
Build and manage a medieval graveyard while facing ethical dilemmas and making questionable decisions. Welcome to Graveyard Keeper, the most inaccurate medieval cemetery sim of the year.
Most likely between $3.1M and $8.7M. On 8 games checked against developer-reported sales, our median error is 11%. How we estimate →
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $3.99 | 85% | approximately $5.1M |
| PlayStation | $49.99 | 86% | — |
| Xbox | $19.99 | 80% | — |
| GOG | $4.19 | 78% | #6 |
| Nintendo | $4.99 | — |
Reviews
Themes across 2098 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
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Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
positive critical· bar length = how often the theme comes up
Reviews
Literally use this game as a reference every time I come across a grind-fest with no benefit. Was disgusted when I found out the end of the game meant absolutely nothing, and the devs even made a joke about how the game was a shill for dlc and did exactly that. Spent hours of my life getting frustrated at myself for not making progress just to find out it was for no benefit, and to essentially be laughed at by devs who just wanted to make more money out of me. There's not even a consequence for throwing the bodies in the river, even though there's a whole cutscene about it. Worst game ever, 0/10.
Having completed the game, other than a few acheivement, I can give you my verdict. Are you a Stardew Valley fan? If so, this game is comparable but a much less deep and evolved version of the genre. Although I spent over 100 hours on it, I'd say half of those hours were spent forcing myself to complete the game, but it was so monotonous that I wouldn't recommend it to anyone. The game is fun for the first few hours as you discover the story and build the different areas you own, but it all becomes repetitive and lacks depth in its progression. You grow a few vegetables, improve your cemetery, and then advance the story, but this story is nothing but drawn-out dialogue between NPCs. The dungeon is a real shame, especially when compared to Stardew Valley. The NPC availability mechanic makes progressing through the game even slower and sadly tedious. Except at the very beginning of your adventure, as soon as your constructions are even slightly advanced, all you do is try to find a way to fast-forward time in order to talk to X NPC to advance Y quest, which then requires you to talk to X other NPC, forcing you to wait days before their next visit. I got this game for $0 (steam deal). If I had paid for it, I would have been extremely disappointed. For $0, it was still entertaining for a while, but it quickly became a chore. I bought all the DLC hoping for an interesting addition, but it was a complete waste of time. One of the worst game purchases of my life. Thanks
Good game! I had a great time and am looking forward to the sequel (assuming the dev does not resort to using AI). Unfortunately, the DLCs are vital for the game to feel complete. And because of that, despite what would have otherwise been a positive review, I cannot mark the game as recommended. If you do not get the 2 available DLCs, you will quite quickly encounter deliberately empty map areas, unsatisfying story beats, and oddly shallow NPCs. Yes, the feeling of "something is missing here" was indeed [i]very blatant[/i]. Furthermore, if you complete the vanilla game and [i]then[/i] decide to play the DLCs, now the sections that would have otherwise been filled by vanilla gameplay and story beats will feel woefully empty. If you think you will like this game, GRAB THE DLCs IMMEDIATELY. DO NOT BOTHER PLAYING JUST VANILLA. YOUR VANILLA EXPERIENCE, AND SUBSEQUENT DLC REPLAY, WILL BE NEGATIVELY IMPACTED.
The game is quite mid actually. The writing is atrocious at times and some of the mechanics are not expanded enough to make them fun. I honestly mainly kept playing because, I expected more from the game, but it would seem that after 14/19 hours you are doing all the same things on repeat. I loved the idea of the game and I wish it was better executed. I hope the second game will be better.
I had fun at a lot of points, but by the end it was becoming obvious that many of the frustrations I had with the game were implemented on purpose in order to sell DLC. A lot of work was put into making money hard to get in the base game, but don't worry - just shell out $10 and they'll implement a way to sell beer and wine without the pointless frustration of the supply/demand system. Just one example. The game feels like it was built to bother you by wasting your time, not because tasks are satisfyingly challenging, but just because they consume lots of time.
хорошая игра, интересный сюжет, расслабляет и затягивает
Everything, and I mean EVERYTHING, is done in a way that completely stymies your progress. I understand the concept of building and upgrading and improving over time, but there's a limit to my patience, and this game adds tons of steps for the sake of just adding steps. There is no sense of accomplishment because the goal posts move every time. Oh, you want to create a new prayer? Well first you need notes, and for that you need GOOD paper and ink, and for that you need this perk, and for that you need blue gems, and for that you need to study, and for that you need faith, and for that you need...and by the way, you only have limited energy, so when you run out after doing some menial tasks, make sure you go to bed and WAIT IN REAL TIME for the stamina bar to replenish. I just...I don't get it. I like grindy games. I like cozy sim games. But you have to give the player something every once in a while to ease the grind a bit, otherwise it stops being cozy. The way you make these games work is that you make the player feel like they're not doing chores, when in reality they are. This is chores: infinite, unending chores, disguised as chores.
