
GoNNER is a tough as hell procedurally-generated 2D platformer with roguelike elements, following the largely misunderstood and altruistic Ikk on a journey to cheer up his only friend in this world - a giant landbound whale named Sally - by searching for just the right trinket in the deep and dark places nearby.
Modeled estimate, not a reported figure. How we estimate →
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Aug 24 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 996reviews | 84% | — | $177.3K |
| $9.99 | 213ratings | 79% | — | not modelled | |
Engagement
Reviews
Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
手感很好,就是不知道要干什么,何必呢
Don’t know why but i bounce immediately off this game whenever i give it a chance. Not good in my opinion.
Классно 8/10
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Italian, German, Spanish - Spain, Swedish, French, Dutch, Norwegian, Portuguese - Portugal, Russian, Simplified Chinese, Portuguese - Brazil +3 more
| $9.99 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 48 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
art style good gameplay kinda boring and repetitive, only buy if you really like platformers
Jediné jistoty v životě jsou prý smrt a daně. Když si vezmu, kolikrát se mi v téhle hře podařilo umřít, neváhal bych říct, že si to na mně určitou daň vybralo. Pravdou ale je, že jsem se u toho ani v nejmenším nenudil. Hra má totiž hodně co nabídnout. Ať už jde o velkou škálu zbraní, speciálních schopností nebo vyměnitelných hlav s odlišnými efekty. Pokaždé, když jsem si myslel, že se v jinak lineárním průchodu už nemůže nacházet žádný další skrytý level, tak jsem stejně přece nějaký nalezl a moje objevitelská duše najednou neví, kde jí hlava stojí. Tahle rozmanitost nakonec vyústila v to, že se mi spoustu achievementů podařilo splnit úplně jiným způsobem, než jak bylo původně zamýšleno. Graficky je hra naprosto parádní a před hráčem tak otevírá několik různých světů, z nichž každý má svůj unikátní styl i level design. Do toho přidejte skvěle zakomponovanou hudbu, příběh o velrybě a máte GoNNER. Jestli umíráte touhou si zahrát vážně kvalitní rougelike, utíkejte si to koupit: Dokud nestřelíte obchodníka, tak to stojí jen pár glyfů… BUG: Měl bych ovšem zmínit, že po každém spuštění hry jsem musel jít do nastavení a změnit ovládání klávesnice na QWERTZ a to i přesto, že to v nastavení uvádí QWERTZ defaultně, protože jinak mi to neregistrovalo input.
支援手掣
The art style is cool, but that's about all I liked about this game. It's a pretty mid platform shooter, and I have many others that I would rather play. Instead of this game, I recommend 20XX, 30XX, Axiom Verge, Bleed, Bleed 2, Deadbolt, Super Time Force Ultra, and Vision Soft Reset, all of which offer so much more than just an interesting art style.
My Lovely Daughter is a grim management simulation and narrative-driven experience that explores grief, obsession, parental responsibility, and the disturbing consequences of treating living beings as tools. Developed by GameChanger Studio and published by Toge Productions, Neon Doctrine, and Raw Fury, it places players in the role of Faust, an alchemist who awakens without his memories and discovers that his beloved daughter has died. Rather than accepting this loss, he becomes determined to restore her soul through alchemy, beginning a cycle of experiments that grows increasingly unsettling as the true cost of resurrection becomes apparent. The central gameplay revolves around creating homunculi, artificial daughters brought to life through alchemical experiments. These beings possess different personalities and characteristics, and Faust can interact with them while developing their abilities and emotional connections. The disturbing element comes from knowing that they were not created simply to be cared for. They ultimately serve Faust's larger objective, and progressing toward the resurrection of his real daughter requires exploiting and sacrificing them. This creates an unusual conflict between the player's instinct to become attached to individual homunculi and the mechanical necessity of treating them as expendable resources. Management plays a significant role in this process. Homunculi can be sent to work around the town, generating money and other resources needed to continue Faust's research. The player must decide how to use each daughter efficiently while maintaining the broader cycle of experimentation. What initially resembles a relatively straightforward resource-management system becomes uncomfortable because nearly every decision reinforces the game's darker themes. The more useful or likable a particular homunculus becomes, the harder it can feel to sacrifice her, yet refusing to do so interferes with Faust's objective. The game effectively turns ordinary optimization decisions into moral compromises. This relationship between mechanics and narrative is one of the game's greatest strengths. Instead of presenting cruelty exclusively through scripted scenes, My Lovely Daughter makes the player directly participate in Faust's actions. Repeating the process of creating, employing, developing, and sacrificing homunculi gradually risks turning these characters into statistics and resources in the player's mind. That uncomfortable normalization appears deliberate. It reflects the game's broader examination of exploitation, abusive parenting, child labor, and the way authority figures can justify cruelty when pursuing something they consider