
The Gnosia lie. Pretending to be human, they’ll get in close, trick and deceive, and then eliminate one victim at a time...
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.14/day in the week to Aug 16 → 4.57/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 4.9Kreviews | 94% | — | $3.6M |
| $24.99 | 728ratings | 96% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 913 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
怎样的终点,才配得上这三百余的轮回?没有你的结局,我真的没有继续的勇气,就因为一些小剧场而疯狂点鼠标的我,真的很无聊! 塞思,如果你再关键局给我掉点,或者一开始就把我的委托人给票了、刀了,我真的不知道怎么面对你!作者大大,就不能让塞思知道这轮回我的收集任务,帮帮我嘛?
스토리 맛집
마피아겜 좋아하는데들 친구없음 강력추천하는겜 캐릭터성 잘 살아있어서좋았음 직감안찍고 순수추리로만 플레이한다면 후반부는 머리꽤나쓰니 재밌음 스토리후반은 정보모아야해서 좀 늘어지기는하는데 그걸 감안해도 명작이라고 부를수있음 추천합니다
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Japanese
| $24.99 |
| 104ratings |
| 98% |
| — |
| not modelled |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 918 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
1인 마피아 게임이라고 알고 시작했는데 이런 류 게임을 처음 해봐서 재밌었음 스토리도 괜찮고 아트도 독특하고 비주얼 노벨 잘먹는 사람이면 정가에 사도 후회 안할듯
绝对的剧情向神作,设定新颖,玩法有趣,剧情感人。有时候运气不好会有点牢,但是人物和真相绝对值得你去坚持。
i love so much reseting the run because the characters i needed attaked yuriko for no reason
레전드 띵작. 와 내가 루프물을 사랑할 수 밖에 없구나. 미친감동아자스
剧情和演出很有趣 不过随机剧情的模式实在是痛苦折磨 ce改了数值也玩了120盘才到结局 再见了 所有的狼人杀
最高
I had no expectations, but was still disappointed by how hollow the game feels. The dialogues are always the same, the voting is randomly generated, and the story events don't improve things. The interesting thing about deduction games is the reasoning, the interactivity, and the ability to form bonds and distrust. You get neither clues nor events to see if you can trust someone or not; instead, you get the exact same statements every time and only have two choices: "doubt" and "defend," which quickly becomes boring. You also never find out why people voted the way they did, it's completely random who gets selected and who doesn't. People who defended you in the previous round suddenly hate you for no reason. It doesn't matter what you do because the game has no logic whatsoever. There is not one single line of unique dialogue throughout this entire phase, they are all repeated variations of "this person is suspicious", "i agree" or "i disagree". in fact i would say there is not one single line of unique dialogue throughout an entire loop, excepting special events and the little intro scenes they sometimes have. there are no patterns to discover either. more than once i've seen a Gnosia suspect and vote out their fellow Gnosia, which could be a good strategy for an actual multiplayer social deduction game, but given how this gameplay already feels truly random and inconsistent it just adds another layer of annoyance. one of the only ways you can speculate who is suspicious, which is looking at who voted who, is rendered almost useless.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.6M | 5.5K | 91% | $19.99 | |
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| $3.6M | 2.3K | 91% | $59.99 | |
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| $3.7M | 4.6K | 79% | $24.99 |