
GORE is a Lovecraft-inspired horror experience set deep in the Rocky Mountains. Explore the wilderness and uncover the origins of the fleshy entity.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 20 → 0.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
GORE is a found footage horror experience that immerses players in a mountain range designed to resemble the scenery of the Rocky Mountains. Drawing inspiration from the likes of Lovecraft, 2001: A Space Odyssey, and John Carpenter’s The Thing, this game pulls you deep into a decaying wilderness where something incomprehensible is rapidly spreading through the surrounding environment. You must discover where this fleshy entity came from, armed with only a flashlight and handheld camera.
This game is an environmental and psychological horror that will have the player on the edge of their seats. You can expect lots of twists and turns and maybe a couple of jump scares! You will also find a lore-rich and linear story with reliance on high tension and fear of the unknown. The game's story is told through the players' inner dialogue and through notes scattered around each level. Triggering dialogue events and notes via exploration will unlock new areas, allowing the player to progress through the game.
> Handheld/ VHS-like post-processing and realistic movements, creating a nostalgic, yet uncanny experience
> Two fully fleshed out (pun intended) levels which includes mountains, caves, labs, and...?
> An original soundtrack composed by myself
> A LOT of fleshy entities, huge eyeballs, and mutated remains
> Completely custom mountain Ranges and landscapes
> Toggleable flashlight for dark areas
> One insane twist that you don't want to miss out on!
Genres
Engagement
Reviews
Themes across 60 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Le jeu paraissait bien, les graphismes sont pas mal, petit manque d'optimisation. Le jeu est par contre très court (le 100% des succès terminés en 78 minutes). Une fin décevante mais qui donnait envie d'une suite. Regardez une vidéo du jeu et vous vous amuserez plus qu'en y jouant. 4/10
Небольшой хоррор, который проходится за 20-30 минут. Оказываемся на лесной поляне и идём на поиски друга, моментами замечаем какое-то непонятное месиво, со временем его становится всё больше и больше, а потом и вовсе охватывает огромные масштабы. Скримеры: присутствуют? [spoiler](Был один единственный полу-скример на всю игру, но признаюсь, напугал + заставил думать, что в любой момент могут быть и другие скримеры).[/spoiler] Монстры, бегающие за тобой и способные убить: отсутствуют. Страшная ли игра? - Ну, нет. Как вы поняли, [spoiler]здесь даже скримеров то нет[/spoiler], игра пытается быть именно атмосферной, нагнетать непонятными звуками и видами, в целом, неплохо, но не страшно. Игру я рекомендую, она стоит всего 80 рублей и за свою цену игра нормальная. Но если вы ищите хоррор чтобы прям попугаться или половить скримеров, то вы пришли не по адресу.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 60 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Started off interesting, sadly ended with it being a backrooms game. The cave achievement bugged on my first playthrough and I didn't unlock it, so I had to speedrun back to the cave part to get my achivement. I won't negatively review it however because it's only $1 and for the price it's not bad at all.
Put off playing this for a while after reading reviews, and really glad I ignored them to give it a try. Yes the game is short (roughly 30ish minutes?), yes the plot is fairly rudimentary and ends abruptly (honestly I wasn't expecting the twist from the get-go... maybe it was obvious to others), but the game is literally just a few dollars... I think that makes up for any of the shortcomings - though I can't speak to performance since my build is fairly overkill. Personal highlight: there was a great attention to detail in the modelling of the "GORE". It wasn't a simple copy-paste throughout the experience, and I enjoyed observing it the entire time. Looking forward to trying more games from this dev!
This was my first dive into this style of game, and I really enjoyed it! Way better to play with headphones in a dark room.
原本以為是克蘇魯...
Question...How does the disappearance of Harold Holt in 1967 play into this? Curious addition to the lore. Cool short foray into the outcome of the mishandling of a cosmic object. Nothing good happens in secret underground labs contained within a cave system located inside a National Park. Just sayin'.
Es un buen juego para pasar el ratito
Cool game, its a backrooms inspired story
nothing to complain about
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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