
A twisted psychological thriller and an original story set in the SCP universe. As an employee of the SCP Foundation, test artificially created paranormal events, solve puzzles, interact with anomalies, and uncover the secrets of the Replication Division.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Aug 25 → 0.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Take on the role of Annie, a low level employee of the SCP Foundation, a covert organization meant to secure and contain anomalous entities and protect the general public from them.
Why has an organization with the motto "Secure, Contain, Protect" created a division for replicating dangerous paranormal events and anomalous entities? Why are you tasked with repeatedly testing the same replicas, with a seemingly never changing outcome? You will need to take drastic actions to uncover your true purpose and alter the course of your fate.
Twisted gameplay mechanics: utilize existing and original anomalies to solve puzzles and navigate levels.
Explore every corner of the mysterious facility: from terrifying experiments, to loose subjects, no place in the Replication Division is completely safe.
Our take on the SCP Universe: if you're familiar with the stories of the SCP Foundation, you will find a lot to love. Besides the most popular ones, you will meet and interact with many hidden gems of the existing SCP Foundation Lore.
Genres
Sums Steam only; PlayStation, Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 512reviews | 81% | — | $223.4K |
| $16.99−15% | 141ratings | 83% | — | not modelled | |
Engagement
Reviews
Themes across 59 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Игра очень спорная, на любителя. Только Джона жалко, пацан реально классный
怎么说呢,3.3小时通关后我决定给个差评。 这个差评不仅仅是对剧情的不满意,还有一些新加入的剧情感到厌烦。首先就是游戏里展示的SPC虽然很多,但大多数我们都不能与之互动,成为了背景板,唯一有威慑力的也只有红桶354,看着封面以为会有什么很重要的故事,结果搞半天只是要她在基金会里搞破坏啊?直接成为了为了推动剧情而登场的SPC。 新加入的关卡大概就是354暴走之后,它产下了一颗红球,于是我们需要和那个红球玩捉迷藏。红球的判定是只要听到声音就会滚过来,玩家碰到了就是必死——但这就衍生出一个问题,红球的移动范围是不规律的,同时我们也没有能够制造声援或者吸引它注意力的手段,而且游戏中碰到了椅子或者其他东西都会发出声响……然后最操蛋的地方就在于,这些椅子是有物理碰撞体积的,也就是说,有些特殊情况下,这些东西会成为没必要的障碍。 我依稀记得被两个椅子挡住去路的局面,几乎是必死,整个流程也又臭又长。 而且最后的结局也很奇怪,基金会抓住了女主的两个同伴,要挟如果不投降就杀掉……虽然女主最后成为了SCP,但没想到第一件事是开润,到头来朋友没救到,老爹没救到,自己成为了自由身,多少有点自私了。 总之还是很希望有续作的,毕竟基金会的故事还有很多内容可以写,我也很在意约翰他们俩人的结局会如何,而且游戏的视觉效果表现的挺不错,很多解谜都非常让人眼前一亮。 +优秀的解谜 +优秀的视觉效果 +不错的配乐 +基金会又收容失效了 -结局的处理不太好 -新增关卡太烂了 -大多数SCP成为背景板
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese*languages with full audio support
| $19.99 |
| 11ratings |
| 88% |
| — |
| not modelled |
| $19.99 | 10ratings | 78% | — | not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 59 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h1]GO HOME ANNIE: AN SCP GAME[/h1] [i]Are you OK... are you OK... are you OK Annie? [/i] Yeah, just had to put that there since it was always in my head during gameplay! *even now... Now now... what is this game about? Investigating who you are and what the hell is going on as well in your messed up adventure inside an SCP secret facility named "Replication Division". Basically, you are a tester, testing sh!t up in an undisclosed and secret SCP base. Saying more would be into the spoiler area and I'd like to minimize this. It seems to start just like an average horror game. Go here, read this, try this... solve this puzzle... repeat the cycle... but here, you have something else to do. There are stealth areas (average is at times annoying), some platforming later on and naturally, plentiful of puzzle to solves (too many for my taste in the last portion of the game). The game ran perfectly on my system, no technical issues encountered, perfect ultrawide monitor support. Visually, the game is quite gorgeous. The character models are fine and could've been better but they do serve their purpose. The levels are what matters the most in this game and they are quite good. Voice acting, music, ambient sound... all very good! Gameplay and controls... all good too. The story is what keeps you going honestly and I found it great. My critisms are the many puzzles in the last portion of the game. I didn't liked them much. Especially the maze one with the drawing that was really simple once you do solve it but I kept going in circles for way too long. I might've been too tired at that point and rushed things out but I didn't liked it. Another minor critism was with all the huge known SCP entities from the catalogue, we only see a select few in this game. There is a minor