
The Gnosia lie. Pretending to be human, they’ll get in close, trick and deceive, and then eliminate one victim at a time...
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.14/day in the week to Aug 16 → 4.57/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 4.9Kreviews | 94% | — | $3.6M |
| $24.99 | 728ratings | 96% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 906 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
不是狼人杀,是旮旯game好吧。开局建议隐蔽起手少说话,不然就像其他人一样红了。数值才是美,举手人类,识破一个个打过去,现在我说话谁赞成?谁反对? 最后SQ是我大老婆,塞思是我小老婆。
As someone who loves Danganronpa and the concept of time loops, I was certain this highly-rated game was going to be my thing. So I started playing it, and the first hour or so seemed intriguing. The dialogues were a bit too short for my liking and a lot of the events felt a bit abrupt, but I thought things would pick up soon enough and "the real game" would start. Nope. After 2.5 hours and reading other reviews of players who've played a lot longer, it seems like what you see in the first hour is essentially all the game has to offer. "Repetitive" is the keyword that keeps popping up in reviews, and I have to agree. What an odd game Gnosia is, I feel like it could have been so much more. Maybe I'll watch the anime instead to see if there was really that much wasted potential.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Japanese
| $17.49−30% |
| 103ratings |
| 98% |
| — |
| not modelled |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 911 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
하나둘셋 세츠야 사랑해!
総合的に満足かどうかで言えば満足。 後半の作業ゲーについてはかなりイライラしたけど、中盤と最後の満足感が高いので許した。
Incredibly unique and creative blend of a social deduction game with RPG elements on the gameplay side, and an imaginative sci-fi visual novel on the narrative end. There is a wide variety of inspiration here, but if you are a fan of zero escape or danganronpa, you'll likely enjoy this game as well. It's not 1:1, this game is a different experience, but all of the hard hitting revelations and twists, as well as detailed characterization of each cast member awaits you here. The art is gorgeous, music sublime and each part has had love and care poured into it. Cannot recommend the game enough. Support creative works like this!
It kinda made me want to play Town of Salem again lmao, but really fun game and I'd say it's rather ambitious to make a social deduction/visual novel game hybrid.
The game is great, but japanese programmers are the f*cking worst. every japanese game i played runs horribly and is atrocious in every technical aspect. this game has a bug, where if you alt-tab during the game's startup, it overwrites your save file. and it is a known bug, that has existed for a long time now. and the developers DID NOT fix it. it's not that i am some unlucky guy, it is a known problem, which was experianced by multiple poeple before. The game is out almost 4 YEARS, and the bug is not fixed. I played 11 hours, and i will not ♥♥♥♥♥♥♥ replay this, i will be finishing it on youtube, because the piece of ♥♥♥♥ devs have the programming skills of 6 graders, and do not give a ♥♥♥♥ about the game to fix the bug in 4 years.
アニメがやると聞いてゲームを先にプレイしました。 個人的にはゲーム先の方が面白いと思いました。気づきがあります。 ゲーム内容についても出来はよいですが、回数を重ねてくうちにプレイヤー有利よりになります。 これは自分で制限することも出来るので難しい中エンディング目指すならそれでもよいでしょう。 自分は150ループで終わりました。最後の条件集めるのに余計に50ループしたところは辛かったです・・・
アニメでグノーシアを知ってこちらをプレイしましたが、非常に良かったです...... 自分と同じようにアニメで知った人は是非ゲームもやるべき!!
天选我游。 推理+对线+带飞,一局几分钟到十几分钟,全程无真实人类对手/队友参与,毫无心理压力,随时打开一局。不管身份是狼还是人类,每次带赢一局,队友都很上道,提供的情绪价值很足,每个队友都在说“多亏有你”。我披荆斩棘经历无数个轮回带着大家赢得未来的感觉本身已经很rewarding了,再加上队友的夸夸,更是刺激分泌多巴胺。 轮回的设定是点睛之笔,在一遍遍的轮回过程中碎片化地了解所有角色的性格,ta们的过去,执念,情感。渐渐地就会爱上每一个人。本作的角色设计很棒,所有人都是好宝宝,而且无论性别,绝大多数都画得很美丽,一眼看过去就很讨喜(古诺西亚化的Stella表情倒是有几分恐怖)。在剧情比较多的几个角色的恋爱线里,我自己是打通了SQ的全部剧情的,太萌了,一SQ两吃,不愧是看板娘。多了不说怕剧透,但SQ为狼+主控为人类,且狼赢了的那条线,好带感。 单机狼人杀的精妙之处还在于不容易红温,AI队友很萌很可爱,即便在做成就的一局胜利前夕被剩下的最后一只狼刀了我也只是骂几句完事,怎么会跟人机真生气呢。among us100+小时,遇到过太多伪人队友,带不动,红温的次数可太多了。现在我就不爱跟真实的人类玩。
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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