
Become a gold miner. Work hard, dig deep, explore the world, and you’ll become the wealthiest person in Alaska. Use a variety of specialist machines to find as much gold as you can.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.71/day in the week to Aug 14 → 6/day in the week after.
About





Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 16.4Kreviews | 72% | — | $9.7M |
| $4.49−82% | 3.6Kratings | 54% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 917 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Just breathtaking how poorly optimized or coded this is even after being released for years. But aside from the chunk loading that takes way too long on a beefy computer it is fun I guess. How the hell can I play Star Citizen on Ultra 4k and have less loading and video hitching than this thing?!
Gra ma potencjał, ale w obecnej formie szybko nuży i sprawia wrażenie niedopracowanej. Maszyny, które powinny dawać satysfakcję z pracy, częściej frustrują niż sprawiają frajdę. Fizyka kopania koparką jest bardzo irytująca – zdecydowanie częściej wyciągam łyżkę pustą niż z urobkiem, co odbiera realizm i przyjemność z rozgrywki. Podobnie wygląda sytuacja ze spychaczem. Mimo kilku prób spychania ziemi pojazd potrafi się zablokować i nie ma możliwości wyjechania bez kombinowania. Zamiast płynnej pracy sprzętem jest walka z mechaniką gry. Składanie sprzętu do płukania złota jest mało intuicyjne, a brak dokładnych samouczków tylko pogłębia frustrację. Gra nie tłumaczy wielu podstawowych mechanik, przez co gracz musi metodą prób i błędów dochodzić do tego, jak coś powinno działać. Dodatkowo optymalizacja obecnie leży. Nagłe spadki FPS utrudniają sterowanie pojazdami i potrafią całkowicie zepsuć rozgrywkę. Przy symulatorze, gdzie precyzja i płynność są kluczowe, takie problemy są szczególnie odczuwalne. Podsumowując pomysł na grę jest ciekawy i ma potencjał, ale wykonanie wymaga jeszcze sporo pracy. W obecnym stanie trudno ją polecić, może lepszy i bardziej dopracowany okaże się sequel.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Polish, Portuguese - Portugal, Russian, Japanese, Simplified Chinese, Norwegian, Turkish +1 more
| $24.99 |
| 1.7Kratings |
| 52% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 927 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Core gameplay loop is annoying - either slave away or slave away and randomly gold nuggets worth 4x what you just spent an hour working to get. Guarenteed 2-3 lag spikes every time going into town. Constantly going in and out of town. ♥♥♥♥♥♥ excavators that get stuck in dirt all the time. if the sequel was just this but with everything annoying fixed then id look forward to it
This game makes me sick, literally! Game play is tedious but I was looking for a game like this after I started watching Gold Rush. It stutters pretty bad and has huge random FPS drops. This game is almost 10 years old so I doubt they'll fix anything
отличная гриндилка скажу я вам
I booted this one up after not playing for at least a couple years. Previously, I hadn't made it too far in the game. I do recall there were performance issues then, but they're FAR worse now. No amount of experimentation with settings yields an approachable framerate; it's nauseating to play. Disable any and every feature available and it's still a slide show. This is remarkable, considering the textures are extremely low resolution. This game is another example of Unity jank that will never be fixed. If you're considering purchase, you'll want to AVOID IT. This doesn't inspire a lot of confidence for GMS 2.
2017 game that still runs like a beta. All the revenue clearly goes into DLC. Gameplay was always lacking... life, honestly. It's like a twilight zone episode and not in an entertaining way.
Нереально играть в это. Возможно ПК слабый, но это не точно. Жду 2 часть, надеюсь там будет гуд
game freezes even on a good PC, the optimization is bad
nice gam. it has some stuttering going on in places. wish it had a mini map or compass at the top but i can deal without it
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $110.5K | 183 | 34% | $14.99 | |
| $0 | 308 | 66% | Free | |
| $1.6M | 2.5K | 71% | $9.99 | |
| — | 0 | — | — | |
| $5.4M | 11.4K | 76% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $9.7M | 35.6K | 93% | $9.99 | |
| $9.7M | 6.8K | 89% | $29.99 | |
| $9.7M | 17K | 96% | $29.99 | |
| $9.7M | 18.8K | 95% | $24.99 | |
| $9.8M | 12.2K | 80% | $19.99 | |
| $9.8M | 25.6K | 75% | $39.99 |