
Step into the role of a hands-on mayor and build your town from the ground up. Plan neighborhoods, automate logistics, and grow your community—all while juggling workers, infrastructure, and day-to-day chaos to create your dream town. Play solo for total control, or bring friends for co-op mayhem.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.86/day in the week to Sep 9 → 2.14/day in the week after.
About
You’ve landed the dream job - mayor of a picturesque town rife with potential. Congrats! The spec promised rolling hills & friendly locals. What it didn’t mention was that the place is a total fixer upper.
So, roll up your sleeves and take charge as a hands-on mayor on the go. Plan neighbourhoods, place buildings and transport routes, welcome visitors, and turn them into happy, productive residents.
Watch your town grow and blossom, then keep it running when things get busy, messy, or go wonderfully sideways.
Lay down your streets, then place businesses, homes, and services where they’ll thrive. Welcome tourists, keep them happy, and give them plenty of reasons to stick around and make your town their home. Hire workers, keep shops stocked, and make sure the money keeps flowing, then upgrade, expand, and unlock new ways to help your town flourish.
Tailor each business, industry zone and building configuration to suit your wants and needs. Assign workers, optimise supply chains, set-up logistics networks and watch your systems go from strength to strength. Will you let automation do the heavy lifting, or will you be the Mayor of Micromanagement?
As mayor, you deserve the perfect place to call home. Dive into immersive house customisation with full 360° placement and a handy colour picker, so every corner looks exactly the way you want it. Need a new look while you work? Step into the Change-O-Tron. Your mayor. Your style. Trinicorncycle optional (but encouraged).
Play solo for ultimate control over your town, making every inch exactly to your liking, or team-up with up to four mayors in online co-op, mixing local and online play for just the right amount of teamwork and chaos. Chat, emote, and ping your location to rally help when things get busy. Just don’t spend all your time running each other over.
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $22.39−20% | 2.8Kreviews | 93% | — | $2.8M |
| $26.99−10% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Engagement
Reviews
Themes across 565 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
튜토리얼 6번에서 간이공방에서 물건 만들 때 1이라고 써져 있어서 한 번 맞추라는건줄 알지 1번을 누르라고 어떻게 알아 씨발년들아 키보드로 배치해야지 숫자를 쓰면 어쩌라고 NPC한테 말걸어도 안알려주고 구글링해도 안나오고 시발 튜토 처음부터 다시해도 안되다가 막 누르니깐 숫자키 1번인걸 알았네 애미 뒤진년들이 숫자라도 다르게 써놓든가 죄다 1이야 시발
[h1]镇长来了,小镇就太平了![/h1] 恭喜你获得了梦寐以求的工作——在一座潜力无限、风景如画的小镇担任镇长! 好啊,辛苦了一辈子,终于我轮到享福了! 然而,当我来到这里后才发现:潜力无限这话还真不假,因为这座小镇本身就是一大片一大片的“荒地”…… 这便是《Go-Go Town!》,一款模拟经营类的游戏;玩家开局收获所谓“镇长”身份,被丢到这座啥也没有的荒地上,被迫化身亲力亲为的黑奴,什么事都自己包办;直到一切走上正轨,就能够规划街区布局,实现物流自动化,壮大小镇领地;在此期间统筹调度工人与基础设施,化解日常危机,努力打造理想城镇。 游戏的玩法呢就是从头开始建设小镇,吸引到游客和居民。游客能够提供收入,居民可以参与小镇的工作从而解放镇长(究极黑奴这一块)。 要吸引居民的话需要满足他们的要求,譬如说有人喜欢亮堂堂的路灯,有人要一定的安家费; 最难绷的要求还得是一个喜欢看乐子的居民,想要让他加入小镇需要发生24起车祸(开车撞人即可),为了多一个劳动力笔者也只好骑着自行车来来回撵人折磨游客了…… 而这个“小镇”说到底其实更接近于一个度假村,收入基本上都来自游客的消费,而发展工业林业等等本质上也都是为了满足商店的各种资源需求。 游戏中的资源分为四个大区,林业区、矿业区、渔业区和农业区,每个资源区都有着对应的产出,前期的话基本上只能由天字号第一黑奴——镇长本人跑来跑去收集物资,而随着小镇等级的提升就能够解锁自动化系统了,再安排居民们去工作,镇长大人就可以美美躺平了。 本作的货币系统分为两种,一种是金币,另一种是点数。金币自不必多说,点数则可以在手机app的“经发科技”中解锁各种各样的升级包,从而能够建设更多的建筑。不过游戏中有一个设定,每种解锁的建筑都有一个建筑数量的上限,譬如小屋只能建两座,后续想再建的话就要再花费点数购买额外的建筑数量。 游戏的画风是那种偏卡通Q版的,色彩亮丽,和其他的基建游戏比起来没有那么现实,但是玩起来也更轻松休闲。 同时游戏还支持多人共同游玩,多人联机时相互打闹和单人勤勤恳恳建设小镇相比,应当又是一份别样的乐趣~ [quote]欢迎关注『 [url=https://store.steampowered.com/curator/45525570/] 桃你欢心 [/url]』 [b] 桃影扶风评百戏,落墨如歌写人间[/b][/quote]
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 41.67/day in the week to Jul 17 → 24.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Japanese, Simplified Chinese, Korean, Thai, Portuguese - Brazil, Spanish - Latin America, Traditional Chinese, Dutch, Indonesian +4 more
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 566 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This is scratching my circa year 2000 roller coaster tycoon itch. Yes. I am older. But what game gives you an achievement for riding the witch broom AND pays homage to Bon Jovi. And you barf rainbows. Like come on! It is whimsy.
