
An old-school 2D fantasy open world MMORPG featuring character progression, classes, monsters, quests, guilds, dungeons, epic loot, achievements, procedural world generation, player-versus-player combat, and much more.
Modeled estimate, not a reported figure. How we estimate →
About
Version 1.0 finally live!

Old-school 2D fantasy open world MMORPG - all the basic stuff you'd expect, monsters, loot, player trading, auction houses, achievements, guilds, professions, and so on.
5 classes - play as a fighter, a priest, a sorcerer, a paladin, or a witch, each with 3 unique talent trees and 150+ talents in total.
350+ quests - you can reach maximum levels by doing quests, solo or in a party.
8 instance dungeons - bring friends to tackle these challenges for unique rare loot.
Optional PVP - don't worry, you won't be ganked.
No pay-to-win (ever!) - the price of the game is what you see on the tin.
Mix of handcrafted and generated worlds and dungeons - every day Junjun the Portal Master will open up a gateway to another world that has never been visited before.
Gods and deities - discover new deities, show your allegiance to them and they'll reward you.
Optional offline mode and custom servers - play locally without internet connection or run your own servers.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Game is great, scratches something deep inside my dormant brain. Deserves WAY for attention than it's getting. Solo dev who included an offline mode and custom server api on release. Love this game.
Great game apparently made by just a single dev, you can tell it's a passion project. Pretty decent community but sadly for now I have to give it a negative I wish there was a neutral option. I do recommend the game in it's current form but sadly I'm leaving a negative till something is done with the auction house. Pages and pages of single listings of items people will probably never want anyway. It's literally impossible to just look through the auction house without clicking a bunch of category filters. I know the dev more than likely won't see this as they don't seem to come to Steam at all but I don't have discord installed and haven't used it in years and not going to start. Anyway when this game starts feeling like a job just because of the auction house searching then something is wrong. The game badly needs a way to filter out certain traders by name or something. Once there's something in the game that makes the auction house a better experience then I'll change the review to a positive, maybe this will get the devs attention not everyone wants to be on discord all the time. Your game is one Steam maybe come here once a week and look at the platform that your game is actually on. I have suggestions for the game in the discussions I think would make it better and once again not going on discord.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Languages: English
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Sad to see i was the only player online, the dev has absolutely abandoned this project.
I'm honestly a big fan of this game but it's unfortunately dead at this point. So the question now is "is single player worth it?" anddd not really? This was probably always going to be the end state, small indie mmos like this don't last for long but when they're active they're enjoyable! I just wish it could've been around for longer.
I’ve not cleared the first dungeon yet, but I’m enjoying this game a ton. I’ve played approximately 2 hours of vanilla WoW so the comparisons are lost on me. I’m a RuneScape oldhead. Trolddom aggressively rewards exploration. The amount of little nooks and crannies to explore make the world feel so much more alive than you would expect from something of its scale. As an example: I popped into a little forest pathway I spotted in a copse of trees. It led to a clearing with an altar to an underworld god. Why is it there? How long has it been there? Is someone sneaking away from town to worship an underworld god in a secluded glade? Who knows. Your guess is as good as mine. There is no quest (that I’ve found yet). There is no reason to be there, unless you want to up your devotion to that god. Nobody told me it was there. I stumbled upon it. This will happen a lot if you just walk around. You’ll find random quest-starting items. You’ll find random altars. Random people. You will find yourself surprised that a kinda grungy 2D pixel world feels more alive and mysterious than most things you’ve played in the last decade. Feels kinda Arthurian. Monmouth, not the prancy French stuff. This game benefits immensely from being new, small, and obscure. No one has figured out optimal quest order. There is no meta build for condemnation priest. No one has figured out how to manipulate game ticks to speed up herbalism training (if you don’t play RuneScape don’t look this up, it will make you sad). Hopefully, this game will continue to grow until those things inevitably happen. It’s a natural consequence of playerbase growth. But in the mean time, you have no choice but to experience the game. The experience is not “new.” It’s not novel. It’s an action bar + tab targeting MMO. If you’re reading this, you’ve already played at least a half dozen of those. Nothing I’ve experience yet is truly groundbreaking. But it FEELS FRESH. Just try it. Try the demo. Or buy the game because it’s $10 and this single developer has done something really cool. Buy it because it’s $10 now and maybe it’ll be the “””WoW Killer””” in a few years. Do whatever mental gymnastics you need to. But try this game.
I really enjoyed the beginning of the game. I got about as far as the goblin quests before I had to stop and refund. The character movement occurs tile-by-tile and was a little jarring to me. I never get motion sick from video games, not even VR, but I'm just not able to handle movement in this game. Something to consider if you suffer from motion sickness. Plays like WoW classic, like some other reviews mentioned. Go kill these things, pick up this item, and I will give you this choice of gear. Casting spells and abilities, looting, and even item drops are very reminiscent of WoW. The talent trees are small but seem to offer more substantial options compared to incremental 0.2/0.4/0.6/0.8/1 options you would see in WoW. If movement was ever smoothed out, I would come back in a heartbeat. I guess I expected something more similar to how movement appears in RPG MO. This game was scratching an old-school MMO itch that I haven't been able to reach for quite some time now.
I got to lv 17-20 ish over the course of 33 hours Need more players but the game is FUN and a bit of a GRIND also need PARTY for dungeons. There is tanks, dmg dealers - bow/caster/melee/2hand/all kinds armor sets and bonuses and crafting galore plus fishing but I couldnt keep playing without people my lvl guild was way above me and always busy
A lot like classic WoW. It is such a great game. A masterpiece hidden in the over saturated MMORPG genre. Highly recommend checking it out, even if the art style isn't something you are into. If you like classic WoW you will probably enjoy this game.
Not far in but im really liking it so far just like an old 90s MMO. Only on the starter island so far and the map is much bigger than I thought. I dont do to many review but wanted to interact with this one in hopes that more light can come to this game and help the developer be able to get more cash flow to keep giving us a good little game.
I don't leave a lot of steam reviews but I am really enjoying this game. A mix of old school d2 exploration with a bit of WoW mixed in, would be great to see more players in the world to run dungeons. Worth the 10 bucks for sure.
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Players by region
Where this game's players are, estimated from review languages.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $0 | 0 | — | Free | |
| $1.5K | 10 | 70% | $5.94 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $0 | 0 | — | Free | |
| $0 | 0 | — | Free |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $61.9K |
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| $61.9K | 305 | 86% | $11.99 |