
Take command of the Union or the Confederacy. Prepare your nation for war, recruit and organize great armies and fleets under legendary commanders like Grant, Lee, Jackson or Farragut, plan cunning maneuvers on an epic campaign map and defeat your enemies in real-time battles!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 3 → 1/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About


Choose your side in the American Civil War: Real-time campaign, spanning from Secession to the end of the war, with historical objectives for both sides.
Five campaign scenarios (Pre-War, 1861, 1862, 1863, 1864) and twenty (20) stand-alone battles from 1st Manassas in 1861 to Appomattox Court House in 1865.
Change history: What if European superpowers intervened to end the war, or Lincoln lost the presidential election of 1864?
Scott’s Great Snake: Lay siege, raid and blockade your enemy on land and sea or use blockade runners to keep the life-lines to Europe open.
From Fort Sumter to Appomattox: Watch closely the morale of your citizens and troops. As the war drags on, fervor turns to fatigue, the treasury threatens to run dry, and measures like drafting will cause unrest.
Keep the armies marching: Build and manage the flow of supplies to your armies. Utilize and expand railroad lines to supply and move armies for the first time in history!
Pivotal battles: Fight battles lasting multiple days on historical battlefields. Use engineers to build pontoons and dig trenches, see reinforcements change the tide and commit your reserves to defeat the enemy.
Grant vs. Lee: Manage hundreds of historical commanders with personal attributes and specialization. Famous commanders inspire soldiers and citizens alike and loss of reputation can be irreparable.
Command Great Armies: Huge armies of infantry, cavalry and artillery, with realistic command structures and historical Order of Battle.
Bring the Civil War to life: Amazing Civil War re-enactment and combat footage from LionHeart FilmWorks, and an original soundtrack of old time music and drum and fife band.Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 827 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It was fun at first. But then the developers abandoned it after releasing a DLC which, after purchasing, broke the game. A year later and not a single patch. Not an honest way to do business and they should've sold the game to someone else who takes things seriously.
Po pierwszych 20 godzinach gry zdecydowałem się na napisanie tej recenzji. W serwisie gry-online.pl przeczytałem, że bitwy są podobne do tych z Total War, całe szczęście, że przeczytałem to już po zakupie gry bo bym nie kupił. Kompletnie nie są podobne i całe szczęście. Ten kto to napisał powinien zostać zwolniony i do końca życia wykładać towar na półkach w biedronce. Nie wiem od czego zacząć. Głębia strategiczna wręcz niebywała w niewielu grach spotkałem się z czymś co można by porównać. Była to pierwsza w historii ludzkości wojna przemysłowa co gra oddaje w sposób dotychczas niespotykany. Wiadomo na wojnie trzeba wygrywać bitwy ale zaplecze musi pozwolić te bitwy wygrywać. Doskonale oddana specyfika ekonomii XIX wiecznych stanów i jej wpływ na działania wojenne. Panel polityki choć uproszczony daje szereg możliwości oddziaływania poprzez kongres na bieżące działania wojenne. Do tego zamówienia broni i przemysł. Można to zlecić AI ale po co? Zarządzanie budżetem i długiem publicznym dla mnie jako ekonomisty to majstersztyk, w żadnej grze tego nie spotkałem. Pięknie, prosto i na temat. Choć przydałby się gabinet doradców z propozycjami dla prezydenta a lokalizację budynków powinny być proponowane w kilku wariantach do wyboru to i tak oceniam tę część gry wysoko. Do tego cały ordre de bataille i zarządzanie oddziałami, wybór mundurów i wyposażenia (brakuje tylko brevetowania oficerów ale nie będę się czepiać). Muzyka z epoki daje niesamowity klimat, brakowało mi tego w Napoleon Total War, który był moim największym rozczarowaniem ale nie o Total War piszę. Bitwy są wręcz niesamowite naprawdę realistyczne, grafika nie powala ale nie o to chodzi. Mapy z okresu robią robotę. Można powierzyć poszczególne rozkazy dywizjom kierowanym przez AI (nawet trzeba) i o dziwo nie są wykonywane źle. Opóźnienie w wykonywaniu rozkazów jest realistyczne nie tak jak w Total War wydasz rozkaz a jednostka jak robot sterowny on line go wykonuje, tutaj jedzie goniec jak dowiezie rozkaz to będzie wykonywany. głębia strategiczna wręcz niespotykana. Dowódcy poszczególnych HQ potrafią reagowac samodzielnie na sytuację na polu bitwy. Nie przewidziałeś że wróg nadejdzie z konkretnej strony i źle przygotowałeś pozycje obronne to armia nie zmieni frontu w 30 sekund, przegrałeś bitwę. Trzeba myśleć z wyprzedzeniem i to mi się podoba. Do błędów zaliczył bym tutorial bitewny ponieważ opisy są dla Armi CSA a walczymy Armią Północnej Virginii. W ogóle to tutoriale powinny być podzielone na dwa jeden strategiczny drugi bitewny. Brak opóźnienia w rozkazach floty, tu trochę poszedł autor na łatwiznę i brak bitew morskich ( a kilka w tej wojnie było) to minus. Poprawić należy system wydawania rozkazów zamiast szybkich rozkazów po których trzeba najechać kursorem na kółko by je rozwinąć przydałby się za każdym razem wybieranie postawy oraz szczegółów każdego roskazu. Poza tym przydała by się możliwość wydawania dowódcom poszczególnych armii rozkazów ogólnych. Czasami zapomina się zmienić parametrów armii a rozkazu wydanego nie da się tak szybko cofnąć. No i jest trochę bugów Dywizja Hampton po nieudanym ataku na fort Monroe. bez strat (i chyba bez walki) wycofała się w panice przez cieśninę do Onancock, chyba w pław. Ale wrócić już nie chciała tą samą drogą tym samym została uwięziona. Nie wspomnę, że fort był obsadzony 