
Dive into the relaxing and refreshing atmosphere of Swim Out, a strategic, turn-based puzzle game, that will transport you into a sunny day by the swimming pool, the river or the sea.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 12 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; App Store, Xbox publish no volume signal, so the true total is higher by an unknown amount.
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h3]Лавировал, лавировал да не вылавировал.[/h3] Swim Out - стильно оформленная головоломка с заслуженным рейтингом Mixed. Авторы старались, но умудрились наступить на несколько граблей геймдизайна и попрыгать на них. По своей сути игра похожа на серию GO - пошаговое перемещение персонажа, в данном случае это пловец в голубой шапочке. Цель - доплыть до лесенки, вылезти из бассейна и спасти свою шкуру от злобных пловчих, которые тоже ход за ходом двигаются по определённой траектории. Звучит скучно? Оно было невесело ещё в серии GO, но там хоть был лор, а здесь безликие купальщицы, ещё и одетые. Да, тема сисек не раскрыта. С каждым уровнем сложность и запутанность возрастает, появляются новые препятствия - волны, медузы (в бассейне, ага), спасатели швыряются бумерангами... Также появляются предметы инвентаря - ласты, маска, спасательный круг, ружьё (чиво?), и всё это нужно собирать и вовремя использовать. Плюс дополнительные цели - собрать все звёзды на уровне, уложиться в минимальное количество ходов, не попасть под волну и т.д., причём эти цели не озвучены, надо догадаться самим. Всего 7 зон по 15 уровней. Остановиться стоило бы на первых 4-5 зонах, дальше начинается содомия в плане сложности. Точнее не столько сложности, сколько запутанности и непредсказуемости уровней, которые разрастаются до неприличного размера. Ограничений на количество ходов на большинстве уровней нет. НО! нет и отмены хода. Повернул не туда, тебя догнала и съела красиво плывущая группа в полосатых купальниках - начинай сначала. Уровни очень немаленькие, и анимация движения занимает дополнительное время. Наперёд можно просчитать несколько ходов, а дальше начинается метод проб и ошибок. К визуалу претензий нет - мягкие пастельные тона, простенько и миловидно. Просто поиграть - рекомендую. Спокойная расслабляющая головоломка в первой половине. Играть с целью полностью пройти на все ачивки - только для особых эстетов..
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Arabic, Bulgarian, Czech, Danish, Dutch, Finnish, Greek +91 more
| $5.99 |
| 35ratings |
| 76% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This is a pure ‘work it out’ turn based, 100 level puzzler with zero timers or reaction needed, even for all optional objectives. Take as long as you need with each move, controls are simple with either mouse or arrow keys (but not WASD). Your goal is to swim out to the exit without touching swimmers or obstacles by using different items which are sometimes available to you. The optional objectives (bottom right hand side under level number) shows you by pictures what your objectives are. Sometimes you can’t use an item or you need to do a level in under a certain number of moves. This often requires you to not only redo a level 2-3 times but to figure out a completely different way to finish a level. So, a 100-level game becomes practically quite a lot more and that isn’t taking into account the multiple pools a level can have. The pool/swim theme, from the ambient sounds and the graphics even between levels, all contribute to making this such a fun well made game. Near the beginning I was a bit overwhelmed by the number of different game mechanics only to realise as I went along that the same mechanics applied to new items. For instance, there are a number of different things that will change your position –waves, pebbles, fish. If you touch them it will freeze you for a certain number of odd moves making you be able to get your position correct so you can finish the level. Tech stuff. In-game options are simple – windowed/full screen, sounds off/on, music on/off and exit. While in game if you move to a new pool and ‘die’ it will take you back to the beginning of when you entered that pool. But if you leave the game, you will be brought back to the beginning of the level. Press “R” or the in-level button to reset the whole level. I think you can go into any chapter and any level which is nearly unheard of, so if you get stuck in a level you can either move on, or come back to it later. There is no undo button and while often this isn’t a problem, on the levels that it is needed it is a big problem. A lot of my time was redoing a level over and over as I made a stupid mistake (the keys stuck/moved twice etc.) Due to not having an undo button this game requires a lot of patience especially if you want to 100% (get all objectives.) If you are just a very casual puzzle player, I wouldn’t recommend this game for you. Even if you don’t care about the objectives, I think you’d have to be an intermediate puzzle player with patience to finish this game. This game really pushed me in terms of figuring it out and patience, it’s not an easy game – it’s not meant to be. But it’s still very doable to 100% if you are used to some logic puzzle games. For me to recommend a puzzle game where an undo button is needed, on some levels, shows how good this game is. It’s so well thought out, graphics are lovely and if it had an undo button it would have been the perfect game for me. [url=https://store.steampowered.com/curator/40751408/]Ginger’s Games Curator page[/url]
