
Dry summer withered the king’s beloved garden and the surrounding gardens of the kingdom alike. The ruler has fallen ill and the kingdom is in danger. Help the princess save the gardens and make the king better again.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 1 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 20 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 262reviews | 88% | — | $108.8K |
| $13.99 | 50ratings | 73% | — | not modelled | |
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Gnomes Garden ein schönes Zeitmanagement-Aufbauspiel, indem man seine Arbeitergnome befehligt Ressourcen oder Bauaufträgen zu erledigen. mit 50 Missionen hat man was zu tun wer noch die drei Sternen mitnehmen möchte, muss rasch handeln denn sonst verfallen sie! https://steamcommunity.com/sharedfiles/filedetails/?id=3246328909 Pro: +Chilliges Spiel +Gnome zuschauen wie die arbeiten +Feuerwehrmann löscht kein Feuer sondern legt sich mit Kobolde UND Oktopusse an! Con: -Ein Musikstück begrenzt -Nach 15-20 Missionen des Spiels hat man schon alles gesehen https://steamcommunity.com/sharedfiles/filedetails/?id=3246955499 Fazit: Im Sale + im Bundel erhält man mehrere Teile für ein Guten Preis!
Point and click time-constrained resource management game, with a simple story, and 49 levels, that require you to build specific buildings and/or collect a specific amount of resources within a specific time. Good music and cute artwork. Very easy to play, and very relaxing. Does not offer much replayability beyond the available levels, though. A tad expensive for the content offered, but it is nevertheless enjoyable if you are looking for an easy and casual point and click experience, and is good for kids too. 7/10
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, French, German
| $2.99 |
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| — |
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| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Gnomes Garden is a mobile app that's been dumped on Steam as if it was a real PC game (it's not)... it's a cash grab from greedy mobile devs. The game is a pointless "12 Labours of Hercules" screen tapper/clicker mobile app. There's no gameplay, just tapping on the screen. The mobile app is made to look like you're making interesting decisions as you're presented with a map of a town/village/pathway that has you clicking on various things to collect things which are then consumed when you click on an obstacle, which unlocks more things to click on. This is so lame and shallow, you could write a script to randomly click the screen and given enough time, it would beat the game. The shady developer behind this valueless shovelware has proven to be a persistent nuisance abusing Steam Direct... they've dumped over a hundred valueless mobile app tier asset flips onto Steam, many featuring plagiarised/stolen stock art and other unethical, shady behaviours. The developer, Creobit/8Floor, has copy + pasted this particular game, with minor reskins, an insane THIRTY TWO TIMES onto Steam... why cash in on one asset if you can cash in on multiple copies of the same game? Asset flipping begins at home! Here's a list of 8Floors's copy + pastes of this asset: [list] [*] Argonauts Agency: Captive of Circe [*] Argonauts Agency: Chair of Hephaestus [*] Argonauts Agency: Glove of Midas [*] Argonauts Agency: Golden Fleece [*] Argonauts Agency: Missing Daughter [*] Argonauts Agency: Pandora's Box [*] Elven Rivers 2: New Horizons Collector's Edition [*] Elven Rivers: The Forgotten Lands Collector's Edition [*] Emergency Crew 2 Global Warming [*] Emergency Crew Perfect Getaway Collector's Edition [*] Emergency Crew Volcano Eruption [*] Garden City [*] Gnomes Garden [*] Gnomes Garden 2 [*] Gnomes Garden 3: The thief of castles [*] Gnomes Garden Lifeseeds Collector's Edition [*] Gnomes Garden Lost King [*] Gnomes Garden New Home [*] Gnomes Garden: Christmas Story [*] Gnomes Garden: Halloween [*] Gnomes Garden: Return Of The Queen [*] Lost Artifacts [*] Lost Artifacts Mysterious Book Collector's Edition [*] Lost Artifacts: Golden Island [*] Lost Artifacts: Soulstone [*] Lost Artifacts: Time Machine [*] New Lands [*] New Lands 2 Collector's Edition [*] New Lands Paradise Island Collector's Edition [*] Royal Roads [*] Royal Roads 2 The Magic Box [*] Royal Roads 3 Portal [/list] [i]These are all reskins of exactly the same game![/i] What value is there in this spam/pollution glutting the Steam store for gamers? This valueless copy + paste garbage is taking up marketing space for genuine indie developers who are doing the right thing. It's harmful to the industry and to gamers. From a technical perspective, as a mobile app, this doesn't meet basic minimum requirements that most PC gamers expect as standard. There's no options to change the resolution for the mobile app or customise the graphics settings. There's no way for gamers to ensure this mobile app is running at the native resolution of their displays... there's