
Explore war-torn post-apocalyptic landscapes and take fight against enemies using various weapons in this FPS/RTS hybrid.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 17 → 0.43/day in the week after.
About
Engagement
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This was the only game my grandfather got me. I was 9 years old when he got me a physical copy of this game. When he died i found the hard copy of this in his stuff and i had to buy it again and experience this game properly. I love how this game plays and i miss my grandfather so much
Great game overall, mainly suffering from a lack of players (and possibly date graphics by >2020 standards). Still that game was the first actually trying to bring something new in the squad-based PvP FPS. And it managed it well overall. If you have a few friends, give this game a chance (just check before buying that servers are still online, not sure in 2025).
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Czech, German*, Russian, Spanish - Spain, Korean*languages with full audio support
Hours played at review time, across 47 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Nuclear Dawn might be a forgotten gem for many, but for me it’s been one of the best gaming investments I’ve ever made. While the online servers are practically dead these days, the offline experience still shines. Playing against bots gives me that satisfying mix of FPS combat and RTS-style strategy, and it scratches an itch that few other games manage to hit. What makes it special is the hybrid gameplay: you’re not just running and gunning, you’re also thinking about resource management, base building, and tactical positioning. Even offline, the AI provides enough challenge to keep matches engaging, and the atmosphere of the post-apocalyptic world is immersive. The maps are well-designed, the classes feel distinct, and the pacing keeps me coming back. Sure, it’s a shame the multiplayer community has faded, but as a single-player/offline experience, Nuclear Dawn is still worth every penny. For me, it’s proof that a game doesn’t need an active online scene to deliver hours of fun. Verdict: A dead-online title that lives on as one of my favorite offline strategy-shooter hybrids.
I played it mostly for the FPS portions, which were mostly alright. I think it is hard to get the right mix of FPS/RTS combos and the game doesn't do it perfectly, but does a decent enough job to make it worth it.
забытый шедевр
Back when this game first came out it was fun, but the servers are 100% dead with 0 active players.
Had potential, but was left in a far too unpolished state. [list] [*]You can build walls but their hitboxes are so ♥♥♥♥♥♥ up you can shoot through them 90% of the time [*]Trying to fire/ADS/sprint "too soon" after completing a reload will not only retroactively cancel the reload but glitch your weapon into uselessness for several seconds [*]The RTS system has one extremely serious bug that causes construction orders to sometimes end up in limbo ,blocking you from constructing anything in that area for the rest of the match [*]The RTS system tries to stop you from placing buildings inside each other, but it doesn't try very hard [*]There is exactly one loadout in one class that can reasonably deal with turrets, hope you like playing Demolition Exo: there are other classes that can theoretically help, but they take far longer to get any results while taking far greater risks. [*]Damage feedback is atrociously bad with what seems like a good second of lag between your actual health value and the corresponding UI element [*]Human players can level up through a hundred-hours long grind to gain access to perks granting them massive numerical buffs (40% larger mags and total ammo reserves is one of the tamer ones), so if you play with friends you better make sure no one strays too far from the rest in terms of levels/perk picks [*]The "boost your whole team" perks are somehow even worse. [*]Bots not only can't play the RTS half of the game at all, but they can barely handle the FPS part too and struggle to path across the official maps let alone play in any sort of intelligent or fun way (and if you actually engage in the RTS elements they're basically guaranteed to get stuck on everything you build) [*]RTS interface has a lot of minor annoyances, such as "can't build here" highlights being often incorrect and appearing/disappearing as you shift the camera around, and your actual energy production/usage numbers not being displayed anywhere. [*]One of the two factions has buildings that link to each other, the linking code can't handle cycles so if you build spare connections for redundancy they won't actually help, why even bother introducing such a mechanic if you're too incompetent to make it work? [/list] I did some digging and it seems that, while the dev spent many years on post-launch updates, most of those updates focused on rage-nerfing whatever he didn't like (usually what just killed him in a match) and that would certainly explain how basic stuff was left unfixed for so long.
Really cool hybrid, only wish there were more games like this, super rad of an idea not so much for execution with how useless the bots are definitely one of those games where you NEED players but its still a fun time regardless until it turns into a turret slug at the end anyway... Leaving positive mostly because the concept is pretty solid, plus it was worth the 1$ I spent on it.
I do not remember buying this game but it is in my library and it was fun
An online only RTS FPS Hybrid game. Hard to get players from time to time, even solo play with bots didn't help.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 6 | 83% | Free | |
| $0 | 33 | 61% | Free | |
| $0 | 0 | — | Free | |
| $0 | 0 | — | $4.99 | |
| $1.7M | 13.4K | 85% | $4.99 | |
| $1.3M | 1.8K | 83% | $24.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $767.3K | 3.2K | 51% | $14.99 | |
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| $767K | 3.2K | 86% | $9.99 | |
| $767.5K | 604 | 99% | $34.99 | |
| $766.8K | 952 | 68% | $29.99 | |
| $767.9K | 16K | 96% | $2.99 |