spoiler here but in an instance when you run away from an entity, you see different SCP creatures "jailed" and it is such a shame we didn't get to know more... [h1]OVERALL & RECOMMENDATION:[/h1] [b]All in all, I liked it more than I first thought. Sure, the stealth portions were kind of average and the puzzles were irritating. But my overall feeling of this game is pretty positive. It is almost a blend of the games "Control & Alan Wake" but different gameplay, naturally! I hope a sequel is planned since the way this game ended left me wanting to know more! I recommend you put on wishlist if that interests you and consider it whenever you seek this kind of game![/b]
Go Home Annie is a wonderful SCP Game and a good linear puzzle game. Every puzzle makes sense in retrospect and it is a great experience overall. [u]Spoilers: [spoiler]As a fan of the more niche SCP Lore bits I appreciate the Serpents Hand being included if only anecdotally. I love the inclusion of typically unloved SCP´s. As much as I adored every moment of figuring out what sort of reality bending is going on I honestly couldn´t fully connect to the story. Whilst great for it´s means the delivery of a lot of it falls flat, Annies friends had too little screen time for me to fully care about what it was they were upset or injured by. Overall a 8/10 experience, a great concept that unfolds fully only at the last 10 or so minutes, I see potential and I´d love to see the creators explore more outlandish development ideas such as this. [spoiler/]
дабл ю
Grabbed it on sale for 40% off. Fully worth it at that price. It has some indie jank, but not bad at all. If you're a fan of the SCP universe, dive right in. If you're looking for a deep horror game, maybe give it a pass. Was a decent 4.5 hours.
小而精的单机恐怖游戏,很好玩,美术风格有点莫名像蒸汽朋克,就是总体流程有点短感觉还能细讲很有意思,解密引导还行,卡关了很久都会有提示,追逐战有点黑看不清路,其他的汉化都很到位代入感很强,对话选项选好了能少走弯路,基本上能看明白是个什么故事 以下是含有剧透性质的讨论: [spoiler] 防剧透文本:就是一个女生因为她妈妈影响变成了现实扭曲者的故事,我还以为游戏后期能和机动特遣队打一架呢,貌似女主她妈有点有点癫有点蛇之手想和异常拥抱的意思了,她爸只是想让他女儿过上好日子,女主倒是很会交朋友,大部分scp都很喜欢她,还有基金会员工也愿意帮她,游戏没有怎么怎么描写但是我很确定女主魅魔体质实锤了。不过女主爸妈都死了,其实后面继续给基金会打工也不是不行,就是那个站点主管太讨厌了女主肯定不愿意只能反抗了,希望女主反抗基金会后能在异常遍地走的scp世界好好活下去吧 [/spoiler]
回家吧,回家好不好?
An interesting and somewhat unique title in the SCP universe. You won't get any jumpscares, crazy encounters or even that much tension for that matter (or maybe I'm just desensitized by the barrage of horror I usually play? :P) What you will get however is a walking sim/puzzle adventure game with a decent story and tons of love and effort put into it. There are some really cool moments here that you don't really see often. Unfortunately they are frequently ruined by how jank this game can be. And even though it made me feel rather lukewarm about the whole thing, I very much appreciate and respect the dev team for tackling such a challenging and ambitious project. So if you like SCP stuff of any kind and don't mind the jank, definitely give this one a try. My rating is 6/10
If you're a fan of the SCP universe, then you'll definitely enjoy this. Be aware that it is independently made and there are times where you can see the limitations in the budget. That said, this isn't a hinderance to the story, which fits right in with the SCP universe. What's unique about this SCP game is that you explore a facility dedicated to replicating existing SCPs, so most items have a slight twist to them. This was a clever narrative device that allowed the developers more freedom to bend existing items to better serve their story. As far as gameplay goes, this mostly involves investigating and solving puzzles. Most of the puzzles are unique, interesting, and fairly intuitive. Exploring the facility has a spooky atmosphere, without there being a lot of jump scares. This is how I prefer my horror games, so that's a big plus for me. The weakest part of the game for me was a stealth section in the middle that was added in the games recent big update. It's not the worst stealth section I've played. The biggest problem is understanding what the creature can and cannot see. This section was trying to be more directly scary, but it didn't really work for me because I had to spend time figuring out the mechanics. The game is much stronger when it's trying to be just generally spooky. If the trailer looked at all appealing to you, then you should definitely check it out!
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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