
“GluMe” is a cute Sokoban-style puzzle game. Team up with your slime friends to collect all the spectacular gems.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 19 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
“GluMe” is a cute Sokoban-style puzzle game. Move on a grid and team up with your slime friends to collect all the spectacular gems.
Challenging puzzles with a smooth learning curve
80 handcrafted levels
New mechanics introduced gradually
Multiple secrets
Cute pixel art.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $4.99 | 17reviews | 100% | — | $1.4K |
| $4.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Reviews
Joguinho bom demais! Solluço sempre arrasa, 10/10
One of the best indie puzzle games I've played so far! Great pixel art Good music Awesome level desing and secrest Yes, this game has secrets! Recomend 10/10
Vibrant and charming visuals! The art direction is simply adorable, and the core mechanics are super creative and fun to master. Even after playing for a short time, I could already feel how special the game is, with each level seeming thoughtfully designed. I can't wait to keep playing and discover what comes next!
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, Simplified Chinese*, Spanish - Latin America*, Japanese*, Portuguese - Brazil*, Russian**languages with full audio support
Meu cerebro cresceu 50% depois desse jogo, para provar toda minha inteligencia adquirida desse jogo recitarei um poema. No alto daquele glume Plantei uma roseira O vento no glume bate A rosa no glume cheira Quando vem a chuva fina Salpicos no glume caem Formigas no glume entram Abelhas do glume saem Quando cai a chuva grossa A água do glume desce O barro do glume escorre O mato no glume cresce Então, quando cessa a chuva No glume volta a alegria Pois torna a brilhar de novo O Sol que no glume ardia No alto daquele glume Plantei uma roseira O vento no glume bate A rosa no glume cheira Quando vem a chuva fina Salpicos no glume caem Formigas no glume entram Abelhas do glume saem Quando cai a chuva grossa A água do glume desce O barro do glume escorre O mato no glume cresce Então, quando cessa a chuva No glume volta a alegria Pois torna a brilhar de novo O Sol que no glume ardia Pois torna a brilhar de novo O Sol que no glume ardia Pois torna a brilhar de novo O Sol que no glume ardia
Grande evolução comparado ao Sokofrog, a mecânica de grudar deixou o jogo bem mais complexo e me fez fritar o cerebelo 🧠💥
《GluMe》是一款画风可爱、界面小巧的关卡制、像素解谜游戏,与你的史莱姆朋友们一起收集所有华丽的宝石,每关需要吃完宝石+接触所有史莱姆朋友。操作方面WASD/↑↓左→移动,Esc/Backspace是退回关卡选择菜单、R键/T键则都是重置本关的按钮;游戏支持中文,不过除了UI也没多少文字就是了。 [h1] 游戏玩法[/h1] 作为解谜游戏,本作的主要机制便在于“我们联合!”——和其他史莱姆相邻就会自动吸附、组成一个体积更大的整体。 虽然这让你得以跨越一些坑洞,但更多的也会阻碍行动、无法再穿过狭小的道路;并且,由于被攻击性的敌人触碰是一死全死、需要注意的面积也更大了! 本作一共设计了80关+一定的隐藏关,分为了四种类型的世界,无法跳关、通关前一关才会解锁下一关的挑战,需要循序渐进的一路破除关卡。游戏和推箱子谜题类似、会有“最短步数的判断“、如果达成最短步数还会有个完美Perfect的P标记,玩家也可以在设置里手动开启”限制步数的困难模式“,强迫自己必须完美通关~ 反正,整体要想通关,就必须规划好每关的前进路线,哪颗宝石需要先吃、何时需要组成更大的整体跨越坑洞、是组成竖直条状还是横直条状,都带来了充沛的思考量;而随着关卡推进、循序渐进的引入新的机制/单位,不断赋予新的挑战。 [h1] 游戏体验[/h1] 就个人体验而言,本作不管是画面表现还是关卡设计都很出色。画风可爱、谜题设计精妙,当新机制出现时,游戏也并不通过文字/图像进行说明、而是用前置的简单谜题、潜移默化让玩家对机制产生理解。 像是第5关小史莱姆的出现就教导着玩家,某些关卡中的花朵墙壁后隐藏的其他解谜玩法小关卡,比如第5关隐藏的一笔画捡金币、第17关隐藏的预输入指令钓鱼、24关隐藏的超简单拼图等等。 但移动操作方面不是很丝滑,每次操作需要隔一下,有时连续按键就容易漏掉其中一个操作。整体难度也挺高的,应该说是和推箱子一样,有一个比较固定的解法、想不出来就会卡挺久,需要聪明的大脑与坚实的思考量。反正对我这个很长时间不动脑的老家伙来说,3h也只玩到了28关,其中光是“一笔画捡金币“的最初隐藏关就硬控了我半小时! [h1]总结[/h1] 总之,推荐给喜欢烧脑解谜游戏的玩家。 [quote]加入[url=https://steamcommunity.com/groups/GHYX]干货游戏[/url]&关注[url=https://store.steampowered.com/curator/35106417/]咱的鉴赏家[/url],不定期为大家带来游戏体验分享,也期待您来一起分享自己的游戏体验干货~[/quote]
Great game to exercise your brain, get a little angry, but come out feeling very smart
Arte e gameplay muito bom e criativo, só se fala desse jogo aqui em 📍Pintopolis - BH 👏👏👏
Well balanced difficulty and cute art style, i'm enjoying it so far The dev is improving his skills in each published game, Support him! <3
Um ótimo jogo de puzzle e bem desafiador, cada área tem mecânicas novas e totalmente diferentes, fazendo com que o jogo não fique sempre na mesma coisa, tem muita fase e é fofinho também. Quem gosta do gênero com certeza vai gostar desse porque é uma ótima opção para passar o tempo e queimar os neurônios tentando passar de cada fase.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
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