100 osobowym garnizonem a dywizja miała ponad 1300 ludzi i artylerię. Parę drobiazgów jest do dopracowania. Np brak jest bezpośredniego dowodzenia w szturmach na forty a szkoda. Nie zmienia to faktu, że jest to najlepsza gra wojenna w jaką do tej pory grałem a zaczynałem na Atari 800XL więc parę gierek w życiu przerobiłem. Uważam, że ta gra wyznacza pewien standard w grach komputerowych tak jak kiedyś zrobiła to RPGowo strategiczna DIUNE czy pierwszy RTS DIUNE II, Albo w przygotówkach ISHTAR, ale to zamierzchłe czasy. Może nie jest to gra dla wszystkich ale jak ktoś chce poczuć prawdziwą strategię to naprawdę polecam na rynku takich produktów po prostu nie ma lub ja wcześniej nie spotkałem. I jeszcze jedno brak polskiej lokalizacji czasami wręcz wkur... Przydałaby się bo czytania jest bardzo dużo i bez dobrej znajomości angielskiego będzie ciężko w tą grę pograć. Jednym słowem gorąco polecam, czekałem na taką grę. Jestem zachwycony.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 829 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game has good concepts but has a horrible execution. Battles are janky, commanders hardly ever follow orders, when they do your soldiers respond 3 days later, half the features on the campaign map don't even work, and overall a super unenjoyable experience. 1/10.
STILL riddled with bugs, poor performance on high end system. Only buy if it's on sale.
I am plagued by Yankees.
I absolutely love this game, honestly I cannot recommend it enough and I love how it focuses and gives you total control over whichever side you choose. I heard some other reviews talk about bugs, but honestly I have never experienced any, so I'm not certain what they're on about. One of the things I like the most is the actual build up to the battles and then the battle itself, the careful movements and maneuvering here and there. Also, a big thing I like is being able to outfit my troops in different uniforms for each unit and giving them more "specialized equipment". All in all, I'd give this game a solid 9/10 if not a 10/10, far superior to any of the total war games I've play thus far.
cool game and they do everything well...EXCEPT the battles...which is like...the whole point of the game. the AI is god awful and just launch disorganized piecemeal attacks at fortified positions so the defender almost always wins and your units dont listen to your commands half the time. FIX THE AI. Edit: 41 hours and several years later, it still hasnt got any better. In fact if anything it is worse because now i have to reload the game every 15-20 minutes or my units/armies will freeze and not move anymore regardless of orders
I like the style and concept and I really wanted to like this but it is kinda trash, very counter-intuitive controls (and I'm not referring to the deliberately delayed commanding of units). I've found it to be very buggy too to the point where I see little point playing it. The most recent of which was "winning" a naval battle 13 times in a row, but after each "victory" my fleet would retreat to port and the enemy blockade would stay up. The last 3 times they had 0 ships left against my 12... I really wish I could refund but I spent too many hours trying to force myself to like it.
Possible great game here, just can't recommend in it's current state. Still needs polish.
On the face of it, the game is decent. It's got a rudimentary economy system, the usual unit management, and the AI isn't run by a block of cheese. But..... I've been playing strategy games (like Total War etc) for a three decades and I can't beat this game. Even on the easiest setting. Okay, so I've not got hundreds of hours invested in Grand Tactician, and I have only read brief guides, but if you want to play as Confederate in this game you are screwed. Whatever you do, the Union simply creates a gazillion soldiers. You can't do anything about it. Within six months, the game is finished. I've tried focusing on different tech tree routes, invading, not invading, creating one huge army, creating lots of armies, defending areas, attacking areas, blockading, not blockading, none of it matters. You just get steamrollered. Battle-wise, I'm fairly astute and can win from poor positions, it's just that when you are facing considerable Union odds (because....well.....that's how the game is set up) you hardly ever get to field an army that is anywhere near the size of the Union one you will face. And if you do, which does sometimes happen, they'll simply lie down and wait for you to expend your ammo. It's a game I wanted to like, and some YouTubers do make it look easy (although, I noticed, not many playing the Confederates) but even following their guides and play style brings obvious defeat within the first year. Example: Latest run through saw me with decent sized armies fairly quickly in Virginia. And no units were using mixed muskets. While those armies were being raised (as quickly as the game would allow - and following the tech tree which gives access to recruits), the Union simply walked in to Richmond and built a fort. I've been unable to ever build a fort in the game since day one. Anywhere. They then created two armies in Richmond totalling 50,000 men before my already mobilising armies nearby had reached their recruitment. I had more men over four armies though, totalling 60,000 men. Sent them to attack Richmond. One week later they lose. And the AI simply brings in another 30,000 army and then sends two more 30,000 armies into the west - where, because I was using my recruitment in the East, meant instant death. You can't beat an AI that easily fields twice or more manpower every single time.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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