
Take command of the Union or the Confederacy. Prepare your nation for war, recruit and organize great armies and fleets under legendary commanders like Grant, Lee, Jackson or Farragut, plan cunning maneuvers on an epic campaign map and defeat your enemies in real-time battles!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 3 → 1/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About


Choose your side in the American Civil War: Real-time campaign, spanning from Secession to the end of the war, with historical objectives for both sides.
Five campaign scenarios (Pre-War, 1861, 1862, 1863, 1864) and twenty (20) stand-alone battles from 1st Manassas in 1861 to Appomattox Court House in 1865.
Change history: What if European superpowers intervened to end the war, or Lincoln lost the presidential election of 1864?
Scott’s Great Snake: Lay siege, raid and blockade your enemy on land and sea or use blockade runners to keep the life-lines to Europe open.
From Fort Sumter to Appomattox: Watch closely the morale of your citizens and troops. As the war drags on, fervor turns to fatigue, the treasury threatens to run dry, and measures like drafting will cause unrest.
Keep the armies marching: Build and manage the flow of supplies to your armies. Utilize and expand railroad lines to supply and move armies for the first time in history!
Pivotal battles: Fight battles lasting multiple days on historical battlefields. Use engineers to build pontoons and dig trenches, see reinforcements change the tide and commit your reserves to defeat the enemy.
Grant vs. Lee: Manage hundreds of historical commanders with personal attributes and specialization. Famous commanders inspire soldiers and citizens alike and loss of reputation can be irreparable.
Command Great Armies: Huge armies of infantry, cavalry and artillery, with realistic command structures and historical Order of Battle.
Bring the Civil War to life: Amazing Civil War re-enactment and combat footage from LionHeart FilmWorks, and an original soundtrack of old time music and drum and fife band.Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 827 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This is the best RTS Civil War game I've played. I will say that the game is much smother with the DLC which is unfortunate, and while the game is the best I've played, this could be so much better. Mechanics: Several of the game mechanics are useless in the DLC, which I like, because in the regular game, they come into play out of nowhere, and destroy your entire campaign. Such as the economy, trading, and budgets. Troop movement is very simple, and its said you can move multiple units at once, but I've never found that to be true. There are also many many many times where movement is awful, such as how you have to manual tell each Zouave regiment to sprint, but you cant have them sprint from the commander. They are also several times where a single regiment can take several in game hours to move a short distance. I wish there was a drag and click system similar to what I've seen ultimate general has. As far as European intervention goes, you can see my play time, and I've done about 18-20 play throughs in both modes, and I've never had European intervention, as either Yank or Reb. I personally think that its far to hard to get any chance of Europe intervening. Naval....it sucks. It takes forever to get ironclads, and by the time you do, you probably dont have a large enough home port to construct them. As the Confederacy, once the blockades start, even on the easiest mode, thats the end of any chance of naval victories for you. At times, naval is very unbalanced. I once had a squadron of about 5-8 Ironclads and a few other wood ships (about 3 additional) go up against a blockade squadron with about 20-25ish ships, and I absolutely destroyed them. While I enjoy it as the Confederacy, it does seem a bit unbalanced. Weapon purchasing has never made sense to me, and its really frustrating when your trying to make a sharps brigade, and all you can give them is Springfields, because the sharps rifles "aren't in stock" while about 20k are clearly in stock. Same goes for cannons, and constructing ships. ship construction. I have money, and have enough space, can I build ironclads, I have bought the thing that lets me build them, can I? no. Why? No. Drafting is also one thing that should be controlled by the player but inst, you pass the act and a few thousand men become available or reinforce your already fielded regiments. I have all in entry and exit points to the map in my control, the enemy has to surrender now right? nope, you will capture a large portion of them, but the whole enemy force wont surrender. Major and Minor Victories/Defeats make no sense. I had 70k troops engaged, killed 10k enemy troops, lost 2k of my own but the battle was still a minor victory? I had 10k troops engaged, killed 300 enemy troops, lost 20 and its a major victory??? I believe that system needs a simple rework Sound designs: Beautiful. Visuals: While the visuals look like there from an old COD game, they can still very very easily crash your game. even on the lowest graphics settings, the game still runs pretty slow if you have like 80k + troops, which happens pretty often once you get serious about drafting troops. One of my personal pet peeves is that you cant see the true size of your regiments, the models seem to only have a Large Medium and Small size. Feature that should be added: I would like to see an actual draft system, that allows the player to select how many men out of the countries total population he can draft I.E. the country has a pop of 15 million men, the economy allows for 8 million men to be drafted, the player then selects to draft 3 million men. A drag and click order movement system so troops can converge on an area or move together more easily. I.E. you drag a box around three regiments, which would then select all three, and you order all three to move forward together. If all entry/exit point are in your control, and the enemy losses the battle, the commanding general surrenders his forces. I.E. just like how the player can surrender, but for the AI, this would also allow for more newspapers, and a bigger hit to the enemy nations morale, depending on if it was a major loss or minor loss. this would bring the need of prison camps, and quite frankly give them the use they deserve, as well as bring about actual strategy to trying to get a surrender instead of just killing/wounded as many troops as possible until the enemy unit is absolved. This would also apply to if a unit is completely cut off from escape (I.E. the enemy unit is completely surrounded or enveloped). "Grant Surrenders to Jackson: Union in risk of losing the Shenandoah!" "After the Battle of Gettysburg, Brigadier General Grant of the Union's XXX Corps surrendered his troops to Lieutenant General "Stonewall" Jackson of the Confederate LV Corps. an approximate 10,000 troops have been taken POW with 20,000 being paroled due to no room in prison camps....."
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 829 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
a very good all around game. needs some improvement but it will get there. so a good buy
This game is awesome for strategy lovers.
Multiplayer When?
Absolutely love this game. Have been waiting for something with this much depth for many years. The learning curve is massive but well worth it once you get the hang of It
The game is awesome. It is like Victoria/Europa Universalis combined with the total war series. The soundtrack is great as well. If you are a civil war enthusiast, you need to have this game in your library.
Tutorial was lacking. How do you get 10000 troops in a fort? well even when i figured that out the mechanics to do it were not user friendly at all. Do not recommend.
pretty decent game, a bit dated graphics but overall fun.
Echt cool! sehr real!
this game has not tactiacl position of over map armieies makes them useless beside counter and what the hell a majority of this is the first trench lines and fighting for days like why is this so hard when you random maps break and stragety
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