
An epic deckbuilding RPG inspired by old-school classics like Ultima and D&D, using modern gaming concepts like roguelite elements and turnbased strategic combat. Lead and nurture parties of heroes. Forge bonds and discover new skills among them. Guide them to unravel the curses laid upon the lands.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 15 → 2/day in the week after.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 6Kreviews | 89% | — | $2.9M |
| $19.99 | 575ratings | 84% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 832 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
比较耐玩,一个角色几种玩法,换下首发成员又是新的一轮冒险!
Es muy buen juego , rejugable y variado, pero en serio tiene que poner un tutorial y explicar las mecanicas mucho mejor, llevo muchas horas jugando y sigo entendiendo mecanicas y como mejorar a prueba y error, ahi mas de una cosa q ni por intuicion ni milagro se como sacarles bien provecho.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.9M | 33.1K | 93% | $3.99 | |
| $2.9M | 5.7K | 94% | $12.99 | |
| $2.9M | 4.1K | 79% | $19.99 | |
| $2.9M | 6.9K | 96% | $19.99 | |
| $2.9M | 8.5K | 96% | $9.99 | |
| $2.9M | 4K | 69% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $742.5K | 2.2K | 91% | $5.19 | |
| $0 | 9 | 56% | Free | |
| — | 0 | — | — | |
| $2.1M | 3.4K | 84% | $24.99 | |
| $22.1K | 55 | 73% | $17.99 | |
| $906 | 8 | 88% | $4.99 |
Every market we collect.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Aug 10 → 1.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian, Simplified Chinese, Spanish - Spain, French, German, Japanese, Portuguese - Brazil, Polish, Korean, Italian*languages with full audio support
| $19.99 |
| 79ratings |
| 82% |
| — |
| not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 835 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
数值和部分卡牌设计不合理。。。玩着总有点别扭。。。喜欢肉鸽的可以考虑打折入
Very mid for me. Lots of good but the JRPG graphics and the lane system just didn't work for me.
Very fun. Money well spent.
数值策划做的不太行,太早成型了,成型了就是秒秒秒非常没意思。而且你尝试其他玩法也不行,后面制作组就是水多加面,面多加水,整些怪海出来,你不秒了对面的怪,就是对面怪秒你了。所以你只有秒了对面才行,制作组很明显就没有耐心去构筑成长,无论是怪还是英雄,都不行。 看看新作如何,新作十三生肖有点意思,看看能不能吸取数值教训。
非常有构筑深度的一款卡牌游戏,卡牌加装备构筑是独一份,美术也不错 必买,超级好玩
・システムの相関は複雑ではないので、あれこれステータスや相性に頭を悩ませる必要はない。 └ビルドを不自由なものにしておらず、磨きをかけていく事に集中できるためとても良い ・ビルドの複雑さが同時に、出来る事を覚えるまでのハードルを上げている └翻訳の曖昧さや、ヘルプ(マニュアル)の不足の影響は大きい とにかくビルドの要素は理想のゲームだった。 ただ、ある程度やってみて感じた事は「積み木遊び」という事。 限られたリソースの中で乗り越えていくような設計ではなく、厳選に注力してしまい、ある程度ビルドの慣性系が見えてくるとゲームバランスが崩れてしまう。 積み上げ、磨き上げたビルドが役不足になるのだ。 運要素を省き、やり直しを自由にした上で、リソースを限定し、リソースに見合った難易度を設ければ虚しさは生じなかったかもしれない ーーーーーーーー ストーリーに付随する、サブコンテンツ、典型的なルート選択と報酬の受け取りの奴。 これは全く面白くなかった。 キャラクターの成長のテンポや、ビルドのリソースの充実と、難易度が見合っていない。 というかテンポが悪い。 ーーーーーーーー ※放置していた時間も多いのでプレイ時間は気にしないでください
Great game
норм
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.