
Gnomes Garden 3 — a new chapter in this exciting fantasy/strategy game. Head off into unknown lands and defeat the warlock!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 7 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 30 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 149reviews | 87% | — | $61.9K |
| $7.99 | 51ratings | 82% | — | not modelled | |
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
С этими гномами мой сад станет настоящим украшением. (3)
💋
boyle oluyor ki halen kasiyor, susmadi ki dinlenelim, totos herifler ne yapmis ya. kafanizi deleyim ne yatin dedim. ostur burdan kac
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Russian**languages with full audio support
| $2.99 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h1]Reseña del Videojuego: Gnomes Garden 3: The Thief of Castles[/h1] [h2]Resumen[/h2] ¿Alguna vez te has preguntado cómo sería dirigir un pequeño ejército de gnomos mientras intentas salvar un castillo robado? Bueno, supongo que ni en tus más bizarras fantasías, pero aquí está Gnomes Garden 3: The Thief of Castles para hacer precisamente eso. Prepárate para construir, planificar y resolver puzzles mientras el té se enfría. [h2]Aspectos importantes e interesantes[/h2] En serio, la premisa es tan adorable como suena. Gnomes Garden 3 trae desafiantes niveles de estrategia de gestión de tiempo que te harán rascar la cabeza mientras contemplas a estos pequeños gnomos correr de un lado a otro como si no hubiera un mañana. Además, los escenarios son tan coloridos que podría jurar que vi un arcoíris vomitar en mi pantalla. [h2]Aspectos por mejorar[/h2] La IA es, bueno, dejémoslo en que algunos gnomos podrían beneficiarse de un poco más de cerebro. A veces, sientes que podrías hacer el trabajo mejor con una mano atada a la espalda. Y no nos hagamos empezar con el intento de “historia” que parece más un cuento de jardín de infantes donde el villano es malo porque sí. [h2]Puntuaciones[/h2] [table] [tr][th]Aspecto[/th][th]Puntuación[/th][th]Comentarios[/th][/tr] [tr][td]Jugabilidad[/td][td]8[/td][td]Muy divertida pero a veces repetitiva.[/td][/tr] [tr][td]Dificultad / IA[/td][td]6[/td][td]Desafía pero la IA podría ser más astuta.[/td][/tr] [tr][td]Contenido[/td][td]7[/td][td]Suficiente para mantenerte ocupado.[/td][/tr] [tr][td]Video / Gráficos[/td][td]9[/td][td]Una explosión de color que te alegra el día.[/td][/tr] [tr][td]Historia[/td][td]5[/td][td]No es lo más fuerte del juego.[/td][/tr] [tr][td]Ambientación[/td][td]7[/td][td]Encantadoramente divertido.[/td][/tr] [tr][td]Efectos[/td][td]6[/td][td]Cumplen su función sin más.[/td][/tr] [tr][td]Música[/td][td]6[/td][td]Agradable, aunque algo repetitiva.[/td][/tr] [tr][td]Voces[/td][td]No tiene[/td][td]No hay, gnomos mudos por lo visto.[/td][/tr] [tr][td]Diversidad[/td][td]7[/td][td]Bastante variado para el género.[/td][/tr] [tr][td]Total[/td][td]61[/td][td]Cómpralo, pero busca una oferta.[/td][/tr] [/table] [h2]Conclusión[/h2] Gnomes Garden 3: The Thief of Castles es un delicioso desvío en el mundo de los juegos de estrategia de gestión de tiempo. No ganará ningún premio al mejor guión, pero definitivamente te mantendrá entretenido con su encanto. Y sobre la música, pues ten siempre a mano una playlist de Spotify para no acabar tarareando las mismas cinco notas toda la noche. Dado que la puntuación toral es 61: [b]Cómpralo con descuento.[/b] ¡Y que los gnomos te acompañen en esta colorida aventura!
