
Grandia II is back and better than ever! The classic Japanese RPG returns with enhanced visuals, new difficulty level, and features both keyboard and gamepad support!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About

Genres
Engagement
Reviews
Themes across 71 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Not as good as the first Grandia, but still worth a playthrough.
7/10. Die Kampanimationen sind teilweise furchtbar nervig da man sie nicht skippen kann. Am Ende leider abgestürzt aber im Ganzen ein sehr gutes JRPG
il gioco della mia infanzia ,dopo anni lo gioco e rimane sempre bellissimo, lo consiglio tantissimo ,la storia è seriamente bella.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 2 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese*, French, German, Korean, Simplified Chinese, Traditional Chinese*languages with full audio support
Hours played at review time, across 71 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Aside from the game crashing at random intervals, I like the game because it's a great story and the combat is very fun
頻繁にクラッシュします。 マメなセーブ必須です。
读进度闪退,切地图闪退,放技能闪退,播动画闪退,音乐时有时无。 改个名叫《闪退的呀》算了。 每次进游戏读进度都要闪退个好几次,不知道哪次碰运气进去了才能玩一会。 然后玩到关键地方闪退,白忙活几十分钟。
nice
В целом игра понравилась своей боевой системой и рпг составляющей, графически все сносно, озвучка английская показалась лучше, чем японская, хотя во всех остальных подобных играх лучше звучит японская. Русской локализации не завезли и на этом у меня все.
彈GAME彈到傻
peak game
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.2M | 3.2K | 84% | $15.99 | |
| $345.6K | 1.8K | 90% | $9.99 | |
| — | 1.5K | 77% | — | |
| — | 2.6K | 83% | — | |
| $5.9M | 23.6K | 88% | $11.99 | |
| $4M | 13.5K | 88% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $631.9K | 2K | 89% | $17.99 | |
| $631.6K | 2.7K | 72% | $6.49 | |
| $632.1K | 2.8K | 91% | $14.99 | |
| $631.2K | 3.3K | 94% | $6.99 | |
| $631K | 945 | 81% | $19.99 | |
| $632.5K | 3.2K | 88% | $5.99 |