the most fun I've had in a while! I am simply not recommending Go-Go Town due to the theme music being literally 2015 dubstep adjacent sounds. which milennial did they hire to do this horrifying music???? i am not kidding. you could pick literally any song from [url=https://www.youtube.com/watch?v=OgDhAWRf0Ek]this 2015 NoCopyrightSounds compilation [/url]and it could be one of the background music in this gorgeous game. devs PLEASE do something about this!!!
No estado atual, não recomendo. O jogo tem uma progressão muito lenta e com pouco direcionamento. É divertido jogar com mais alguém, mas fica tedioso bem rápido.
I barely share my opinions about games that I played neither post a review. This game is too good and should be talk about. It is so fun like a mix of Harvest Moon/Stardew Valley and City Skylines where you need to build your own town while enjoying the farming part. Overall this game is a 10/10! Would really recommend it.
If you have kids, this is a must. It is fantastic. If you have friends, also fantastic. If you have neither, then it definitely would not be as fun.
I adore this game. It's a little bit Animal Crossing, a little bit Harvest Moon, without being too much like Stardew Valley or other popular games in the genre. I went in fully thinking I'd play a few minutes and lose interest like I usually do with life sims...that was a week ago on a different console and I haven't even touched the house or museum customization. Phenomenal game, probably my favorite this year.
Literalmente perfeito! Super recomendo pra quem procura um cozy game, principalmente para quem curte: construção e decoração! O jogo tem muita personalidade e várias coisinhas pra te manter entretido até sua cidade se "automanter", então o tempo passa, você progride, muda todo o layout do começo, constrói mais e, o melhor, se diverte muito.
I wasn't expecting to be as addicted to this game as I am. It's good. My first playthrough went really fast, which was fun but not quite as "cozy" as I would have liked. So I restarted, this time taking my time. Hiding the town goals as soon as they appeared, not progressing until I built everything from the previous tier, and taking the time to decorate around every building. That appears to be the way to go, as it is a lot more relaxing. The building/decorating is very Animal Crossing in how it's done. I would love there to be an easy way to see other people's towns, as well as "custom" roads and outfits and walls and stuff to make it more my own. What I don't like, that I hope will change in the future: 1. Being unable to drive with tools in your hands. There are some places, like the desert, where you have to bring your mining tool all the way from your mine. It is incredibly tedious. Just being able to bring a skateboard would help the frustration tons. 2. The museum is not integrated well. You start with the museum already built and no real tutorial about it, and it's very easy to just forget about it entirely. There is little motivation to collect anything. 3. Your townsfolk are lifeless. The tourists do things, but your townies just stay at their jobs. You never see them go home or hang around town. I want to see my citizens sleep at night. I want them to have needs. I suppose that would increase the difficulty and complexity of the game, which some people may not like. So maybe a mod? Workshop support? That seems cool. I suppose I am just tweaking for more Animal Crossing-like features plus more in-depth town management. Or at least something to keep me attached to the game after everything is unlocked, built, and explored. 4. It's bad game design to force the player to backtrack through "levels," and this game does that. For instance, there is a huge maze. Once you get to the end of the maze, you have to walk back out the way you came instead of leaving through another exit. If there was a quick teleport from the end of the maze or from the desert, that would be cool. But I can't stress enough how addicting this game is. It's fun. It's not really "cozy," unless you are like me and force yourself to progress slowly. There's no down time. But it is fun.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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