
In this world, it’s all about the gold! Use it to build up a fantasy town, recruit heroes, give quests, raise a Godbeast, cast powerful spells, and expand your influence—all one gold coin at a time.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Aug 20 → 10.57/day in the week after.
About

Build up a fantasy city and fill it with hand-drawn characters, each with their own unique personalities and skills. Send them on quests to expand your influence and clear out nearby monster dens that threaten your city. Help them grow and evolve, all in the pursuit of gold!

Create a thriving city around monster-filled dungeons. Bring in wealth from exploring and dungeon delving, then use it to shape the town to your wishes. Add markets, taverns, gambling halls, and guilds to attract even more heroes to fight for your cause!
Gold-thirsty adventurers will come from all corners of the world. Humans, beasts, mothmen, the undead, and more may join your cause. Recruit them all, or only your favourites!
These adventurers won’t work for free, their loyalty lies with gold! You’ll have to recruit them with promises of gold and glory, then send them on quests to kill, defend, explore, and more.
Your pet may be filled with divine power, but it still needs guidance. Pet, brush, and discipline it so it can grow, evolve, and learn powerful spells!
Being near dungeons provides easy access to loot—but it also puts your kingdom at risk of monster attacks. Cast spells to help your heroes defend their home, level up, and unlock powerful new gear and abilities as your city continues to grow!
Genres
Engagement
Reviews
Themes across 231 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I had a lot of hope for this game The art was nice, package looked pretty pristine, and it sounded like a fun little novel concept After a few hours playing when it first released versus now I'm realizing that everything in this game is set up like that cardboard city in Ed Edd n Eddy A lot of mechanics aren't explained well or barely work, units have oodles of 'free will' that they'll use to stand in place as your city burns to the ground as you ring your bell, it crashes constantly, it's buggy as hell, and honestly the 'campaign' mode is something that I can say...exists Now the Ed boys are leaving for their next projects and it feels hollow I'll change this to a positive review if it keeps getting worked on though
This is a great game and the art style is very unique and pretty well done. The developers are looking to improve this game and they have demonstrated this by listening to player feedback and implementing improvements/fixes through patches. The in-game tutorial, though revised in a recent patch, can still benefit from improvement. For example, placing smelters near dungeons gives all weapons produced by the smelter a combat bonus. So it's to your benefit to place smelters close to dungeons. Though, monsters spawn from dungeons and will try to destroy your smelters. This game is very much risk vs reward. The tutorial doesn't cover this bonus or other building bonuses. It's a great game and I would recommend looking in community guides to learn how best to optimize your playthroughs. Also, replayability is high. I'm a sucker for fantasy, quirky cute art, and gold! Thus, this game goes on my recommended list.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Simplified Chinese, Japanese, Polish, Portuguese - Brazil, Russian, Ukrainian*languages with full audio support
Hours played at review time, across 231 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I like it! It has a cute art direction; a roguelike campaign; a sandbox campaign and quite a couple of units. Overall a very enjoyable Majesty-like! As a sidenote: I really enjoy the music, I catch me humming along whenever the songs come up. In my opinion, it has a lot of soul, nowadays it's not easy finding something like it. Looking forward to more stuff for this game :D
I really wanted to like this game, because this felt like it would be everything I would enjoy in a game, but I found it quite meh, the artstyle is cute, the premise is fun, but it truly feels like you need to be able to do atleast a little more on hands with this game for it to have what it needs. I feel like this game has really strong potential and I could see it being fantastic in a year or so, but right now it feels very underbaked.
I really, REALLY want to like this game. But there are a laundry list of issues. Using a restart token in Conquest mode removes ALL of the buildings, buffs, and units you've earned so far, so if you couldn't beat the level then, you ASSUREDLY can't beat it now. Units will get stuck on walls for entire runs. Adventurers will ignore quests worth more than an entire country's GDP to spar or farm, etc. I really, REALLY want to like this game, the art style is appealing, the soundtrack is AWESOME, but every time I play it I'm rocketed to the verge of crashing out.
This game feels very good to play and it looks fantastic. I hope there are more things to come, in the form of title updates and future DLC with more classes. It has a solid base, the devs have a rough diamond in their hands, and I strongly believe they will keep refining it overtime.
Do you like Gold? Do you like Adventure? Well you're getting neither of those... instead you will bleed out gold like you have just been stabbed in a back alley and your adventurers are looking at you for more. **I know the quest reward is too low for you Elizabeef, but if you don't defend the castle. WE ARE ALL GOING TO DIE!!!**
Mobile Game
Creo que la mayoria de criticas negativas son de gente que esperan un rimworld o algo asi. Es cierto tiene bugs y el control no es completo, por que realmente es un city builder. Una buena comparativa seria con against the storm. Estay guay sin una curva de aprendizaje abrumadora, arte muy unico y que tiene pontencial si dirigen bien el contenido y actualizaciones.
Going AFK and coming back to the cat is one of my peak gaming moments
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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