
Set in a post-apocalyptic setting, it’s up to your special team of God Eaters to take down god-like monsters devastating the world. With an epic story, unique characters, and all new God Arcs and Aragami, the latest evolution in ACTION is here!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 3 → 1.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $5.99−90% | 10Kreviews | 79% | — | $1.1M |
| $59.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 839 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
啥时候复活一波给卡普空来点危机感啊 顺带一句,卡普空,焯司尼的马
1,1BURST,2,2rage burst,リザレクションとやってきたのもあるが、今は狩りゲーが苦手な人でもビュンビュンしてパクパク(捕食)できる割と快適 ストーリーは未完で終わってる感が凄い フィムかわいいからすべてゆるす 「ん~ へんなくも!」 高難易度ではビュンビュンすると細かいことは省くがおまえはしぬので3つほど、ちょいちょい位置調節しながら弱点部位ダメージUPのBA頭に叩き込め、ダウンしたらダウン時ダメージUPのBA頭に叩き込め、STなくて暇だったらバレットぶち込んで捕食しとけ、やばくなったらダイブでガン逃げだ これじゃ4つか 捕食攻撃ジャスガに命を燃やせ(意味はあんまりない) マルチはほぼ壊滅してるが8人の強襲はNPCおるから無問題 2100ぐらいだとごくまれに8人強襲が人間とマッチする うれしい たくさんいっぱい無限にバーストしろ BA上げはRANK7の雑魚しかわかないとこでフィムとクレア連れてって一か所に集めてスタグレしてあげたいBA使って粉砕がはやい エクストラとかきついなら追加ミッションのクイックドローで専用バレット作って回して残された神機あつめて補正値上げれば楽 KB/Mでやってるけどパッドのほうが楽だが慣れればなんでもいける モンハンが非常に苦手な俺でも楽しめた唯一の狩りゲー セールで1000円で買えるからセール待て 続編まだ???????
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese*, French, Italian, German, Spanish - Spain, Korean, Portuguese - Brazil, Russian, Spanish - Latin America, Traditional Chinese*languages with full audio support
Hours played at review time, across 842 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
对比怪猎荒野这才像是个游戏,荒野是什么垃圾
お願いします…レイジバーストとリザレクションをやらせてください。
122時間プレイ済み。 ソロ50・フリー50、タイムアタック38・EXタイムアタック30、紅煉灰域、特殊討伐、強襲討伐、追加ストーリーまで一通りクリア済み。 結論から言うと、 「GEシリーズ未プレイなら普通に遊べる」 「GER・GE2RBプレイ済みだとかなり不満が出やすい作品」 90%OFF常連なので、1000円未満で買えるアクションゲームとして見るなら十分アリ。 「ゲーミングPCでコントローラー操作に慣れるためのアクションゲーム」として見るなら悪くない。 キーボード操作はかなり厳しく、コントローラー前提の作りに感じた。 シリーズ経験者視点だと不満点がかなり多い。 一番気になったのは、前作まで存在していた強力なスキルやプレイヤー側の自由度がかなり削られていること。調整というより、「前作で出来ていたことが出来なくなった」感覚が強く、全体的に窮屈。 個人的なゲーム評価としては、 ゲーム部分:65/100 ストーリー:60/100 ※1000円未満セール前提。 戦闘面も、爽快感よりストレスが勝つ場面も目立つ。 護衛系ミッション 紅煉灰域系ミッション はその傾向が強く、楽しさより理不尽さを感じることが多かった。 さらに、 敵の捕食攻撃頻度が高い 全方位攻撃が増えている こともあり、前作よりかなり戦いづらい印象。 武器については、個人的には鎌がかなり強力だと思う。 バーストアーツとの相性も良く、快適性が高かった。 ストーリーについては、正直かなり微妙。 前作までの世界観が好きだった身としては、3の設定はあまり刺さらなかった。 キャラクターについても、GERやGE2RBほど愛着は持てなかった。 総評としては、 「1000円未満なら十分遊べる」 「ただし、シリーズファンほど評価が厳しくなりやすい作品」 シリーズ未経験なら普通に楽しめる可能性はある。 逆に、GERやGE2RBを期待すると、かなり肩透かしを食らう。
After recording/playing rank for story. The content felt missing It is easier than the other 2 It felt like there was less content Story was shallow and couldnt get immersed. There was something here that could of been weaved but lacked substance Characters .... I can't even recall Guns aren't fun Melee weapon choices exist Enemies are weaker 16hrs here but other titles 50+ Got it on sale which I would recommend Went with the long sword but it really depending on your play style. I just tried sticking to the previous game builds for consistancy. Didn't experience any crashing The mechanics/gameplay are smoother
Came here from Monster Hunter hoping to have a good co-op game to play with friends, but God Eater 3 ended up being a huge disappointment. Most missions feel like 5 minutes of gameplay followed by 5 minutes of cutscenes, and the combat is so shallow that there barely seems to be any reason to do more than mash basic attacks. Upgrades and weapon progression also felt pointless, since nothing in the game really pushed me to care about improving my gear. On top of that, the voice lines are incredibly generic, and the areas are so bland they may as well all be the same map. Overall, instead of feeling engaging or rewarding, the game just came across as repetitive, shallow, and boring.
Don't bother. Gameplay is extremely repetitive, with little variation on the maps and monsters. The comparison to Monster Hunter is obvious, since you need to constantly go out and hunt creatures to get parts to upgrade/assemble weapons. The problem, at least for me, is that the narrative very clearly emphasizes human enemies ([spoiler]there's a literal order to sacrifice you and all your friends for 'the greater good' as well as thousands of others[/spoiler]) and you never actually fight against any of these threats. Every single time, without fail, the narrative will instead make some monster show up and make you fight against it, and then moves on like nothing ever happens. On top of all of this, the cutscenes drag on forever and are full of clear emotional manipulation which falls flat since all the conflict magically goes away due to cutscenes and you never face the problems causing emotional turmoil headon.
第三部剧情依旧是开拓世界观,作为第三部来说拓展世界观是对的,但是直接把前两部积累的全盘推翻就很逆天了,前两作很多角色在几十小时的游戏过程中通过不错的人物塑造给玩家留下了很深的印象和感情,结果到了第三部全消失了,就回归了一个索玛打酱油,让人实在是不理解。虽然世界观拓展了,但是剧情发展依旧是老一套,感觉就是把1和2的剧情揉一起再来一遍 ,实在是让人无语。 战斗方面感觉远程被削弱的挺厉害,不过视效和动作的极大提升倒是让近战变得很爽快,还增加了一些不错的要素。 人物塑造方面依旧是女角色都设定的挺讨喜,女儿真的很可爱。 总的来说还行,但估计有了噬血代码之后这个系列应该彻底寄了...
Why we were born with hands: -Pat the Phym -Protect the Phym -Cherish the Phym -Forfeit all mortal possessions to Phym 10/10 game (Also I started off with GEB so there's quite a bit of bittersweet emotions mixed in when i saw Phym for the first time, cuz... Shio and whatnot. The soundtracks too, ♥♥♥♥♥♥♥♥♥. Hits the hardest when you're in the moment)
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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| $6.3M | 5.8K | 91% | $49.99 |
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