
The Gnosia lie. Pretending to be human, they’ll get in close, trick and deceive, and then eliminate one victim at a time...
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.14/day in the week to Aug 16 → 4.57/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 4.9Kreviews | 94% | — | $3.6M |
| $24.99 | 728ratings | 96% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 913 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Штош , нашлась еще одна визуальная новелла, которая запала мне в душу. Пришел сюда после просмотра аниме до онгоинга, очень заинтересовало. По игре: Интересная механика, весьма хорошо прописанные персонажи и крепенький сюжет вокруг одной временной петли. Касательно механики - ну ИИ не всегда идеально логично отыгрывает, но тут главное помнить что в первую очередь это фон для истории, всё таки это именно визуальная новелла. Но и что всё очень плохо я тоже сказать не могу. Персонажи цепляют, пусть и не все. Кто-то бесит, кому-то сопереживаешь. Больше всего экранного времени у <Спойлер>, потому что <Спойлер> и <Спойлер>, а еще это <Спойлер>. Сюжет крепенький, в целом вопросов не вызывает. Но тут я предвзят - идея сюжета вокруг временной петли мне просто всегда нравилась. Английский тут весьма простенький, даже моего скромного уровня хватило чтобы играть, иногда забивая в переводчик единичные слова. И уникального текста в игре не так много как можно ожидать от визуальной новеллы. А базовые Defend, Argue и прочие Definite Enemy можно быстро запомнить, даже если с языком плохо.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Japanese
| $24.99 |
| 104ratings |
| 98% |
| — |
| not modelled |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 918 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
역경을 헤치고 별의 세계로. 인간에 의태해 인간인 척을 하며 인간을 죽이는 '그노시아가' 숨어든 함선에서 루프하며 그노시아와 루프의 진실을 풀어나가는 마피아찾기식 게임. 스토리를 보기 위해선 여러 조건을 달성하거나 조건을 달성 한 상태로 게임을 완료해야 하는데, 의심암귀가 되어 서로 의심하는 동료들 때문에 여러 시행착오를 겪고 수십 수백번의 루프를 진행하며 지친 상태로 똑같이 반복되는 텍스트를 빠르게 넘겨버리는 플레이어는 루프의 딜레마에 빠진 주인공을 완벽하게 체험 가능하다. 그 역경을 넘어 비로소 스토리의 진전을 이루고, 마지막 비밀에 다다랐을 때 이 게임은 가슴이 미어지는 여운을 남기며 진가를 발휘한다. 마음만 이어져 있다면 영원한 이별이 아니다.
だいたい面白い
사회적 추론 게임의 다회차를 성립시키기 위한 장치인 '루프'. 분명 그렇게 출발했을 게임이 시스템과 스토리에 그 루프를 완벽하게 활용함
친구 없는 제가 무한으로 마피아게임을 즐길 수 있어요 상상 이상으로 너무 재밌었어요 세츠가 착해요 너무 좋아
神作,赛思轮回那段哭了,动漫也好看
it takes some to get the end. but the story is awesome
推荐,但不建议玩。 本身故事还是可以的,当个gal玩也是可以的。 但游戏内核是个刷数值的游戏,有数值干什么都是对的,没数值干什么都是错的。 基本上得打个110+轮回才能进结局,结局也是放放cg自动通关的那种,人工智障玩狼人杀还是没什么意思,重复度太高,左脑肘击右脑。 倘若这游戏之后能接入ai,那倒是会好玩很多。
Nice game
While it may seem repetitive and formulaic and soul-less the first 10 - 20 loops or so, the game actually does have some interesting depth and personality once you start finding the patterns and personalities in the players, and particularly once you unlock roles like Bug and AC Follower who spice things up a bit. This title is very much not going to be for everyone, but I found myself really liking it the more I went on.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $410.6K | 5.9K | 98% | $1.99 | |
| — | 0 | — | — | |
| $1.3M | 19.6K | 97% | $1.99 | |
| $666.6K | 4.7K | 90% | $4.99 | |
| $6.9K | 21 | 86% | $16.99 | |
| $136 | 4 | 50% | $0.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.6M | 11.6K | 91% | $13.99 | |
| $3.6M | 5.5K | 91% | $19.99 | |
| $3.6M | 2.8K | 79% | $59.99 | |
| $3.6M | 2.5K | 91% | $59.99 | |
| $3.6M | 12.3K | 75% | $14.99 | |
| $3.7M | 4.2K | 73% | $29.99 |