iyi
Tüm serileri eğlenceli ve oynanır indirimde almanız daha iyi
8/10
Gnomes Garden 3: The Thief of Castles continues the lighthearted fantasy strategy series with another charming adventure centered on resource management, quick decision-making, and colorful storytelling. Developed by Creobit and published by 8Floor, the game places players in the role of the determined gnome princess whose peaceful kingdom is thrown into chaos when a mysterious collector of magical artifacts steals the royal castle along with her family. This unusual premise immediately sets the stage for a rescue mission that spans a variety of magical landscapes filled with obstacles, strange creatures, and hidden dangers. At its core, the game follows the familiar time-management formula that the series is known for. Players gather resources such as food, wood, stone, and crystals while repairing roads, rebuilding structures, and overcoming environmental barriers. Every level presents a series of objectives that must be completed efficiently, often requiring careful prioritization of tasks and thoughtful allocation of resources. While the controls remain simple and accessible, later stages introduce enough complexity to keep players engaged as they strive for the best possible completion times and star ratings. One of the game's biggest strengths is the variety found throughout its campaign. The adventure stretches across more than forty levels spread among several distinct regions, including enchanted forests, crystal-filled caverns, arid deserts, and bleak wastelands. Each environment introduces unique visual themes and gameplay challenges that help maintain a sense of progression. New mechanics, buildings, and obstacles appear regularly, ensuring that players are continually adapting their strategies rather than repeating the same solutions from earlier stages. The fantasy world itself is imaginative and inviting. Ancient magical gardens power the kingdom, and players encounter a range of whimsical inhabitants and adversaries along the journey. Gremlins, stone creatures, magical beasts, and other unusual enemies add personality to the maps without turning the experience into a combat-focused strategy game. Instead, success comes from efficient planning and resource optimization, which perfectly suits the game's relaxed but engaging design philosophy. The narrative remains simple, yet it effectively ties the levels together and provides a clear motivation for the princess's quest. Visually, Gnomes Garden 3 embraces a colorful cartoon presentation that complements its family-friendly atmosphere. The environments are bright and easy to navigate, making it simple to identify resources, pathways, and objectives at a glance. Character animations are modest but appealing, and the overall art direction gives the game a cheerful identity. Accompanying the visuals is a pleasant soundtrack that supports the fantasy setting without becoming distracting, helping create a relaxing experience that can be enjoyed in short sessions or longer playthroughs. The strategic depth may surprise some players. Although the mechanics appear straightforward at first, later levels demand careful planning and efficient use of upgrades. Production buildings can be improved to increase output, and understanding the most effective order of actions becomes crucial for earning top ratings. This gradual increase in challenge rewards players who enjoy optimizing routes and finding more efficient solutions. The balance between accessibility and strategy is one of the game's strongest achievements. The game is not entirely free of flaws. Veterans of the time-management genre may find certain objectives repetitive after extended play sessions, and the story itself does not evolve much beyond its basic rescue narrative. Some levels can also feel restrictive when pursuing perfect scores, requiring a degree of trial and error to discover the most efficient approach. However, these shortcomings are relatively minor and do little to diminish the overall enjoyment offered by the campaign. Gnomes Garden 3: The Thief of Castles succeeds as a charming and entertaining strategy adventure that delivers exactly what fans of the genre expect. Its combination of resource management, level variety, colorful visuals, and approachable gameplay creates a satisfying experience suitable for both newcomers and returning players. While it may not reinvent the formula, it refines it effectively and provides many hours of enjoyable fantasy-themed challenges. For players seeking a relaxing yet rewarding time-management game, this installment stands as one of the stronger entries in the series. Rating: 8/10
Wer darauf steht , Holz etc. in der richtigen Reihenfolge zu sammeln, der ist hier richtig, alle anderen seien gewarnt!!!! Es geht nicht weiter, wenn man sich nicht an die exakten Regeln hält, aus meiner Sicht ein "No go".
Honestly I was expecting almost the exact same game as the first two, but I was surprised to find that they did add a couple new mechanics such as the Gremlins (which really just replace the Merrymaker), and the use of Merrymakers as a sort of resource production booster. Other than that, same game as the last two. 7/10 would horde unneeded resources again.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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