
"GOODBYE WORLD" is a narrative adventure game. Play through 12 stages of a puzzle platformer while following the two protagonists through 13 chapters of their story.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, Japanese, Korean
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $11.99 | 846reviews | 85% | — | $155.2K |
| $11.99 | 34ratings | 89% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 49 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
기은이는 본 게임 개발자가 투영된 인물같고, 웅희는 자신이 게임 개발을 하면서 원했던 사람같다. 아님 실제로 만났던 친구라던가..스토리 내내 기은이는 오로지 자기 소신만을 내세우고 그렇기에 주위 인물들과는 항상 마찰을 빚고 단절된다. 하지만 웅희는 그럼에도 불구하고 기은이 곁에 남아있으며 세상 사람들의 잣대로 평가하지 않는다. 무려 4년동안 ㄷㄷㄷ 그 뒤에도 계속 연락 하는 사이니 착하다 못해 좀 비현실적인 것 같다. 결국 다시 게임을 만들게 되니 더더욱.. 워낙 스토리가 자기 반성적이라 개발자가 만들면서 속은 시원했을듯. 보면서 너무 리얼하지 않나? 생각도 들었지만 나쁘진 않았던 것 같다. 근데 챕터마다 나오는 겜은 너무 재미없는거 아닌교..ㅠㅠ 챕터마다 계속 반복해서 나오니 한 5번째 챕터부터 너무 지루했던것 같다. 차라리 막 챕터의 웅희가 사무실 조사하는 뷰로 게임이 전개됐으면 쯔꾸르 하는 느낌으로 재밌었을 것 같은데, 스토리의 핵심 주제로 사용되다보니 어쩔 수 없는 면도 있는 것 같다. 2.8 / 5
Да не умер он в конце драйва!!!
Relatable af
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Hours played at review time, across 49 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Great 1-2 hours of short story about a [spoiler]struggle of feeling everyone is better than you[/spoiler], which feels more like self discovery slice of life manga more than a game. The art style is really good [spoiler]but it feels like a slog sometimes which I think it is intentional for the story[/spoiler].
《GOODBYE WORLD》(再见世界)是一款像素冒险游戏,在过程中有一些解谜小游戏,但实际上剧情才是最为重要的部分。虽然有整整13个章节,但是只需要2小时左右就可以通关,而且在这个过程中,完全能感到作者的用心十足。 在如今快节奏的生活时代里,游戏性成为了大部分游戏里更加吸引玩家的东西,而剧情更像是作为附属品,成为了在游玩过程中穿插的调剂。不过在《GOODBYE WORLD》中,每一次小游戏都是因为剧情而出现,让游戏性和剧情的地位完成了另类的两级反转。 游戏内的故事是发生在程序设计师“蟹井”和画师“熊手”两人身上的,她们相识于一家专科学校,并且为了游戏梦想在毕业后联手进行创作。可惜的是天不遂人愿,两人做出的游戏销量不佳,难以维持日常生活,所以在制作游戏以外,两人还需要大量的兼职工作才能勉强度日。 正所谓艺术源自生活,实际上作者在制作游戏时,本人的情况和游戏内的两位主角差距不大,为了制作游戏成为了一名光荣的啃老族。或许正是这样的真实经历,才能让游戏里的故事这么深入人心,引人共鸣。 在《GOODBYE WORLD》内,你体验到的所有小游戏不仅是游戏作者的作品,也是剧情中蟹井和熊手的作品。虽然两人因为理念不同,但更多的原因是还是生活打败了梦想,所以她们分道扬镳,有了各自的新生活。而到了最后,两人又一次坐在一起,似乎是消散的梦想重新燃起了希望的火焰。 实话实说,《GOODBYE WORLD》的游戏性其实并不优秀,而是用简单的剧情来引起玩家的共鸣。在青春年少时,谁没有尝试过为自己的梦想努努力,更别说还有许多有勇气的人敢于不顾一切的拼一次。但想要达成梦想不是只有努力就足够的,真正能够成功的总是少部分天赋异禀的人,更多的,是被生活压垮了梦想的普通人,如你如我。可是哪怕失败再多次,哪怕已经走进平凡,也不要失去做梦的勇气。 [table][td]闲暇时光,不妨试试游戏 欢迎关注[url=https://store.steampowered.com/curator/45653622] 闲暇時光鉴赏组 [/url][/td][/table]
As a pixel artist and game dev frustrated it was very nice story! needed to be longeer
Sweet story about the distance between passion projects and professionalism. I've felt that in all my serious jobs, and I'm feeling it now. Easy to finish in one sitting.
