
Build and manage a medieval graveyard while facing ethical dilemmas and making questionable decisions. Welcome to Graveyard Keeper, the most inaccurate medieval cemetery sim of the year.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 22.29/day in the week to Sep 14 → 33/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $3.99−80% | 55.9Kreviews | 85% | #85 | $5.1M |
| $49.99 | 4.9Kratings | 86% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2058 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
好玩的,能接受肝一点就行,快快把2给我端上来
I usually don't like playing RPG but this game have taken my atension. I see that the sequel is coming, I can't wait.
半成品,引导不清晰,本体剧情不完整,非常难受。 重复性劳动:砍树/挖石头/挖铁矿石,在家门口的各个工作台辗转,累了睡,睡了干,干了累。 半成品,加上DLC的价格才能算完全体。 125个成就,本体只占不到一半。本来想打个全成就,很难受。 我是免费获取的,也就是说:免费体验,付费游玩。
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.1M | 8.1K | 83% | $17.99 | |
| $5.1M | 35.1K | 75% | $7.99 | |
| $5.1M | 12.3K | 94% | $14.99 | |
| $5.1M | 11.4K | 93% | $19.99 | |
| $5.1M | 9.4K | 83% | $19.99 | |
| $5.1M | 19.2K | 96% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 757 | 78% | $4.19 | |
| $4.1K | 30 | 40% | $5.24 | |
| $1.2M | 1.8K | 70% | $13.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $172.3K | 484 | 50% | $9.99 |
Every market we collect.
Same day: best RU #39, worst UK #95 · 10 markets collected
Reviews, worldwide (the counter carries no country): 14/day in the week to Aug 5 → 23.71/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Simplified Chinese, Spanish - Spain, Portuguese - Brazil, Korean, Japanese, Russian, Italian, Polish
| $19.99 |
| 2.5Kratings |
| 80% |
| — |
| not modelled |
| $4.19−79% | 757ratings | 78% | #11 | not modelled |
| $4.99−75% | — | — | #96 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Stardew valley, pero con humor mas acido, un monton de referencias a la cultura popular, una historia absurda y esclavitud de zombies, definitivamente perfecto
Nice
jogo bom!!!
感觉像我玩的一些模拟经营类游戏,但是又不太一样
Muy buen juego, lo jugue por ultima vez el 1 de enero del 2022 por mas de 25 horas y he vuelto a el juego despues de varios años
Yep
Genuinely epic game, had so much fun with it! I didn't think I'd get 60 hours of gameplay from this, but lo and behold, I was heartbroken when it ended. Super cozy vibes (if you don't mind a little bit of intestines here and there), sprinkle in some combat, heartwarming stories and great quests, and you have a game you'll be looking forward to coming back to after a long workday. Seriously thinking about buying the DLCs just to prolong the experience. Do be prepared that the game won't go easy on you when it comes to finding new crafting recipes, so you'll either have to do lots of trial and error, or just Google your way out of some situations. Sometimes you might get stuck in certain quests for a while, because in order to finish them, you'll have to wait for a specific day, or figure out new recipes (which can take long as I mentioned above). However I didn't mind this much, as this game doesn't really rush you in any way. It also felt like there way always something to do, in the "I'm not even getting bored of this"-way. Also, I BEG OF YOU, bear in mind that "Pumpkin soup" and "A bowl of pumpkin soup" ARE NOT THE SAME THING. That was probably the only enraging moment I experienced during my gameplay :) Looking forward to GK2, and big thanks for this one!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.