
Goat Simulator is the latest in high-tech Goat Simulation technology.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.71/day in the week to Jul 30 → 7/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 70.3Kreviews | 91% | — | $21.5M |
| $9.99 | 77.3Kratings | 82% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 965 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
this is a very funny game but it was weird because there is a goat simulator 3 but not 2 it is also very fun to play with all the mods
Goat.
beee
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Arabic, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese +2 more
Hours played at review time, across 967 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
El mejor juego que probe en mi vida
goated
I let mine 5 year old son play this game because he sad he liked game and want very much so I buy game for him but little later he come to me and say "daddy this game much fun!!" I look at game and it say: "150050150931298371928 score" and me was shock. how can this game be so grate? this game has goats and violins, goat may get kill man, my son may get kill man!! he is now life happy and he have to play everyday!! tanks so very much!! this game much good and fun, I rate 0 and over!! play this game, this very ejnoyabl!!!
WW
ㅤ
Goat Simulator is not just a game. It is not simply a funny little physics sandbox where you run around as a goat causing chaos for a couple hours before uninstalling it forever. No. Goat Simulator is a generational masterpiece that transcends the very concept of gaming itself and somehow manages to perfectly capture the exact feeling of unfiltered stupidity, freedom, and joy that most modern games completely fail to understand. Every single second spent inside Goat Simulator feels like your brain is being force-fed pure chaos directly through your eyeballs in the absolute best possible way, and honestly I think that is why the game has stayed relevant for so long while so many realistic AAA games with billion-dollar budgets have already been forgotten. Goat Simulator understands one very important thing: games are supposed to be FUN. Not stressful second jobs disguised as entertainment. Not endless battle pass grinds where you have to dedicate your entire life to unlocking one ugly cosmetic item. Not cinematic experiences pretending to be movies while barely letting you actually play the game. Goat Simulator strips gaming back to its purest form by asking one simple question: “What if you were a goat and absolutely nothing in the universe could stop you?” and somehow the answer to that question became one of the greatest gaming experiences ever created. From the second you load into GoatVille and hear that goofy soundtrack while your goat ragdolls directly into a fence at Mach 10, you immediately realize this game operates on a completely different wavelength than everything else on the market. The world itself feels alive in the most broken and hilarious way imaginable. NPCs casually walk around like nothing is wrong while you are literally summoning demonic rituals in the middle of town and launching propane tanks into traffic. Cars explode for no reason. Bicycles become weapons of mass destruction. Random objects stretch across the map because your tongue got attached to them at the worst possible moment. Every single mechanic in the game feels like it was designed by someone who drank seventeen energy drinks and said “what if we just made EVERYTHING interactive?” and somehow that chaotic philosophy created gaming perfection. The ragdoll physics alone deserve their own museum exhibit because no other physics engine has ever created so many legendary moments completely by accident. Sometimes your goat gently trips over a curb and suddenly gets launched three thousand feet into the sky like it was hit by an orbital laser. Sometimes you headbutt a random civilian and somehow create a chain reaction that causes twelve explosions, a traffic pileup, and an NPC to clip through reality entirely. Sometimes you accidentally attach your tongue to a moving vehicle and become a screaming helicopter goat spinning through the air at incomprehensible speeds. The best part is that none of this ever gets old because the game is so unpredictable that every session feels different. Most games become repetitive after a while because once you understand the systems, you’ve basically seen everything the game has to offer. Goat Simulator refuses to follow those rules because the systems are intentionally unstable in the funniest ways possible, which means even after hundreds of hours you can still witness completely new forms of insanity you have never seen before. One of the greatest achievements in gaming history is the way Goat Simulator makes 100% completion genuinely FUN instead of feeling like torture. Usually when you decide to fully complete a game, you are signing away your happiness because most achievement systems are designed around repetitive grinding, boring collectibles, or challenges that exist solely to waste your time. Goat Simulator somehow takes the exact opposite approach by making every collectible hunt and achievement feel like its own ridiculous adventure. Hunting trophies across the maps becomes an addiction because the developers hide them in the most absurd locations imaginable. One trophy requires climbing to the top of an unstable construction crane while your goat constantly flops around like it forgot how gravity works. Another trophy is hidden inside secret underground tunnels you would never find naturally unless you spent hours exploring every inch of the map like a deranged goat archaeologist. Some collectibles require using bizarre combinations of abilities and physics exploits that feel less like solving puzzles and more like performing forbidden scientific experiments. The satisfaction of finally grabbing that last hidden trophy after spending thirty minutes launching yourself across rooftops with explosive barrels is unmatched because the process itself is so hilariously chaotic that even failure feels entertaining. Then there are the achievements, which honestly deserve to be studied by psychologists because they somehow manage to simultaneously destroy your sanity and make you laugh harder than almost any other game. Flappy Goat alone is one of the most evil minigames ever created. Whoever designed Flappy Goat clearly woke up one morning and decided they wanted to personally test the limits of human patience because that achievement turns Goat Simulator from a goofy physics sandbox into the hardest game ever made. People have fought final bosses in Souls games with less emotional damage than the average Goat Simulator player experiences while trying to beat Flappy Goat. Every failure feels personal. Every pipe becomes your mortal enemy. Yet somehow the second you finally complete it after what feels like years of suffering, the victory feels so powerful that you genuinely question whether anything else in gaming will ever compare again. And the craziest part is that Goat Simulator is FULL of moments like that. Tiny victories become legendary stories because the game constantly forces you into ridiculous situations that no sane developer would ever intentionally create in a normal game. Another thing that makes Goat Simulator one of the greatest games ever created is the maps. GoatVille is iconic because it perfectly introduces players to the game’s philosophy of “if you see something, you can probably destroy it.” Every area is packed with hidden secrets, easter eggs, weird interactions, and opportunities for complete mayhem. The suburban setting somehow becomes the perfect playground for chaos because there is something deeply hilarious about turning an ordinary neighborhood into an apocalyptic disaster zone using only the power of one extremely unstable goat. Goat City Bay takes everything from GoatVille and somehow increases the insanity even further by adding skyscrapers, amusement parks, beaches, giant ramps, and enough physics objects to completely obliterate your computer if too many explosions happen at once. There is nothing quite like climbing to the top of a skyscraper, accidentally falling off, bouncing off three trampolines, crashing through a building, and somehow surviving because your goat’s spine apparently operates under cartoon physics instead of real biology. The maps reward exploration constantly because there is ALWAYS something hidden around the corner. Secret rooms. Weird references. Random rituals. Completely unnecessary mechanics that only exist because the developers thought they would be funny. Every corner of Goat Simulator feels handcrafted specifically to maximize player confusion and laughter. Then there are the DLCs, which somehow manage to become even more unhinged than the base game. Goat MMO Simulator is one of the funniest video game parodies ever created because it perfectly mocks MMORPGs while still somehow being a genuinely fun Goat Simulator expansion. The fake quests, exaggerated fantasy tropes, ridiculous classes, and intentionally meaningless grinding mechanics are comedy gold because anyone who has ever played an MMO immediately understands the joke.
бееее
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| $21.5M | 52.5K | 84% | $19.99 | |
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| $21.2M | 22.5K | 77% | $29.99 |