
An epic deckbuilding RPG inspired by old-school classics like Ultima and D&D, using modern gaming concepts like roguelite elements and turnbased strategic combat. Lead and nurture parties of heroes. Forge bonds and discover new skills among them. Guide them to unravel the curses laid upon the lands.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 15 → 2/day in the week after.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $5.99−70% | 6Kreviews | 89% | — | $769K |
| $19.99 | 575ratings | 84% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 826 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
打折可入,但在2026年我稍微有点玩不动这样的游戏了,玩一会儿就觉得无聊。我应该在刚买完后趁着新鲜感赶紧玩的。
总体感觉很不错的肉鸽TRPG,好这口的值得尝试。
Awesome game with the beautiful artstyle. Now we need Gordian Quest 2!
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $768.6K | 2.2K | 68% | $19.99 | |
| $768.4K | 1.3K | 63% | $19.99 | |
| $768.3K | 607 | 99% | $24.49 | |
| $769.8K | 9.9K | 86% | $2.99 | |
| $770.4K | 2.4K | 81% | $16.99 | |
| $767.2K | 2.5K | 79% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $742.4K | 2.4K | 91% | $12.99 | |
| $0 | 9 | 56% | Free | |
| — | 0 | — | — | |
| $2.1M | 4.6K | 84% | $24.99 | |
| $22.1K | 55 | 73% | $17.99 | |
| $906 | 8 | 88% | $4.99 |
Every market we collect.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Aug 10 → 1.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian, Simplified Chinese, Spanish - Spain, French, German, Japanese, Portuguese - Brazil, Polish, Korean, Italian*languages with full audio support
| $8.79−56% |
| 79ratings |
| 82% |
| — |
| not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 829 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
一直削抽卡,看似为了平衡,实际上是无限削弱上限,无限削弱组合和可能性,本身到了高层后套路就变少了,还要再限制这那的,难道每个人这么多职业就是为了凑数?那么分职业还有什么意义?能玩的被削下来后不就只剩一个套路?你要明白卡牌游戏本质玩的是什么!相比怪物的成长,你那点玩家的成长不靠抽卡弥补玩什么?真就慢慢磨个几十上白回合打个boss? 不是哪一个,是几乎每一个都没有什么流畅的抽卡技能,还有很多职业没有有力的成长特性,比如召唤或陷阱。还有不同元素的是设计没有太多的特色!冰霜可以设计冻结,闪电可以设计溅射。陷阱可以设计某种即时触发的被动,不然遇到不动特性就只能靠单个技能触发,建筑物可以设计单场永久成长类的被动,叠加攻击次数或某种元素伤害。抽卡技能别扣扣索索的只抽一张还各种限制,多抽一两张循环卡池对游玩体验绝对提升。还有狂怒、敏捷、蓄能等上限加进成长网络,能加点提升很必要!
so i'm loving this game. it's everything you loved about Slay The Spire but with more. You get to maneuver your characters around a 9 or sometimes 12 "square" battlefield. So you can avoid some attacks just by moving your characters from one row or column to another. Each character gets their own base deck of cards and abilities to draw from with the option to specialize into 3 specific subclasses based on their initial class. Each character gets their own skill tree which upgrades cards, or adds new cards into their deck. These skill trees also access passive abilities and can remove cards from your deck, which is quite handy. Characters have the ability to equip items which provide passive bonuses or even new cards. Equipment has rune slots as well as the ability to attach cards from your deck to that item so that the runes places in that item augment the abilities on the card. The heroes journey around a map where enemy groups spawn, There's also Special Encounters where a text screen pops up and random things can happen from there, Exploration points on the map feel like a hastily added minigame, but allow for other game mechanics if you happen to need a break from the main gameplay. game has consumable items potions and the like. As for things i didn't care for. Game has tutorial it darkens the screen allowing for the player to only click where the tutorial wants you to click. This in itself isn't a bad thing until i came to one part where i wasn't able to click or advance the tutorial at all. Some of the card effects like "might" or "Agility" or "Channeling" isn't really explained what those abilities do until you use them and the buff is applied to the character. in order to use cards on yourself or others you have to click in the space they are standing in, sometimes trying to click this you place your cursor over the character's health and status bar getting mouse-over prompts instead of anything you can click.
Very easy with little thought even on the higher difficulties. I like the idea of a more long term, RPG take on the genre, but the difficulty balance makes the repetitive battles feel very dull and boring. I tried a run of the roguelike mode as well and it didn't feel much different.
Одна из лучших игр в этом жанре. Мне не всегда хватало визуала, он довольно средненький хоть и не без своего шарма. Так же бедненькое звуковое сопровождение игры. Но геймплей и реиграбельность выше всяких похвал. Лично для меня огромный плюс - легко редактируемая колода, что позволяет вам со временем собрать именно ту колоду, которую вы хотите, но при этом возможность брать разных компаньонов и раскачивать их в разных вариациях - сильно разнообразит игру. В самом начале вы выбираете кого взять и во что вы их будите качать. В общем кайф.
测评时已经玩了20H,其中13H以上在第二章,第二章还没过去。 本质是一个RPG卡牌,对于肉鸽来说 20H还没过第二章让人根本没法刷,前期加点什么失误了想要重开成本过高。每一章敌人高度重复,后期升级困难。第二章在18级左右我就发现任务普遍在25-30+了,只能去野外刷怪,刷怪也是巨无聊。 升级有天赋树,天赋树上固定节点才可以选新卡牌加入,(装备也可以,但是相性不高)。这就意味着你升好几级才能加一张新卡。 你拿着几小时不变的卡,刷重复的怪。几小时过去了就感觉在浪费时间。
Really fun. the problem that I had was balance. The last act of the campaing was so easy I stop playing (you can just become a bear and destroy everything alone). I believe they wanted solo character play to be viable, but it messed up with the balance in general. If I wanted a solo character card game I would play slay the spire... Harder difficulty seems to only give more HP to enemies too which is a bummer. I also tested the infinity mode, but the game started to break down. I will recommend because I would like to see a better version of this game in the future
游戏的想法还是挺丰富的,就是各种机制在里面,还是显得有些混乱,比较复杂,最让人费解的是,我不知道设计师是怎么想的,我只是选的普通难度,但是敌人的等级总是比我高出10级甚至更高,根本没法打。我22级的时候,敌人32-36级,我28级的时候,敌人39-40级。。。 ---------------------------------------------------------------------------------------------------------------------- 感谢Brendyn YojimBev 的回复,客栈重制节点之前没用到过,之前地图上的活动节点都清空了,所以一直找不到能升级的地方,敌人无论是不是因为高出10级的缘故,反正数值是真的高,一下就能打一半血量,或者施加燃烧效果,2回合必死,根本没有应对办法,所以后来实在没办法,把游戏难度降到最简单,才一点点靠运气磨过去的。无论如何,感觉数值的平衡性有待提升。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.