
The Gnosia lie. Pretending to be human, they’ll get in close, trick and deceive, and then eliminate one victim at a time...
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.14/day in the week to Aug 16 → 4.57/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 4.9Kreviews | 94% | — | $3.6M |
| $24.99 | 728ratings | 96% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 906 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I cried at the end, checked my achievements and realized that I wasn't finished. 10/10 ending, perfectly wraps up the timeline. Gnosia gets more fun the more you play, but playing for long periods of time can get grating due to repetitiveness. Playing in chunks kept the game from getting overwhelming for me while still keeping me on my toes.
資料記錄寫說吉娜不善撒謊,對騙人抱有厭惡感。有一次我跟她都亮明自己是工程師(我才是真正的工程師),我調查了她,她是古諾希亞沒錯,而她在報告時卻說調查了我,我是人類。 她還真的沒說謊欸,厲害了
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Japanese
| $24.99 |
| 103ratings |
| 98% |
| — |
| not modelled |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 911 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
玩法极度重复,词条解锁纯靠猜。比上班还无聊
we are gnosia
IM IN LOVE WITH STELLA SQ AND COMET ♥♥♥♥ OFF SHIGAMICHI UPDATE i have comleted the game and now im in my feels
Достаточно оригинальная игра, что редкость в наше время. Немного поддушивает, если играть без перерывов, а вылезать из нее не особо хочется. Аниме по этой игре тоже топовое.
全成就通關,快累死了qwq 兩百多個輪迴,跟角色們建立了強烈的羈絆 大家都好可愛啊啊啊啊,特殊劇情賺了我不少眼淚 之後無聊的時候可能會再開來玩兩局 小小建議就是bug跟ac主義者的成就可以寫得再清楚點,刷了好幾局都沒達成條件,最後只能查攻略
100点満点中75点くらい。220回で真エンディングまでクリア。 良かった点 ・推理力、運、ステータス強化の三点で進める人狼ゲームは割と面白い ・ループする宇宙空間からの脱出というSF的ストーリーは独特で面白い イマイチな点 ・どうしても運頼みで無理ゲーになる回が割と多い ・クリアするべきイベントが条件を合わせても発生しにくかったりでほぼ同じ周回を繰り返すことになる ・ゲーム的にもストーリー的にもすごく面白いということはない 面白いかと言われればまあ面白い方だと思うが、すごく面白いと思う人も少ないのではないと思う お手軽にやれる暇つぶしにはちょうどいいゲーム
Really glad I went through with this! I personally feel mid-game was a little grindy with a lot of RNG involved to get the desired outcome without spoiling much. Whenever the story moves, I was really excited to find out new things about the characters and the story itself! Overall I really like the character designs, the music and the worldbuilding as well. I really enjoyed the second half of the game when things start to pickup and I love some of the moments in the game too :D I was actually on a spree recently starting with PARANORMASIGHT, short 14 hours but amazing story very high quality production overall. Then between GNOSIA and Raging Loop, I didn't know what made me pick Raging Loop but I went through that first and whew, 70 hours there lol (imo the extra mode is a must) then I decided to complete the whole Mafia/Werewolf loop (see what I did that heh) and I may or may not be done with the recent VN runs! Well.. I'm gonna watch the anime next lol, catch you guys in the next loop!
1)為了拉長遊戲時數,通關所需要的輪迴數過多。 2)遊戲絕大多數都是在快轉,很坐牢 3)主要角色具有魅力,但剩下就是來湊人數開遊戲,角色文本空洞 結局不錯 建議特價購買
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $410.7K | 5.9K | 98% | $1.99 | |
| — | 0 | — | — | |
| $1.3M | 20.1K | 97% | $1.99 | |
| $491.5K | 3.5K | 92% | $4.99 | |
| $6.9K | 21 | 86% | $16.99 | |
| $136 | 4 | 50% | $0.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.6M | 5.5K | 91% | $19.99 | |
| $3.6M | 36.5K | 92% | $4.99 | |
| $3.6M | 2.5K | 91% | $59.99 | |
| $3.6M | 11.9K | 95% | $9.89 | |
| $3.6M | 12.3K | 75% | $14.99 | |
| $3.6M | 35.7K | 71% | $5.99 |