
In this world, it’s all about the gold! Use it to build up a fantasy town, recruit heroes, give quests, raise a Godbeast, cast powerful spells, and expand your influence—all one gold coin at a time.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Aug 20 → 10.57/day in the week after.
About

Build up a fantasy city and fill it with hand-drawn characters, each with their own unique personalities and skills. Send them on quests to expand your influence and clear out nearby monster dens that threaten your city. Help them grow and evolve, all in the pursuit of gold!

Create a thriving city around monster-filled dungeons. Bring in wealth from exploring and dungeon delving, then use it to shape the town to your wishes. Add markets, taverns, gambling halls, and guilds to attract even more heroes to fight for your cause!
Gold-thirsty adventurers will come from all corners of the world. Humans, beasts, mothmen, the undead, and more may join your cause. Recruit them all, or only your favourites!
These adventurers won’t work for free, their loyalty lies with gold! You’ll have to recruit them with promises of gold and glory, then send them on quests to kill, defend, explore, and more.
Your pet may be filled with divine power, but it still needs guidance. Pet, brush, and discipline it so it can grow, evolve, and learn powerful spells!
Being near dungeons provides easy access to loot—but it also puts your kingdom at risk of monster attacks. Cast spells to help your heroes defend their home, level up, and unlock powerful new gear and abilities as your city continues to grow!
Genres
Engagement
Reviews
Themes across 231 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
As a fan of majesty-likes I couldn't get through this one. UI is complex and awful, camera angle forced upon you makes you go mad.
I REALLY want to be able recommend this game, it does SO much really well. The art style is really fun and the animations are great. Unit prestige and constructing your city are super fun, and the perks add a little flare that I find very enjoyable. Unfortunately, my main issue with the game is kind of the whole gimmick of the game, the quest giving system. The UI around it is clunky, unit response is too slow and they get distracted too easily. I will assign a defend quest to a farm and the units will get distracted by some enemies that are in the way and by the time they finish their fight the farm is either destroyed or I need to send them somewhere else. It's tedious, and I've spent far too much of my limited playtime watching my castle get attacked while my units are super far away and I don't have enough money to entice them to move quicker. I feel like this game would be far better with a classic unit control scheme for the overworld, click and drag to select units, right click to send them somewhere. When having units brave the dungeons, maybe that could be where gold plays a part, depending on the personality of the unit they may require more or less gold to explore, or something similar to that. The tutorial is very underbaked, and because of that certain systems I really did not understand (Still not sure what the blacksmith does), compound that with text that I find very hard to read (I'm on 1080p and the text is small and seems to lack aliasing) and the learning experience is quite difficult. All that being said I hope the potential of this game gets fully realized, and I hope my criticism is constructive. I am eagerly waiting for the issues to be solved, and will absolutely be checking patch notes to see what they fix. But right now, I cannot recommend this game due to its core some being strong enough.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Simplified Chinese, Japanese, Polish, Portuguese - Brazil, Russian, Ukrainian*languages with full audio support
Hours played at review time, across 231 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I really, REALLY want to like this game. But there are a laundry list of issues. Using a restart token in Conquest mode removes ALL of the buildings, buffs, and units you've earned so far, so if you couldn't beat the level then, you ASSUREDLY can't beat it now. Units will get stuck on walls for entire runs. Adventurers will ignore quests worth more than an entire country's GDP to spar or farm, etc. I really, REALLY want to like this game, the art style is appealing, the soundtrack is AWESOME, but every time I play it I'm rocketed to the verge of crashing out.
1,3 is playable, but still some bugs and you can expect lag even on a high end system.
