah ♥♥♥♥, I gotta go to town to buy seeds. [i]OH, BUT ALSO![/i] I'm way too familiar with this hell loop, it's the bane of my existence in real life, but here, it never caused the typical analysis paralisis you might expect; the game actually helped me deal with the anxiety of having 99+ ongoing tasks. I'd just do one thing, literally anything, and that would get me going. You can always find a manageable task to get you going without getting ahead of yourself and planning the whole week before you even launch the game. You don't have a deadline, so if you want to focus on getting mats the entire week, you can do that and go back to questing later. You can focus on whatever you want for as long as you want; the story will progress when you decide to, so there's no rush. [h3]DLCs[/h3] I'd definitely recommend you get the DLCs rather early. I got them when I was close to ending the game, and I finished the game before I finished the DLC questlines. You can log into your last save after you finish the game to wrap up the DLC stories if you want. It's definitely easier to craft what you need for the DLCs once you have all your technology trees unlocked, but at the same time, the rewards are definitely more helpful early on. The extra quests and lore we get are definitely worth going through. You help the donkeys with their revolution, hunt down a vampire, and get lore from hundreds of years ago. I got them all on sale and I think they were all worth it. They also have their own achievements, so you can't get 100% unless you get all the DLCs. [h3]Some things that need work (that might hopefully be improved in the sequel):[/h3] - The alchemy system is too complex for no reason. There are too many stations and you don't have the recipes until you ♥♥♥♥ around with materials and accidentally find one (or until you google them). Also, the game never reminds you how to craft the components (powders, liquids, etc.) for the big recipes, even after crafting them multiple times and studying the mats at the study table. This is the only thing I had to google several times. - There's no recipe book of any kind, so if you're out and about and want to know what to buy or gather to craft something, cook a meal or brew a potion, you gotta go back home or google. - There's no inventory search or indicator to show if you have a specific mat in one of your many chests, which makes organization very important. - There's no easy way to see your ongoing quests outside the NPC tab, which wouldn't always tell you if they had asked for something recently. - There's no feature to manage your zombies. No easy way to move them around or re-assign them, and no way to see if you left one on the floor somewhere before you put it to work. You have to manually move them around. - Gathering buckets of water (with casting time) to craft TWENTY (20) UNITS OF WATER, when you need a minimum of TWO HUNDRED (200) for one of you MANY tasks that involve water. The fastest way to get water was using the well from the Game of Crone DLC's encampment. What a blessing that was. I'd buy the DLC just to press E and get water instantly. - There's no "you are here" marker on the map, which was disorienting at first and just a small QoL change I'd make. [h3]TLDR[/h3] If you want to play something like Stardew Valley or are looking for a short, cozy, and non-grindy experience, this game might not be for you. However, if a graveyard, zombies, a talking skull, and a communist donkey sound like your cup of tea; if you want to harvest crops but also organs, if you want to befriend the innkeeper but also the sketchy guy doing cult rituals under the church, and if you live and breathe for the spooky vibes.. then this game is definitely for you, my friend.
Game itself is not bad but the developer supports AI slop and is more than happy to feed all the game's assets into ai
Отличная гриндилка. Нет, не скучно, нет, не надоедает. Проработанный крафт, где ты не можешь из говна и палок сделать самолет, надо сначала из говна и палок сделать запчасти, чтобы сделать части самолета, чтобы сделать самолет (просто пример, в игре самолета нет)) Незаслуженно заниженные оценки от нытиков "долго ходить" "много крафтить" "глупые квесты" в Спокойной игре про ферму (кладбище?). Вы как бы не в Скурим, не в слешер играете. Куда вам бежать тут? на похороны? (бадум -тссс) Ради таких даже добавили камень телепорта. Они все недовольны. Короче игру крайне советую! Шикарная музыка, хороший гринд, интересное постепенное развитие и крафт. 10 белых черепов из 10
GK is the type of game that tries to sell itself with the art style but fundamentally it is the most swallow slop of gameplay and mechanics you've seen a thousand times. The fact that they do this strategy were they give the first game for free to either sell DLCs or to advertise for their second game instead of supporting the original is a major red flag to spot low effort games like this.
Quem não jogou ainda PRECISA jogar essa preciosidade, é excepcionalmente maravilhoso
I'm actually so upset that I just found out about this game!! It scratches the itch I have for cozy-ish pixel games while not being a copy of dozens of other games out there. the concept is super unique, and the dark humor is soooo good. i've laughed out loud at multiple points during the game. I will say, the game doesn't really tell you what you need to do to progress a lot of the time, so for the first chunk of the game, you definitely have to look stuff up. when people say it's a bit grind-y, they aren't lying - it's not as easy as something like stardew valley for sure. but i personally am really enjoying it, and i love the grim/dark twist on the cozy pixel sim archetype!!!