no guarantee this mobile app will look right on any PC as a result of this hamfisted design decision. There's no way for gamers to try improve the low quality mobile phone graphics. The mobile app features simple, cartoony 2D graphics, of the type you normally expect to see in low effort mobile apps. 3D graphics programming does require a degree of skill and competence and unfortunately not all developers have the budget or talent to deliver this, despite 3D graphics cards hitting the mainstream in the 1990's. Considering this is being evaluated as a PC game, having the graphics phoned in like this isn't going to result in a high quality, visually impressive game that PC gamers are used to seeing. The controls can't be customised because the game has such a dumbed down, simplified interface that it's just iPhone screen tapping stuff. The fact that the interface is this dumbed down might be seen as a problem in itself, however... this is a fairly shallow experience if you're the kind of gamer that likes to play games with deep, rich control schemes and interaction. You'll get none of that here. Because this is a mobile app, it carries a number of deliberate design deficiencies. Compromises were made to cater to the iPhones that the mobile app was designed for. These are unfortunate handicaps and limitations that PC gamers shouldn't be forced to accept, but it's evident that PC was an afterthought for the iPhone developers who are to blame for this. The mobile app is deficient as a result of these choices, and would have been so much better without the handicaps that designing games for mobile phones forces upon a game. Once more, mobile devs have made gaming worse for everyone. I didn't spend thousands on building a gaming rig just so I could pretend it's an iPhone. These technical defects push this mobile app below acceptable standards for any modern PC game. Gnomes Garden didn't appeal much to the people who own a copy of the mobile app, either. It has achievements, and they show us a very clear picture that the mobile app didn't really capture any interest from gamers. The most commonly and easily attained achievement is for clearing the first roadblock, which you can do in just a couple of taps on your iPhone screen, but only around 11 percent of players bothered to get that far before uninstalling the mobile app. Hardly a success story, gamers just weren't all that interested in the mobile app. Reviewing SteamDB to check how popular this mobile app was with players reveals a surprise... there's a very healthy spike in player counts for the mobile app. But this isn't consistent with the achievement stats, that show only 11 percent of players bothered playing the mobile app for any reasonable amount of time. How is it possible for this mobile app to have so many concurrent players who weren't even playing the mobile app? Trading cards. Players will use card idling software to collect the cards and sell them, but this won't trigger any achievements in-game. That tells us people only really bought this mobile app for trading cards, and that's a damning indictment of the woeful quality. A closer look at the numbers shows the mobile app just has a couple of players every week running up the mobile app and idling it for cards, then deleting it. We must ask how it benefits gamers for there to be so many games like this, with no merit as a serious game, that only generate sales from people idling and selling the trading cards. Once more we see greedy mobile devs trying to scam PC gamers. On Steam, this is $5 USD, on app stores, it's free. Mobile devs must learn PC gamers are not here to be gouged, and can't be expected to pay FIVE BUCKS FOR A FREE MOBILE APP just because it's been lazily dumped on Steam. This is unacceptable disrespect for PC gamers. Because this can be played free elsewhere, and because of the other defects, it's impossible to recommend. Who do they think we are?
insgesamt in ordnung für zwischendurch. der preis dieses spiels ist überhaupt nicht empfehlenswert, es ist viel zu teuer, ich rate auf mindestens -80% zu warten.
Hum... It's OK. This is a Time Management game with a fantasy theme. The graphics are decent. OK music. The story is just a lazy "tale". No bugs or crashes. Now, this is just another game like any other game like this, nothing is new or original. If you like this type of time-waster you gonna be entertained. It includes cards and easy-to-get achievements. Cheap when on sale and long enough for the price. Yeah... Why not?
Nice old-school time management game.
Simple resource management game, mobile-like (without the bad side of that) with good achievements.
💋
I love strategy games like this, and gnomes garden was a wonderful one! I really enjoyed it, but it really played like a pc game on my steam deck, as I was only able to use the mouse pad. However, I can definitely recommend this.
норм
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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