more important. Faust himself is equally important to the experience. His desire to recover his daughter initially gives him a sympathetic motivation, but the increasingly terrible methods required to accomplish that goal complicate any straightforward interpretation of him as a grieving father. His missing memories introduce an additional mystery, encouraging players to uncover information about his past and understand the events surrounding his daughter's death. Collectible letters and other discoveries provide additional context, while multiple endings encourage further experimentation and repeated playthroughs for anyone determined to piece together the larger story. The visual presentation complements the subject matter particularly well. Hand-drawn artwork gives the world a distinctive gothic character without relying entirely on graphic horror. Many of the homunculi have designs capable of inspiring sympathy or curiosity, which makes their intended purpose considerably more disturbing. Environments and character illustrations create a melancholy atmosphere, while the soundtrack reinforces the feeling of isolation and tragedy surrounding Faust's experiments. Horror here is largely psychological and thematic rather than dependent on constant monsters, combat, or jump scares. There are weaknesses in the structure, particularly its reliance on repetition. The recurring process of producing homunculi, sending them to work, gathering resources, interacting with them, and conducting further experiments can eventually become predictable. Although repetition supports the narrative idea of Faust becoming trapped in an obsessive cycle, thematic justification does not completely eliminate mechanical fatigue. Players seeking an exceptionally deep economic or management simulator may also find the underlying systems less elaborate than expected. Much of the game's appeal comes from how those mechanics interact with the narrative rather than their complexity when considered independently. Replayability is strengthened by the different homunculi, hidden information, achievements, collectible material, and multiple possible endings. Seeing everything requires more commitment than simply reaching one conclusion, and additional playthroughs can change how earlier events are interpreted. However, revisiting the repetitive management loop may not appeal equally to everyone. The game is best suited to players who value experimental storytelling and psychological discomfort more than constant mechanical variety. Steam Deck compatibility is somewhat less straightforward than with games carrying a clearly established official Deck rating. My Lovely Daughter does not have a prominent official Steam Deck compatibility classification that guarantees a fully optimized handheld experience. Because it was originally designed around conventional PC controls and interface expectations, Deck users should consider it an unofficial or potentially configuration-dependent experience rather than assuming complete Verified-level support. Controller mapping or Steam Input adjustments may be useful, and compatibility can vary depending on the current Proton environment and game configuration. Ultimately, My Lovely Daughter is memorable because it refuses to separate its uncomfortable story from the player's actions. The repetitive management systems occasionally work against its pacing, but they also reinforce the central idea of obsession gradually overriding compassion. Its haunting artwork, somber atmosphere, morally troubling decisions, mysterious narrative, and unusual approach to resource management create a distinctive experience that is difficult to confuse with conventional simulation or horror games. Players willing to engage with its deliberately upsetting themes will find an ambitious examination of grief and exploitation, even if its mechanical loop occasionally struggles to maintain the same strength as its storytelling. Rating: 8/10
Um jogo altamente cativante com um visual extraordinaro e único nunca visto antes. Quanto mais você aprende e se familiariza com as mecânicas, o jogo vai se tornando mais dinâmico e fluido, se adaptando ao seu nĩvel de habilidade. A trilha sonora, a arte, os efeitos, a gameplay, o humor, a história e principalmente as cores!!! Tudo isso torna o jogo super viciante e um deleito de se jogar, super recomendo ter a experiência. Posso assegurar que, mesmo não sendo um dos roguelikes mais famosos, este com certeza é um dos meus preferidos!!
Ugh...this game has some ♥♥♥♥♥♥ mechanics. Some enemies purposely move at awkward angles. Plus if enemies are too close, your weapon fires past them. Enemies are also bunched up in awkward groups meant to overwhelm your stiff linear movement. I mean I understand why. The game seems to use randomly generated rooms/areas which makes their layout lame and boring...so it tries to introduce challenge by making the enemies obnoxious and annoying. I regret buying it and letting it sit in my backlog...
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.5M | 4.6K | 91% | $14.99 | |
| $884.3K | 3.7K | 80% | $9.99 | |
| $134.9K | 481 | 90% | $7.49 | |
| $42.4K | 151 | 91% | $14.99 | |
| $4.3K | 36 | 94% | $9.99 | |
| $2.6K | 31 | 97% | $4.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $177.3K | 445 | 88% | $14.99 | |
| $177.3K | 480 | 50% | $14.99 | |
| $177.3K | 736 | 70% | $3.99 | |
| $177.3K | 1.1K | 93% | $8.99 | |
| $177.3K | 280 | 90% | $29.99 | |
| $177.3K | 332 | 94% | $14.99 |