
Build and manage a medieval graveyard while facing ethical dilemmas and making questionable decisions. Welcome to Graveyard Keeper, the most inaccurate medieval cemetery sim of the year.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 22.29/day in the week to Sep 14 → 33/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $3.99−80% | 55.9Kreviews | 85% | #85 | $5.1M |
| $49.99 | 4.9Kratings | 86% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2058 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
👍 Approvatissimo – 204,2 ore e più partite completate Ci sono giochi che finisci una volta e consideri conclusi. Poi ci sono giochi come Graveyard Keeper, che dopo averli finiti ti fanno venire voglia di ricominciare da capo. Dopo 204,2 ore e diverse partite completate, per me è assolutamente approvato. La cosa che adoro è quanto riesca a nascondere dietro un'apparenza relativamente semplice. All'inizio pensi di doverti occupare principalmente di un cimitero, poi inizi a scoprire tutto quello che esiste intorno: nuove attività, personaggi, luoghi, risorse, crafting, alchimia, missioni e soprattutto storie che iniziano separatamente per poi intrecciarsi tra loro. Ed è proprio la scoperta uno dei suoi punti di forza. Anche ricominciando una nuova partita puoi decidere di concentrarti su attività differenti, cambiare le tue priorità e organizzare diversamente le giornate. Puoi tranquillamente passare ore occupandoti quasi esclusivamente del cimitero e della città, oppure iniziare ad approfondire tutti gli altri sistemi e scoprire quanto il gioco sia in realtà più grande di quanto sembri inizialmente. La storia mi è piaciuta moltissimo. Parte in maniera abbastanza semplice, ma progressivamente diventa sempre più interessante grazie ai personaggi e alle loro vicende che finiscono per collegarsi. E dopo tutto il percorso necessario per arrivarci, il finale per me è fantastico. Anche graficamente lo adoro. La pixel art e lo stile retrò potrebbero sembrare semplici a prima vista, ma personalmente sono esattamente il tipo di grafica che amo e contribuiscono tantissimo all'identità e all'atmosfera del gioco. Naturalmente dopo oltre 200 ore conosco ormai molte delle sue meccaniche e alcune attività possono diventare ripetitive, ma il fatto che io abbia completato il gioco diverse volte credo dica molto più di qualsiasi voto possa assegnargli. Ogni nuova partita mi ha dato comunque voglia di sistemare meglio il cimitero, organizzarmi diversamente, dedicarmi prima a determinate attività oppure semplicemente tornare in quel mondo e incontrare nuovamente i suoi personaggi. 204 ore, diverse partite completate e ancora un bellissimo ricordo di ogni run. Per me Graveyard Keeper non è semplicemente consigliato. È uno di quei giochi che, se amate gestionali, crafting, esplorazione, storie da scoprire e grafica retrò, almeno una volta dovreste provare.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.1M | 8.1K | 83% | $17.99 | |
| $5.1M | 35.1K | 75% | $7.99 | |
| $5.1M | 12.3K | 94% | $14.99 | |
| $5.1M | 11.4K | 93% | $19.99 | |
| $5.1M | 9.4K | 83% | $19.99 | |
| $5.1M | 19.2K | 96% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 757 | 78% | $4.19 | |
| $4.1K | 30 | 40% | $5.24 | |
| $1.2M | 1.8K | 70% | $13.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $172.3K | 484 | 50% | $9.99 |
Every market we collect.
Same day: best RU #39, worst UK #95 · 10 markets collected
Reviews, worldwide (the counter carries no country): 14/day in the week to Aug 5 → 23.71/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Simplified Chinese, Spanish - Spain, Portuguese - Brazil, Korean, Japanese, Russian, Italian, Polish
| $19.99 |
| 2.5Kratings |
| 80% |
| — |
| not modelled |
| $4.19−79% | 757ratings | 78% | #11 | not modelled |
| $4.99−75% | — | — | #96 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
ゲーム自体はとても面白いのだけど、①稀に進行不可能レベルのバグに遭遇する。②セーブ方法がベッドで寝るしかなく、セーブスロット1つを都度上書きしている(しかもベッドはエネルギーの回復に多用する)。この2つが悪さをして、『進行不可能レベルのバグを発生させてセーブしてしまうと、途中セーブがないため1からやり直し』というヤバい欠陥を残している。
非常之不错,画风也是很不错的,设定呀,耐玩程度呀,游戏设计呀,加上免费的价格,谁不爱,墓地版星露谷,有人觉得游戏进度慢,但是这就是休闲放松游戏,慢慢的发现解锁自己的自动化方法还是很有成就感的
interesting
I wanted to like this game, but holy ♥♥♥♥ is this so poorly thought out and designed. I'd rather bang my head against a wall then try to prolong my suffering with tedious gameplay and horrible menus
非常好的游戏!虽然星露谷物语很好,但是我更喜欢给“高达”改造一下。。冲就对了
muy entretenido
Definitely worth it. While it is a chill game, it is also challenging because if you don't do stuff on time end up missing valuable oportunities to progress.
Tiene picos de progreso bastante interesantes, puesto que en un momento se puede estar un rato intentando conseguir un objeto para una misión, pero cuanto se completa la misión se desbloquea más misiones o cosas por hacer
buen juego.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.