
Load up and roll out, in this twin stick shooter with roguelike progression! Blast your way through arcade-style levels, using pinball-style physics mixed with an arsenal of devastating weapons. Defeat waves of enemy bots, battle big bosses, and upgrade your mech between runs.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 17.6/day in the week to Jul 16 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 371reviews | 86% | — | $211.4K |
| $19.99 | 23ratings | 80% | — | not modelled | |
Engagement
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It's hectic and fun. Its mechanics are simple, yet enjoyable. Progression systems could be explained better, tho, as sometimes you're not really aware of how an upgrade will improve your build.
Had to post a review because this game deserves a lot more love! This game is a pure arcade roguelike and is one of those games where the whole is much greater than the sum of its parts. The controls are tight and the characters are so fluid making it a blast to fly around the pinball esque levels. Add in the great soundtrack, sweet visuals and roguelike you get stronger as the game gets harder and you find yourself with the video game version of crack. The devs should consider keeping the demo available. I had the fortune of playing the next fest demo and it's what convinced me to get the game. Something about how great this game feels to play doesn't quite translate to the videos of it in action.... This has dead cell levels of flow state where you become one with the combat Highly recommend giving this game a shot!
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Dutch, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese +1 more
| $7.99−60% |
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| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 45 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A very enjoyable twin-stick shooter roguelite. It's fairly simple as the core gameplay is dealing with waves of enemies in a confined arena, but this is made up for in other ways. The biggest strength of the game is the controls and core mechanics of combat. You essentially have two modes, on foot where you can use your guns and a ball mode where you roll around faster, are affected by slopes and can boost for a burst of speed. If you're going fast enough you'll start dealing contact damage, and contact damage is necessary in order for enemies to drop ammo. There are also various environmental objects you can use like bounce pads, boost pads, fans and tubes that play into your mobility. It's incredibly satisfying to make good use of your movement, dodging enemy abilities in ball form, springing into on-foot to shoot your guns where possible, and then when opportunities present themselves smashing into enemies with either boost or environmental objects and sending them careening off the map or into each other which deals even more damage. You can also get various abilities and upgrades that play into this, and it all works well together. The biggest issue with the game is that it simply lacks content. Only 4 zones and 4 bosses, and 4 characters with different base stats and starting loadouts. There are a decent number of guns and upgrades you can unlock, but most of them are pretty basic and do little to change how you play. There is nowhere near the depth in other roguelites like TBoI: Rebirth, Enter the Gungeon, Slay the Spire or even Balatro. Once you beat the game there are higher difficulties you can challenge, but it doesn't change enough to be all that engaging. Regardless of that lack of content it's still great fun while it lasts and the game is mostly very polished, with colorful appealing visuals, good animations that provide feedback on what's happening and it's well optimised. One of the few games I can run at a consistent 240hz with my PC. With such stiff competition it's a bit hard to recommend at full price, but on a sale it's absolutely worth it.