This is basically Majesty but with gorgeous anime/Dofus style art, a massively opaque UI, some missing pieces, and a ton of bugs. Even for a game in which you do not directly control your heroes, this game makes it incredibly hard to tell... well, anything. It is very difficult to tell exactly how strong X or Y is, why something isn't getting done, how tall the terrain is at any given spot (you need flat ground to buiild), how well buildings are operating, and sometimes even whether a unit is alive or dead. It's a huge issue, made even worse by all the bugs. To give you an example, in one recent match I watched one of my poor goblins go into a dungeon and seemingly die immediately. Yet somehow, they still cleared a few dungeon floors afterward. The game then notified me that my goblin had left the dungeon, obtaining some armor in the process, and also died. Wooow. Thanks, game. What happened to the goblin? Did it die in the first room because it was far too weak? Did it die mid-dungeon but managed to get close to the end? Or did it beat the dungeon, trip on the way out, and hit its head on a rock? I wish I knew, because all I have is another goblin and a Schrodinger's Dungeon that needs to be cleared before enemies come crawling out of it. What am I supposed to do? The devs say that a patch is coming soon and that it might potentially have a new UI, but I wouldn't know. They say it's coming over the "following weeks" but it's already been a week since the 1.3 patch that was supposed to fix the UI in the first place, so who knows. Something else I need to mention is that bits and pieces of the game seem to be missing too, particularly when it comes to audio design. One example is this Black & White style "godbeast" thing that you are supposed to raise, you are supposed to go to its room and give it brushies when it does good things and spray it with water when it does bad things, etc. Well, despite the creature itself being a big part of the game, and the room practically taking up the entire screen whenever you visit, none of your interactions with the beast have any sounds whatsoever. You can brush your pet, spray it, and watch how it reacts to everything, but it's all completely silent. It's weird. The same thing applies to the music. Large chunks of the game play with nothing but ambient noise in the background until, out of nowhere, a vocal track starts to play because your workers are doing a shanty or some bard at the tavern heard Toss A Coin To Your Witcher one too many times and wanted to do something like that, but worse. All in all, it's not terrible and is even kind of promising, but it's not in a good state and it's very hard to tell if the devs will ever pull through.
As many other reviews have said, the game itself is beautifully presented. The art style is fantastic, the background music is enjoyable and the designs of the characters within the game are well done. Unfortunately, the biggest issue I currently have with the game is the complete lack of control you have around your heroes. The amount of times I have lost a scenario because my heroes are busy wandering around doing whatever they want while my Castle is slowly murdered by like 4 random undead that are too tanky to die to the Archer Towers built near the castle is rather frustrating. Mind you, while this is happening I have a high reward defend quest posted right beside the Castle with no other quests posted anywhere else on the map. I have also tried ringing the castle bell, the heroes just dont seem to care. I just have to sit there and watch. Walls do very little, the archer towers themselves completely suck unless you roll into the cards that buff them and the tools the game gives me that it tells me should help get my heroes to do the things I need them to seem to not work, at least not in a timely manner. This particular frustration with the game is going to be the prime reason I just can't continue. TL:DR Old man skill issue
Mixed review. nice design and all. Going to wait.
Game looked fun, but after multiple failed attempts it in only an hour or so, its just not for me. My last attempt all have is this rant - There appears to be no way to force any one to do a task that should be the most important task, even marking a quest as important and rising the quest reward far more then the quest should be worth. None of the adventures went to defend the castile from what started as a level 1 skeleton and became a level 15 because everyone ignored it! Placed a bounty on it, placed two defend quest next to it, marked defending the castile as important, no my 3 heroes and godbeast are off daydreaming!
I like it! It has a cute art direction; a roguelike campaign; a sandbox campaign and quite a couple of units. Overall a very enjoyable Majesty-like! As a sidenote: I really enjoy the music, I catch me humming along whenever the songs come up. In my opinion, it has a lot of soul, nowadays it's not easy finding something like it. Looking forward to more stuff for this game :D
¿依旧刷怪成瘾,依旧迷之卡顿,依旧随机开局boss在旁边,依旧经济稀烂到经常没钱用,依旧看不上三瓜两枣的冒险者不听指挥导致家被拆光,依旧被光速打爆的纸片主城,依旧毫无策略性的建造,依旧每波boss等级碾压你的冒险者。这个游戏模式在手机上可能可以,但在pc上你自己看了真不会笑吗?你现在的当务之急是马上把经济和固定成员做好。加入rpg养成要素并且把敌人的等级给你调低,否则这种肉鸽式的随机城建玩法必定会代替我朝你们的屁股上狠狠地踹一脚。
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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