
The Gnosia lie. Pretending to be human, they’ll get in close, trick and deceive, and then eliminate one victim at a time...
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.14/day in the week to Aug 16 → 4.57/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 5.1Kreviews | 94% | — | $3.6M |
| $24.99 | 728ratings | 96% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 906 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
妈的都给我买这个游戏
I watched the first episode of the anime when it aired, was hooked by its premise, then wanted to play the game—and I had a lot of fun! It's refreshing to see the MC in the anime go through the same exact thought process and decisions that you, yourself, do in-game. It was also fun to acquaint yourself on how characters act in the game, and how some, for example, get voted off instantly because their personality is just nails on chalkboard—and how that happens also in the anime! Seeing some of the game elements, backing tracks, and sound effects be actualized in the anime was also fun to experience. Playing through the game, I was intrigued by the story and wanted to see how my partner and I would manage to break free from the dilemma we've been forced into. It's a unique character dynamic and was a very strong motivator to keep playing. Mid-end-game becomes a little grindy, because triggering some character moments can become elusive, but finally being able to pull the right strings and line up the correct conditions felt very gratifying for me. (I also liked the single-player werewolf game.) When you finally reach the climax and resolution, story beats end up coming one after another, and it feels like a natural flow as a culmination of all the rising action leading up to it. This game, by many means, is a slow burn—it took me about 160 loops and 30 hours to beat—but in truth, I blitzed through this game. I play almost every game in smaller sessions, but Gnosia kept me with a controller in my hands, wanting to proceed to the next loop. I liked the characters, the storytelling, the werewolf game, losing, winning, leveling up, the slight 4th wall breaks, manipulating characters and pulling strings to achieve story beats, and the spread-out story beats themselves. The game does many things to make all of it work together, which is a *lot* more than I can say for other games. Try it out! :)
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Japanese
| $24.99 |
| 104ratings |
| 98% |
| — |
| not modelled |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 911 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Tell my bum gnosia teammates to stop selling me out first round
■良かった点 ・気軽に出来る 1週5~10分程度の時間で終わるので、気軽に出来るのはよかったです。 ・キャラクターがきっちり分けられている 登場人物の性格がきっちり分けられていて、無理矢理付け足したような不要な人物が居なかったと思いました。 ・未収集情報の探索がやりやすかった 構成毎に見れるイベントが決まっているようで、ノーヒントで探す場合は大変だと思いますが、見ていないイベントが発生する構成を選択してくれる機能があるので、親切だと思いました。 ■悪かった点 ・LGBT配慮が強い 個性がきっちり分けられているのはいい事ですが、どう見ても女性の見た目で中身が男性のキャラがいたりと個人的に少し気持ち悪かったです。 ・確定した職の確認 毎回職の割り当てが変わるのですが、職が確定して、誰がどの職であったかを確認したい場合に、ログを追う必要があり少々不便でした。 1画面で確認できる機能があれば良かったと思います。 ・ストーリが少々浅い タイムリープを前提としたストーリーであるならば、もう少し色々盛り込めたのでは無いかと思います。 若干物足りなかったです。 ■総評 ユーザビリティがしっかり考えられていて、不便に思う点が少なかったと思います。 20時間もあれば、実績コンプまで終わらせられるボリュームで、価格もそれに見合ったものであったと思います。 丁寧に作られた良いゲームだと思いました。
10/10
when in doubt, cold sleep raqio
Extremely fun, rpg-like version of werewolf. This game is about learning the right balance of pushing; learning how to manipulate the characters subtly (or loudly), and learning their biases and quirks to corner them when the time is right. All of this is joined by a cast of extremely endearing characters with their own relationships and stories, a sci-fi plot that builds up towards greater schemes, and a track that hits way harder than you'd expect (the level-up music alone is painfully good). If you're a werewolf fan or you just like VNs with more mechanical play, i highly recommend it.
아악 라혐 멈춰주세요ㅠㅠ 근데 코멧이 젤 이ㅅ...(검열됨) 세츠는 그냥 든든하고 유리코는 아군이면 아싸 버스!인 반면에, 적으로 만나 대립하면 진짜 지옥이 따로없는 우당탕탕 마피아가 누구야?하고 찾는 개갓겜 참고로 애니도 재밌습니다!! 영어나 일본어가 어렵다고요? 걱정하지 마세요!! 우리에게는 비공식 한글패치가 있습니다. 한패팀에게 경의와 찬사를 보냅니다 크으
为了你,亿万次。
The gameplay loop takes a moment to get into, and it's a bit random as to when you unlock events, which depending on you're luck can lead to some frustrating lengths of time trying to progress. However the art, music and writing absolutely make this worth checking out. Maybe a little rough around the edges, but makes up for it in charm.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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| — | 0 | — | — | |
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