
An epic deckbuilding RPG inspired by old-school classics like Ultima and D&D, using modern gaming concepts like roguelite elements and turnbased strategic combat. Lead and nurture parties of heroes. Forge bonds and discover new skills among them. Guide them to unravel the curses laid upon the lands.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 15 → 2/day in the week after.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $5.99−70% | 6Kreviews | 89% | — | $769K |
| $19.99 | 575ratings | 84% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 826 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Its "ok", but after act 1: boring, repetitive and overall forgettable. Wait for sale (70% or more). 5/10
Absolutely great game!!!! I love RPGs and roguelikes and this is a mix of both. Great tactical fighting, enjoyable story, just a lot of fun overall. Totally recommended!
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Aug 10 → 1.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian, Simplified Chinese, Spanish - Spain, French, German, Japanese, Portuguese - Brazil, Polish, Korean, Italian*languages with full audio support
| $8.79−56% |
| 79ratings |
| 82% |
| — |
| not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 829 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Good card game. Nice to finally have something which is not fully rogue-like and keep replaying over and over again. Many different classes and variety of builds for each, though as usual, its definitely not very balanced. Overall worth playing if you like a card game with class based system etc.
On the one hand its a really cool game and on the other hand, it seems to be a bit on the repetitive side. This is not really a run-based game but you play a long campaign with your party so the deck you build is with you for a looong time. This means that almost all combats feel the same as you try to assemble your combo and blast away. It also has a run based mode but unless you challenge yourself with wonky decks, its basically the same repetitive "spam same combo every fight" as the campaign. Im probably unskilled at the game but i havent made many decks work. I can still recommend it because despite a few flaws, it is overall a good experience and the price is absolutely fair. ESPECIALLY if you get it on one of the many huge discounts.
Jugar Gordian Quest es como meterme en una mazmorra húmeda, oscura y llena de bichos… pero en vez de goblins, son todas mis novias desnudas rogando que las equipe con mi espada de dos manos. Yo tengo tanto sexo que a veces confundo una sesión de rol con una orgía multiclase: la maga me pide que le lance un rayo, la guerrera quiere que le rompa el escudo y la pícaro ya está lista para recibir una emboscada por la retaguardia. Obvio que el juego no me calentó (porque yo ya estoy acostumbrado a estar sudando y gimiendo en la vida real), pero para la gente sin sexo esto debe ser lo más parecido a tener una party entera lamiéndote los stats mientras subes de nivel. Cada carta que juego me recuerda cuando estoy decidiendo qué posición usar después de un crítico natural en la cama. Yo soy tan guapo y musculoso que las chicas se turnan como si fueran héroes esperando su acción en el turno: una monta, la otra cura, otra hace support con la lengua, y todas terminan exhaustas mientras yo sigo spameando habilidades pasivas con mi gran espada. Gordian Quest me hizo sentir como cuando acabo después de varias horas y pienso: “todavía me queda stamina para otra run”. En conclusión: este juego es exactamente como el sexo conmigo: estratégico, salvaje, con sudor, gritos y combos que dejan a todos temblando en el suelo. Gordian Quest no es un roguelike, es un follolike, y yo soy el jefe final con +10 de carisma y un arma legendaria.
Yes, haven't played much tbh. but having played Across the Obelisk and other STS-esque games...this one seems to add additional complexity for the sake of complexity. Grid skill upgrades sound cool but it's just another complex decision i have to make. Rows and columns are cool, but the game doesn't seem to play into it very much...it's just there as another piece of complexity. Quest and what seems to be more decisions about how to path through the story of the game are cool but just ads another lackluster decision to make. After each of what feels like a 'major battle', I have to manage all of these elements and it takes a bit of time. As someone who likes to min-max...this just seems overwhelming and many decisions seem inconsequential especially if i'm going to swap out that item later on for something better or switch to another hero. I'll keep trying but so far, I'm enjoying this much less than AtO where there seems to be more of a balance of complexity vs rigidity, very very satisfying synergies, and addictive meta progression that keeps me going.
デッキビルド型のゲームですが、周回やリセットされる要素はなくじっくりデッキや装備を強化できます。 RPGの戦闘がカードゲームになっている、といった方が分かりやすいでしょうか。 取得したスキルも比較的簡単に取り直しが可能であるため、新しいコンボを試すこともできます。 これらのポイントが自分にはとても合っており、ゲーム部分はとても楽しめました。 1点気になったのはシナリオで、長編RPGのような雰囲気で進むのですが、 翻訳のせいか抽象的な言葉が多用されておりストーリーが頭に入ってこないなあ、と。 まあそれでも雰囲気でなんとなく理解はできました。
Awesome game with the beautiful artstyle. Now we need Gordian Quest 2!
一直削抽卡,看似为了平衡,实际上是无限削弱上限,无限削弱组合和可能性,本身到了高层后套路就变少了,还要再限制这那的,难道每个人这么多职业就是为了凑数?那么分职业还有什么意义?能玩的被削下来后不就只剩一个套路?你要明白卡牌游戏本质玩的是什么!相比怪物的成长,你那点玩家的成长不靠抽卡弥补玩什么?真就慢慢磨个几十上白回合打个boss? 不是哪一个,是几乎每一个都没有什么流畅的抽卡技能,还有很多职业没有有力的成长特性,比如召唤或陷阱。还有不同元素的是设计没有太多的特色!冰霜可以设计冻结,闪电可以设计溅射。陷阱可以设计某种即时触发的被动,不然遇到不动特性就只能靠单个技能触发,建筑物可以设计单场永久成长类的被动,叠加攻击次数或某种元素伤害。抽卡技能别扣扣索索的只抽一张还各种限制,多抽一两张循环卡池对游玩体验绝对提升。还有狂怒、敏捷、蓄能等上限加进成长网络,能加点提升很必要!
Одна из лучших игр в этом жанре. Мне не всегда хватало визуала, он довольно средненький хоть и не без своего шарма. Так же бедненькое звуковое сопровождение игры. Но геймплей и реиграбельность выше всяких похвал. Лично для меня огромный плюс - легко редактируемая колода, что позволяет вам со временем собрать именно ту колоду, которую вы хотите, но при этом возможность брать разных компаньонов и раскачивать их в разных вариациях - сильно разнообразит игру. В самом начале вы выбираете кого взять и во что вы их будите качать. В общем кайф.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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