I am sad to leave a bad review on this as the game is very fun, however it feels very abandoned. Controls are snappy, traversing the arena while defeating enemies is very satisfying with the ramps, boost pads, etc. However... Rebinding keys simply doesn't work, as another player said the pause menu can bug out during a run where you can't close the menu but the game keeps running in the background, forcing you to relaunch the game or lose the run. Avoid this half baked game and find another twin stick shooter that respects your time
[H1]What I Liked[/H1] + The movement in this game is sooooooooooooooooo sick! I absolutely loved shooting around the map using the variety of objects placed around the map. Levels offers ramps, bumpers, fans, tubes, and they all play a role in causing havoc on each level. Flying up a ramp as a ball and smashing down on an enemy is great, and it's awesome smacking into an enemy and watching them hit a bumper and fly off the map. + The variety of abilities, upgrades, and weapons available can lead to some pretty crazy builds. Imagine every time you fire a bullet, rockets come shooting out of your gun? Or you have a gun that fires a devastating [b]cannon ball[/b] at enemies? Plus a variety of skills that help make runs smoother. Instantly destroying enemies when you dash into them when they're low health, being able to do more damage to stunned enemies...that sort of stuff made it fun to just absolutely dunk on the enemies. + I liked that with each increasing difficulty the enemies evolved and so did the bosses. Difficulty 0 is standard, and then you can go up to Difficulty 4 and enemies will gain special abilities like being able to heal those around them, or speed boosts. Some even spawn more enemies when killed. The bosses also undergo upgrades with more erratic movements and different attacks. [H1]What I Didn't Like[/H1] - This game does a bad job of providing feedback to players in regard to what selecting certain upgrades does to help. For example; I'd select an upgrade that would increase my damage and fire rate, but the never tells you what that means. Is it a percentage increase? A whole number? You don't ever know and it sucks because there are certain upgrades like "spikey armor" and "spiky armor" that [b]both[/b] increase damage from dash attacks, but if I select both during a single run, does one replace the other or do they stack? - The soundtrack is wack. The developers talk about some audio-visual journey depending on how you play the game but frankly it just sounds like a bunch of random noises. I don't think it helps that the setting and enemies are also all futuristic so it just tends to blend together. At one point I just took my headphones off because it got annoying. - There are some bugs that can definitely mar the experience. Some minor ones like your character dropping through the beginning area portal each time you start a new run. Audio also has these weird static bursts if you kill too many enemies at a single time. Some odd bugs like pulling up the Steam overlay makes you lose controller access and you have to click on something with the mouse and then open/close the overlay again to get controller support back. Once I had a separate application crash (Epic Games Launcher) and Go Mecha Ball was pulled down to the taskbar and I couldn't open it at all. Had to hard reboot the game. I only had the one major crash so my experience wasn't awful, but be warned this game is buggy. [H1]Recommend or Nah?[/H1] Go Mecha Ball has some awesome moments that come together through the movement and selecting the skills/upgrades/and weapons to make the run exactly how you want. The selections and drops [b]are[/b] random but even then there is a good enough variety that a run could still be successful even if it doesn't go as planned. I enjoyed the increasing difficulties and once I got a handle on how to move around the levels and attack enemies sometimes I'd be whooping out loud at the end of a level because it just felt so awesome. The game can be buggy and I never felt like I completely understood what I was selecting due to poor UI/information from the game unfortunately. I'm going to recommend this game. [B]Rating: ⭐⭐⭐/5 (3/5) Stars. Solid game with potential for lots of fun, but hindered by bugs and odd game design decisions.[/B]
Game is ♥♥♥♥♥♥♥ impossible. I would say that this game is ultrakill for kids but i think it's as hectic as that game. It really needs a level randomizer though.
Está entretenido, aunque me hubiese gustado más variedad de enemigos al azar en cuanto a los bosses, se me hizo un poco repetitivo el sacar el final verdadero. Diría que es un juego que valdría 5$ aprox, ya que hay roguelites que rondan por 15$ y están muchisimos mejor pulido, lo que puedo decir es que su jugabilidad y su OST está bastante bien.
I didn't read any of the discussion board beforehand, so I was really happy with the gameplay after my initial noob run, and loved the style. On the second run, I ran into an issue where the menu remained on top of the playing field after "closing" it. Couldn't shoot anything; only ball dash. If I didn't exceed the two hour timer while alt-tabbed searching for a fix, I would have refunded it.
this game gets how to convey the feel of pinball without an ounce of traditional pinball controls. in fact it's actually a twinstick shooter that has you bouncing and rolling like some kind of wrecking ball before unloading lead or hard light into somebody and rolling off a second later. as a roguelike it's kinda shallow, but to be honest the main gameplay loop could of been it's own game, and to it's credit that's where it leans into. also obligatory "god i wish this was me".
muito bom... viciante
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Players by region
Where this game's players are, estimated from review languages.
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