Забрал Graveyard Keeper совершенно бесплатно на распродаже в Steam, и, начитавшись отзывов других игроков, решил поделиться своим мнением. В сообществе эту игру уже давно окрестили «Средневековым Stardew Valley, но с трупами», и это описание бьет в самое яблочко. Атмосфера здесь отличная: отменный черный юмор, саркастичный епископ, который постоянно гоняет вас за книгами и вином, и общий мрачно-уютный вайб. Первые часы играются просто на ура, ты с удовольствием копаешь могилы, варишь зелья и пытаешься оптимизировать свои процессы. Но, как справедливо отмечают многие в Steam, за этим забавным фасадом скрывается бездна гринда и совершенно неочевидные механики. Игра откровенно не любит объяснять, как что работает, так что гайды и вики станут вашими лучшими друзьями. А еще здесь очень много рандома, который иногда может ломать любые планы. Отдельная боль — это сложность достижений. Если вы охотник за ачивками, готовьтесь к суровым испытаниям. Многие достижения завязаны на диком фарме, RNG и специфических условиях, которые нужно ловить часами. Более того, имейте в виду: для получения платины (100% на игру) вам обязательно понадобятся абсолютно все DLC. Без них некоторые ачивки просто физически не выбить, так что готовьтесь либо докупать весь дополнительный контент, либо смириться с неполным списком достижений. Я эту игру советую, но не для перфекционистов. Если вы любите, чтобы всё лежало по полочкам, а прогресс был предсказуемым и логичным — эта игра быстро вызовет у вас приступы ярости из-за рандома, нехватки места в инвентаре и необходимости делать рутинные действия по десять раз. Но если вы готовы закрыть глаза на кривоватую логистику и просто наслаждаться черным юмором — время за игрой пролетит незаметно. В сухом остатке: проект самобытный, затягивающий и местами очень смешной, но к середине прохождения он начинает больше напоминать вторую смену на заводе, чем расслабляющее развлечение. Моя общая оценка: 6/10
I have not finished this game and I likely will not finish it. For context, I don't have much experience with other cozy-type games in this genre, but I thought this looked interesting and gave it a shot. The two primary things that are preventing me from enjoying this game are that it is both tedious and opaque. In a lot of places in the game there is just straight up not enough information to easily progress. What exactly many items do is simply not told to you until after you make them, if you need to craft an item that has an ingredient you have not seen before, you can open up the information for the craft which will tell you the name of the item, but not what ingredients it requires or what workstation it needs to be crafted from or what technology that workstation is locked behind. Major mechanics are simply not explained. You unlock the ability to gather bugs from a technology but it doesn't say how or where bugs are found, you just need to intuit (or look it up, as I did) that they will randomly drop only when you pick flowers (a resource that was totally useless when I picked up the technology and so I had no reason to ever pick flowers naturally). How does item quality work? I don't know! How do you level up vendors? I don't know! Sometimes when I buy things from them their level seems to increase, but sometimes it doesn't seem to. What do the different prayers do? I don't know! They list effects underneath them but all of the listed effects are the same! I have to constantly open up the wiki or google answers to very basic questions in a very frustrating way that I simply do not need to do in 90% of other games I've played. Of course, I am not against forcing the player to experiment and figure things out in principle. I have played and really enjoyed lots of games that forced me to do that, where I actively avoid looking things up so I could figure them out myself. However, the tedium required for so much of what might progress me totally saps my desire to actually do any experimentation. Unlocking technologies requires research points with costs that rapidly escalate past what you can reasonably farm out by hand, needing you to do research on different materials you find, but research requires tons of faith points, which you only generate once every 7 days, and the game does not tell you how faith point generation scales or how to scale it. There are technologies that unlock blueprints to improve the quality of your church, but they are expensive, and the technology page doesn't indicate what materials are needed to construct the new furniture, nor does it say how many quality points that furniture has, making it impossible to reason about what technologies are important to get, unless of course you look up all the technologies on the wiki to see what they unlock. I'm certain every practical problem I'm having with progression in the game has a solution somewhere, but it seems like I made a series of poor decisions which hamstrung my ability to progress at a reasonable rate and the game did not give me enough information to avoid those bad decisions. Now I cannot be ♥♥♥♥♥♥ to read the entire wiki for this game to get the information I need to eventually not make everything feel like a horrible deadlocked slog when I could just play something else instead.
Game itself is not bad but the developer supports AI slop and is more than happy to feed all the game's assets into ai