
The Gnosia lie. Pretending to be human, they’ll get in close, trick and deceive, and then eliminate one victim at a time...
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.14/day in the week to Aug 16 → 4.57/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 4.9Kreviews | 94% | — | $3.6M |
| $24.99 | 728ratings | 96% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 913 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
游戏极其坐牢,能坐牢的可以玩,叙诡有点意思
겁나게 아름다운 이야기
本质属性对对碰,所以最好开个ce把属性调满了再玩。 游戏体验不错,但是部分角色条目依赖局内好感和特殊操作,不看攻略很难打出(比如需要袒护雷木楠/夕里子局内高好感且sq不死)。而且有隐藏信息打不出导致卡关的情况,如吉娜隐藏事件不出就进不了结局。
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.6M | 5.5K | 91% | $19.99 | |
| $3.6M | 2.8K | 79% | $59.99 | |
| $3.6M | 2.3K | 91% | $59.99 | |
| $3.6M | 12.3K | 75% | $14.99 | |
| $3.6M | 10.4K | 91% | $13.99 | |
| $3.7M | 4.6K | 79% | $24.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $410.6K | 5.9K | 98% | $1.99 | |
| — | 0 | — | — | |
| $1.3M | 19.6K | 97% | $1.99 | |
| $491.6K | 3.5K | 92% | $4.99 | |
| $6.9K | 21 | 86% | $16.99 | |
| $136 | 4 | 50% | $0.99 |
Every market we collect.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Japanese
| $24.99 |
| 104ratings |
| 98% |
| — |
| not modelled |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 918 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
建议看动画吧,游戏要打100多把狼人杀还是累了
若準咱欲予船頂全部15个人, 攏通佇無Gnosia的威脅下生活, 咱欲偌久才通達成? 準若咱通轉世輪迴, 解決現世所有的社會問題, 咱欲偌久才有可能完成? 我干焦想欲講,佇記憶有才調傳承的情況下, 毋管愛開偌濟世人,我會用盡所有的步數。 為了勿予恁佇危險的環境生活, 我會無顧性命去共你鬥相共。 https://www.youtube.com/watch?v=Jpn3VsaIbhk Setsu:「共這世間,你的未來,予我上重要的你。」
논리 중시로 귀염,연기,스텔스를 적당히 육성 감성추리는 너무 ㅄ같다고 생각해서 직감은 1도 안찍음 어려웠던거 순서 1. 도전과제 영웅(그노시아 6명 담그기) 2. 세츠와 같이 인간으로 편성되서 세츠를 살리고 죠나스랑 쿠크다스 담그기 (조건이 맞을 경우 이벤트가 일어나는데, 안맞으면 세츠가 적이거나 세츠,죠나스,쿠크다스 셋 중 하나가 없음. 내가 세츠 직업을 설정할 수 없기 때문에 조건 맞추기가 은근 빡셈) 3. 버그 라키오 살리기 (유리코한테 아이언크로를 처맞고 난 후 애가 미쳐날뛰면서 어그로를 끌기 때문에 커버하기 개빡셈. 이 와중에 엔지니어한테 걸리면 그대로 골로 가기 때문에 내가 엔지니어를 먹는게 편함) '혼자 노는 마피아 게임'이라는 평가가 정말 큰 세일즈포인트가 아닐까 싶다. 나도 그거 때문에 샀으니까. 어몽어스같은 멀티게임은 결국 친구가 없으면 제대로 하기 힘든데, 이 게임은 각 캐릭터들의 특성을 잘 반영해놔서 그런 멀티겜 특유의 단점이 거의 해결되어있다. 그리고 진행하면서 스펙도 성장하고 스토리 떡밥도 풀리면서 게임이 점점 더 흥미진진해지도 몰입이 재미있어진다. 마피아류 중에서는 유일하게 솔플 가능하다는 점을 포함해 갓겜이라 본다. 단점 중 하나로 초반부는 인물들 정보도 없고 본인 스펙도 낮은 경우 게임 진행 자체가 자신과는 관계없이 흘러가서 힘들수 있다.
一个卖玩法的文字冒险游戏。 狼人杀玩法其实还不错。 中间重复内容有点多,切身感受到了无限轮回的痛苦。 剧情上开始和结束的因果衔接有被惊艳到。 [spoiler]“我在这里,你在那里”,玩之前真的没想到会有meta,也没想过会这么有后劲,结局和真结局之后主界面的变化真令人感慨[/spoiler]
I admit it took a while for me to get into the game because it felt repetitive (duh), but once I did I couldn't stop playing it!! Each loops allows you to discover a piece of the background story of the characters, it's like putting a puzzle together. If you like story rich games you should definitely buy it :)
8/10
remnan big guy pants ok
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.