
Slay enemies with speed and precision in an over-the-top show of blood and explosions. Play solo or with others, make split-second decisions, dodge bullets, and use weapons and abilities to inflict violence in the most graphic way possible.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 4 → 0/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 1Kreviews | 74% | — | $291.3K |
| $2.99−80% | 295ratings | 80% | — | not modelled | |
Engagement
Reviews
Themes across 51 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
nice
starts being fun after 10 mins in
這款遊戲本想著給個好評的。但是有幾個問題: ①希望能添加繁體中文; ②遊戲太難了!沒有開放控制臺,BOSS的難度太高,不用“修改器”根本過不去。 ③遊戲玩的人不算多,youtube上的視頻攻略最近的2024年的,第五關BOSS戰攻略和現在版本的遊戲內容更要對不上!! ④別總想著添加BOSS,建議降低難度!!我們就是純粹的想體驗“殺戮的快感”和“遊戲場景的破壞”! 請問這有錯嗎?!為什麼這麼難? ⑤建議開放“創意工坊”。
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Jul 22 → 0.25/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Polish, Italian, German, Spanish - Spain, Russian, Simplified Chinese, French, Japanese, Portuguese - Brazil*languages with full audio support
| $14.99 |
| 88ratings |
| 80% |
| — |
| not modelled |
| $2.99−80% | 52ratings | 74% | — | not modelled |
| $14.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 51 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
花里胡哨版火线迈阿密,有经验、技能、解密、双人组、BOSS战和收集品。成功地将本作填成了一个平庸的俯视角射击。 诚然本作在一击必杀和一条命的基础机制下有不少能爽起来的环节,攻击距离近但速度快范围大位移远的男主正是为此而生。但房间制和解密相当断节奏,基本是你刚爽起来就招呼个弱智开关解密有时候还要走岔路找收集品。最莫名其妙的是本作居然混用了固定视角和跟随视角 ,这对于一个低容错的游戏来说简直是灾难,经常出现视角改变需要重新拉鼠标的情况。 好在游戏整体不难,老老实实用攻击范围半个屏幕还能穿障碍的女主就行,蹲门边砸墙逃课这招依然好使。军事基地和终章拿到盾牌后基本上没什么难度,越玩越简单也还成吧。BOSS全是机制怪原地躲都能过,也就最终BOSS稍微有点难度,主要是子弹回弹没有跟踪而是反方向的设计有些清奇。 剧情就和棒读配音一样无聊,捏个双主角还是天使恶魔这种结果连个相识过程都没有,刚见面就成生死之交完事结伴打四骑士,最后果不其然打上天堂群殴加百列(这种题材总是你倒霉啊)。除了这堆名字之外真要说有什么亮点那大概是杂糅了西部机车之类的糙汉美式文化,不过也不新鲜就是了。
Really fun co-op game. I wish there were similar games like it.
Cool game and cool idea but not my type of game I like
Super solid twin stick shooter, some boss design is a little off, notably I find War and Gabriel aren't all too fun to fight but other than that it's pretty good.
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Extremely addicting game, it's like hotline miami meets Ghostrunner and they have a child. Even though the game is ''old'' by some standards, the graphics hold up extremely well and it's a visual joy. Tried this out on a laptop and it runs great, i imagine you can run it even on a potato. If you have a chance to buy this on sale do it, you won't regret it.
I won this game recently on SteamGifts, so I decided to give it a try. I really like 12 Is Better Than 6, which is a similar style of game but has a lot more going for it than God's Trigger. I don't exactly know what the goal was here. It feels like the game tries to be a lot of things at once but fails at every single one. The difficulty is not balanced at all, relying more on luck than actual skill. On top of that, there is a very annoying mechanic for keyboard and mouse users that can legitimately drive you insane. [h1]Gameplay Chaos & Pointless Mechanics[/h1] The game threw several technical issues my way, which only amplified the unbalanced difficulty. The skill tree system felt completely pointless to me, as most of the cooldown reductions and duration buffs do not make a noticeable difference in gameplay. In a game where being half a second late means instant death, the frequent stutters become a massive issue. To make matters worse, the developers botched the keyboard and mouse controls. Instead of your mouse aiming independently, the aim follows your character's physical movement. You can easily guess how frustrating and annoying that gets. I hate to keep comparing, but 12 Is Better Than 6 is an older title that feels significantly more polished than what I saw here. [h1]Tedious Character Switching & Weak Story[/h1] I tested this game in both solo and co-op modes. The momentum and pacing get completely killed every time you are forced to switch characters just to bypass a specific obstacle. The gameplay feels much better when you can just stick to one character, focus on their toolkit, and master their playstyle. Forcing constant character swaps might be a narrative requirement, but it is a terrible design choice for anyone playing solo. Even though the switching mechanic is fast, it just never clicked with me. The story itself is completely generic and offers nothing special. This title was likely a Humble Choice inclusion at some point, and I honestly wouldn't recommend looking at it unless you can grab it for a dollar or two. It is simply not well-realized, except for its visuals and music. The soundtrack is easily the star of the show here. [h1]Technical Stutters & Performance Flaws[/h1] The performance flaws might be related to the engine struggling with frame rates above 60 FPS, though I cannot say for certain. These micro-stutters constantly disrupted my flow and caused unfair deaths. Curiously, the stutters stopped occurring in the later chapters, so my best guess is that the optimization issues are tied to specific level assets and designs in the earlier stages. [h1]Visuals, Music & Final Thoughts[/h1] On a positive note, the game looks decent for what it is. The graphics are clean, and I didn't encounter any game-breaking bugs or glitches. The character designs are quite cool, and the voice acting is decent, even if it fails to elevate the weak plot. You can't really get attached to the characters. The narrative feels like it was thrown in just to be there rather than being a core focus. The music, however, is a completely different story. The tracks are incredibly cool, perfectly placed, and bring a lot of energy to the gameplay. You are free to give this a shot, but do not expect a Hotline Miami level of quality. It is a mediocre experience wrapped in a good soundtrack, and based on my time with it, I cannot recommend it. [h1]Rating: 6/10[/h1]
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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