
Load up and roll out, in this twin stick shooter with roguelike progression! Blast your way through arcade-style levels, using pinball-style physics mixed with an arsenal of devastating weapons. Defeat waves of enemy bots, battle big bosses, and upgrade your mech between runs.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $7.99−60% | 460reviews | 86% | — | $79.6K |
| $19.99 | 23ratings | 80% | — | not modelled | |
Engagement
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Виглядає весело
TLDR: Sonic 3D Blast with more fluid movement, cute cats and guns. Recommended. Don't mind my low playtime. This review will be seperated into 3 parts: Gameplay; visuals, audio and story; and a summary. The gameplay is hands down the best part of this entire game. You have 2 modes to switch to at any time: Ball mode and Mech mode. In Ball mode; you roll around, bouncing off of enemies, gaining crazy momentum and just having fun. In Mech mode; you have much more precise controls and you can shoot at the enemies with 2 different guns in your inventory, hence the tag, Twin Stick SHOOTER. There are 4 different characters that have different stats and different starting weapons to choose from. Keep in mind that any weapon can be obtained by any character. The game is really fluid and one of the best parts in my opinion is the hub being a tiny little playground. I don't know why I didn't mention this earlier but this game is a rogue-like and there are also upgrades in the hub. The audio is the second best thing about this game. The OST absolutely SLAPS while you're doing your own slapping against the angry robots. The visuals are gorgeous - if you expect the correct things (Seriously, I have seen people being mad at the graphics of a game JUST because they aren't like Elden Ring or RDR2.) - and they do a decent job of seperating you, the environment, and the enemies from one another. The story is the weakest point, but I get it. The highlight is the gameplay, after all. SPOILERS AHEAD FOR THE STORY! The game is about some cats doing the only thing they ever do - having fun on their home planet called Spira. One day, a mysterious portal opens in the sky and brings chaos upon the land. The cats retreat underground to combat the portal and build mechs which can turn into a ball and roll around. SPOILER OVER :) Overall, the game is easily worth every penny in my opinion. But, do keep in mind - you might have a bit of a struggle if you aren't used to fast-paced or bullet-hell style games. Highly recommended, thanks to the devs for making such an awesome game.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 17.6/day in the week to Jul 16 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Dutch, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese +1 more
| $7.99−60% |
| — |
| — |
| — |
| not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 45 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The quality of this game merits a positive review. It looks beautiful, plays beautiful, and has an environmental chaos to it that you just don't get in most arena roguelikes. I never knew I wanted Sonic 3D Blast with a Gun, and yet here I am. That said, I've always been frustrated when I play this game. When things are going great, they're awesome. Ping-ponging between enemies, launching them off edges, denying attacks and getting bonus damage for it with the right perks...it feels good! It feels REAL good. Then you touch a corner and get rocketed to the other side of the level. There's a lot of individual frustrations I have with this game that add up to me putting it down after just an hour of play. Metallic enemies are immune to gun damage, and they have a spawn rate of nearly, like, 40% it feels. Fortunately you only have to hit them once to break the armor, and most gadgets can crack them too, but you'll burn through cooldowns fast and it'll put an annoying hiccup in your flow. On top of that, certain enemies are just armored all the time - one from every angle. Sometimes it makes me wonder why I even *have* a gun. Then there's one enemy with a jumping attack that can't be interrupted, so there's only a single window after the slam attack, and the radial bullets it releases, for you to get your hits in. I never like fighting this enemy in particular. The camera feels just a bit too zoomed in. It's not too often when something comes flying in from offscreen, but you feel it when it does happen. Your dash roll has i-frames, so it pays to save it to protect yourself from attacks. But you gotta be rolled up to use it, and that takes a moment. So there's been a large number of times where I was ready with a dash, but due to the animation I was like .2 seconds off. Getting airborne can be fun, getting chain-bounces on enemy heads, but it can be a little annoying how long you're in the air off something like a ramp when it's happening constantly. And even the dedicated slam attack gadget isn't a fastfall. The game feels really good with a gamepad. It was definitely designed for a gamepad. But the keyboard mapping is utterly bizarre. You can rebind it, but you can't have your weapon swap on a scroll wheel, and if you rebind abilities, they'll still be on Q and E (though that's more of a bug). All these things together make this a fun but frustrating game for me, and I can't wholeheartedly recommend it as a result. But maybe these things won't bother you as much, and there's still a very well-built and fun game underneath all my little bugbears for sure.
Top quality arcade fun, great physics, interesting upgrade options, more than one viable playstyle
Not recommending because of a game-breaking bug. Hopefully Devs read and fix this. When the portal is open, you exit to menu and resume. The level remains finished (portal open), but you also get all your health back. This also works in the shop. Exit to menu and resume, and you full heal.
good game
Un roguelike más, tiene poca chicha, comprar solo si lo encuentras a bajo precio.
Me encanto el juego. La manera en la que está desarrollado el ritmo y las habilidades que usas son increible. Los controles se sienten super pulidos. Pocos RogueLike me enganchan (Slay the Spire, Balatro), pues he de admitir que normalmente no soy super fan, pero Go Mechaball ha logrado atraparme. Me veo jugandolo por un rato solo por diversión.
Un juego frenético para el que mis ojos de viejo no están preparados. Pero está DABUTEN
Feels like a game where about 90% of the development time was put into refining the primary gameplay loop. And to be fair it IS a very very fun and polished primary loop, it's just that I feel myself getting burnt out on the game almost immediately. Not due to a lack of content or anything, I still have a lot to unlock and haven't beaten the game yet, just that there isn't much I feel excited about or interested in. If it's on sale and you've got half an hour or so to kill it's probably worth taking it for a spin, is my recommendation.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
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| $159.9K | 327 | 86% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $79.6K | 1.7K | 79% | $1.99 | |
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| $79.7K | 175 | 75% | $19.99 |