ゲーム開発者はつらいよ物語。 ドット絵の質はとても良く、細かい動作の表現は魅力的。 反面、ストーリーは終始鬱屈していて、小さなスケールの中での展開に留まっている。ラストのオチもありがち、かつ受け止め方に困るような内容で、う~んとなってしまった。 良質なドット絵を作るクマちゃんと、面白いゲームが作れないカニちゃんの二人が作ったゲームという意味ではメタフィクションになっているが、プレイヤーとしては面白いゲームがやりたくて購入しているので……。 ストーリーを追うノベルゲームやADVをプレイしたくて購入したけれど、本作の唯一のゲーム性は作中作である横スクロールアクションパズルゲームで、横スクロールが致命的に苦手なので1-2までしかクリアできなかった。 ストーリーを追うだけなら1~2時間程度でクリアできる短さで、フルプライス1,200円は高いと感じてしまった。
“GOODBYE WORLD” is a compact, emotionally charged narrative experience that approaches game development from a deeply personal angle rather than an industry-wide perspective. Instead of focusing on triumph, success, or the romantic notion of “following your dreams,” it narrows in on the quieter, harsher reality of two young creators—Kanii, a programmer, and Kumade, an artist—who are trying to survive while building something meaningful. Their story is not framed as a heroic rise, but as a slow, painful confrontation with burnout, financial strain, and the heavy doubt that comes with watching your passion turn from inspiration into obligation. The game weaves their journey through short, dialogue-driven chapters that steadily reveal how discouraging it can feel when effort does not translate into opportunity. One of its most unique storytelling devices is the recurring mini-game that appears between chapters. This retro-styled puzzle platformer functions almost like an allegory, echoing the pair’s creative challenges. As the player navigates simple environments, stacking and breaking blocks to reach the goal, the game mirrors the process of creating something—building up, testing, failing, starting over. These moments inject variety but also intentionally interrupt the flow, reflecting the disjointed rhythm of juggling part-time work with creative aspirations. While not technically demanding, these interludes help unify the themes: no matter how many times the characters rebuild their vision, life breaks pieces away just as quickly. The narrative gains its emotional weight from authenticity. Instead of dramatic confrontations, the struggles here are subtle but crushing: small arguments, dwindling motivation, rejections from publishers, and the growing imbalance between the two friends as their outlooks diverge. Kanii becomes increasingly disillusioned, questioning whether the sacrifices are worth it, while Kumade holds onto belief a little longer. Their relationship neither collapses suddenly nor explodes—it gradually erodes under stress, which feels true to how creative partnerships often end. This slow, grounded decline keeps the story relatable, especially for anyone who has attempted an artistic career in a world where passion rarely pays the bills. The presentation reinforces the game’s tone. Its understated pixel art conveys emotion through small gestures and quiet scenes rather than flashy animation. Every environment, from cramped apartments to dim studios, has a muted, melancholy charm. Music plays a subtle but important role as well, leaning on soft, reflective melodies that underline the characters’ internal struggles. The overall aesthetic gives the impression of something handcrafted, fragile, and human—fitting for a game about creators who are trying to hold onto their sense of purpose. Because of its brevity, the story unfolds quickly and ends before every theme can fully bloom. Some players may find this short length refreshing, as it allows the game to deliver its message without unnecessary padding. Others may wish the story had delved deeper, provided more closure, or expanded on its emotional crescendo. But the ending, while abrupt, maintains the game’s central honesty: life does not always give creators the tidy resolutions they hope for, and sometimes the greatest hardship is not failure itself but learning how to move on from it. Overall, “GOODBYE WORLD” stands out as a sincere and introspective work, less concerned with entertainment than with expressing a reality many creators quietly endure. It is a somber, reflective look at passion intersecting with pressure, and at how art made with love can still struggle to survive. Players who appreciate narrative-driven experiences, especially those with an interest in game development or creative careers, will likely find it resonant and heartfelt. Those looking for extensive gameplay or branching narratives may feel it ends too quickly, but for its intended audience it delivers a thoughtful and memorable experience. Rating: 8/10
GOAT LOVE KANI LOVE KUMA
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $168.9K | 838 | 95% | $14.99 | |
| $13.9K | 30 | 73% | $17.99 | |
| $0 | 0 | — | Free | |
| — | 0 | — | — | |
| $0 | 22 | 95% | Free |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $155.3K | 422 | 81% | $9.92 | |
| $155.1K | 128 | 59% | $29.99 | |
| $155K | 412 | 68% | $14.99 | |
| $155.3K | 202 | 79% | $19.99 | |
| $155.3K | 677 | 83% | $7.99 | |
| $155K | 653 | 91% | $9.99 |