
Become a gold miner. Work hard, dig deep, explore the world, and you’ll become the wealthiest person in Alaska. Use a variety of specialist machines to find as much gold as you can.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.71/day in the week to Aug 14 → 6/day in the week after.
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Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 16.4Kreviews | 72% | — | $9.7M |
| $4.49−82% | 3.6Kratings | 54% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 917 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Muy bueno el juego, estaria perfecto si se pudiera jugar multijugador
The only updates this game gets is new DLC's. Idea is good but the game is done horribly
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Polish, Portuguese - Portugal, Russian, Japanese, Simplified Chinese, Norwegian, Turkish +1 more
| $24.99 |
| 1.7Kratings |
| 52% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 927 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Years of waiting for bug fixes. Years of waiting for New free content and I'm not talking bout "We added a single machine that makes it easier to clean your mats." I'm talking bout new machines, possibly new parcels even. We got the Big bulldozer which was probably a incentive to buy the "Orange beast" dlc. Now the final show "You have to buy a VERSION of the game because we ""Fixed"" the bugs that have been in the game for years." BUT WAIT if you BUY these half done looking cash grab dlcs you'll get 90% off of the "New and improved" version of the game. Why are they doing all of this? "Its a new engine." All in all I don't recommend the Original version I will NOT recommend nor be buying this glorified cash grab. They knew of the bugs, the player's knew most of the new "DLC's" were cash grabs. I'm sure there will be a comment possibly along the lines of "Its not a cash grab we weally need this new verswion because of this new engine that can fix everythwing :(" I understand it a indie company and sure bug cant be fixed with in the average time they can but it has been YEARS. My opinion find a way to incorporate the new "Fix everything" engine into the current game as of now and possibly add a Low quality version so that you can stop lying about "it also needs to be a new game because some people have low end pcs." I hope this isnt the end of this game but if it keeps up like this i can understand why it would be Good day.
Das Spiel hat Potenzial, wenn es die folgen Bug nicht hätte ... 1. Die Kollision ist unter aller Sau - die Geräte fliegen manchmal durch die Gegend wie auf dem Mond - lol 2. Die Geräte gehen viel zu oft kaputt, das ist in Real definitiv nicht so! 3. Es Stürzt ohne gravierenden Grund ab und das liegt nicht am meinem PC. Warum muss bei dem wiederherstellen der Geräte warten ?! The game has potential if it didn't have the following bug ... 1. The collision is terrible - the devices sometimes fly around like on the moon - lol 2. The devices break down far too often, this is definitely not the case in real life! 3. It crashes without a significant reason and it is not due to my PC. Why do you have to wait when restoring the devices?!
Après 45 minutes de jeu, j’ai déjà demandé le remboursement. La seule vraie qualité que j’y ai trouvée, c’est son prix à 5 €. Les temps de chargement pendant les déplacements cassent complètement l’immersion, avec des freezes d’une à deux secondes qui donnent une impression de jeu mal fini. La maniabilité est, elle aussi, très pénible : tout repose sur des actions à placer exactement au bon endroit pour déclencher la bonne animation. Prendre, déplacer, remplir, vider, recommencer… c’est vite redondant, fatigant et peu naturel. Le manque de réalisme n’aide pas non plus : trouver environ 80 grammes d’or en quelques minutes avec une simple pioche n’a aucun sens. Je comprends que certains puissent accrocher, mais de mon côté j’ai trouvé le jeu trop fastidieux, trop rigide et trop peu agréable pour avoir envie d’aller plus loin.
You should play Gold Mining Simulator if you like games that are slow-paced, realistic, and focused on building something from nothing. In the game, you start with almost no equipment and slowly work your way up to running a full gold mining operation. That progression feels rewarding because every upgrade—like better drills, excavators, or wash plants—actually improves how much gold you can earn. One of the biggest reasons to play it is the hands-on experience with heavy machinery. You’re not just clicking buttons—you’re actually driving bulldozers, operating excavators, and managing real mining processes. It feels like running a real business in the Alaskan wilderness. It’s also good if you enjoy strategy and management. You have to balance money, repairs, fuel, and upgrades while planning how to maximize profit. That makes it more than just digging—it’s about building an efficient operation. At the same time, it has a relaxing “grind” style gameplay loop, where you can just focus on digging, upgrading, and expanding at your own pace. Overall, you should play it if you like: Realistic simulator games Driving and operating big machinery Progression-based gameplay (start small → build big) Slow, chill but rewarding grind Just keep in mind: it can feel repetitive at times, but that’s part of the simulation style.
Just breathtaking how poorly optimized or coded this is even after being released for years. But aside from the chunk loading that takes way too long on a beefy computer it is fun I guess. How the hell can I play Star Citizen on Ultra 4k and have less loading and video hitching than this thing?!
This game makes me sick, literally! Game play is tedious but I was looking for a game like this after I started watching Gold Rush. It stutters pretty bad and has huge random FPS drops. This game is almost 10 years old so I doubt they'll fix anything
Instead of fixing the lag and the bugs with a simple patch, they force you to buy the Deluxe Edition. That is literally pay to play. worse than EA
Gra ma potencjał, ale w obecnej formie szybko nuży i sprawia wrażenie niedopracowanej. Maszyny, które powinny dawać satysfakcję z pracy, częściej frustrują niż sprawiają frajdę. Fizyka kopania koparką jest bardzo irytująca – zdecydowanie częściej wyciągam łyżkę pustą niż z urobkiem, co odbiera realizm i przyjemność z rozgrywki. Podobnie wygląda sytuacja ze spychaczem. Mimo kilku prób spychania ziemi pojazd potrafi się zablokować i nie ma możliwości wyjechania bez kombinowania. Zamiast płynnej pracy sprzętem jest walka z mechaniką gry. Składanie sprzętu do płukania złota jest mało intuicyjne, a brak dokładnych samouczków tylko pogłębia frustrację. Gra nie tłumaczy wielu podstawowych mechanik, przez co gracz musi metodą prób i błędów dochodzić do tego, jak coś powinno działać. Dodatkowo optymalizacja obecnie leży. Nagłe spadki FPS utrudniają sterowanie pojazdami i potrafią całkowicie zepsuć rozgrywkę. Przy symulatorze, gdzie precyzja i płynność są kluczowe, takie problemy są szczególnie odczuwalne. Podsumowując pomysł na grę jest ciekawy i ma potencjał, ale wykonanie wymaga jeszcze sporo pracy. W obecnym stanie trudno ją polecić, może lepszy i bardziej dopracowany okaże się sequel.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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