Swim Out is an excellent puzzle game, and at the same time, an interesting study about how differently people react to very similar games depending on their cover and packaging. Focusing on the game first. Swim Out is a movement puzzle game, very similar to the Go series (ie. Hitman / Lara Croft / Deus Ex). You are in a swimming pool, and you need to reach the exit by avoiding all the other swimmers, considering the environmental hazards as well. As the game progresses, the pools get more complicated, there are different types of "enemy" swimmers, and also additional tools to help your progress. There are about a 100 levels, and if you want to complete all objectives (there are 1-5 per level), the game will take about 8-10 hours. The presentation of the game is rather nice. The visuals are simple but stylish, all drawn in a relaxing pastel - but the really important part is the sound, which is an amazing multilayered mix of all kind of swimming pool / seaside sounds. The roar of the sea (or a large swimming pool), sounds from a crowd of people, all kinds of water splashes, gulls, wind - it's all there in a laid back mixture of background audio. Check it out in the demo, it's really captivating. Finally, and most importantly, the puzzle quality. The game does a very good job introducing the mechanics (without one written word), then it ramps up the difficulty gradually. The first four level sets are OK to good, and the real fun starts afterwards - sets V and VI have several excellent and clever puzzles, and surprisingly, an absolute stinker (V-10). Then set VII is a bit disappointing - it has a few good levels, but I would more see it as V, shifting V and VI to VI and VII. While most of the game mechanics work well, guiding a two-wide vehicle feels really awkward and unintuitive - luckily, there's only one level that is fully built around such a device (the aforementioned V-10). There's no undo, but that's a natural design choice, and there are not many levels that are long enough for the lack of undo to be annoying. Works pretty well, all in all. In summary, Swim Out was a lot of fun, and it's easy to recommend to anyone who likes some decent brain exercise. The excellent atmosphere is just a plus - and a big plus, at that. So if the game is so good as I claim it to be, why does it (currently) have a Mixed review summary? I believe poor Swim Out got itself into quite a vicious fix - let me try to untangle it a bit. First, quite obviously, Swim Out doesn't have a big IP to back it - while Hitman Go and Lara Croft Go have some 1000 reviews, Swim Out has 25, 10 of which don't count as they're written based on a free review copy. 40% of the remaining reviews are negative, for reasons I'll soon go into, and that's enough to push the game out of the Positive territory. And then, selling it becomes much more difficult - especially as its visuals are not eye-catching, and when one's browsing among many games, an atmospheric soundscape doesn't have any chance to make itself heard. But is Swim Out comparable to the Go games? Obviously it has a hard time to compete in visuals, it has just as good or better sound, and the puzzles themselves are certainly comparable. For brain exercise, it's slightly inferior to Hitman, somewhat better than Lara, and much better than Deus Ex. The gameplay is visibly less polished though, and that's a problem - even more so as these rough edges could have been fixed in a reasonable amount of time with some friendly user testing. I already mentioned the awkwardness of the two-wide vehicles - they should have simply been dropped from the game as user controllable assets. Undo is a much more complex problem. As with Hitman, there are a few levels where you need to do a lot of to and fro moves to get all the NPCs into favourable positions - if you need to restart after 40-50 steps, it gets annoying. Lozenge Lab tried to remedy the issue of long levels by breaking some levels into multiple pools, adding checkpoints when you move from one pool to the other. This could work very well, but they inadvertently created a much bigger issue - if you pass back and forth between the pools, it's easy to get into the situation where you can't solve the puzzle, and the restarts after a foul (ie. hitting another swimmer) will just put you back into that situation. Manual restart works, of course, but then you lose the value of checkpoints. These problems lead to a handful of negative reviews, and as it happens it's just enough to pull the game down. I really feel for the creators, as they did a great job with the game, and made only a few honest mistakes - which turned out to be damaging. Judging from the achievement counters when I finished the game, it may have around 1000 players on Steam - which is orders of magnitude less than it deserves. I hope the mobile versions do better.
很楠的啦 没有社区攻略早弃坑了 哼哼 想要我的脑子 僵尸来啃都会流泪离去 解谜游戏拿我呗没辙 短期之内是不太想看到 沙滩,泳池和泳装了 不多说了 去打几把死或生:沙滩排球缓一缓..
他の泳いでいる人とぶつからないように1マスづつ移動してゴールまで向かうパズルゲーム ギミックとかパズル自体はまあまあ面白い。 操作のレスポンスの悪さとゲームオーバになったときステージの最初からになるのがストレス(ゲームの都合上他のスイマーが通り過ぎるまで待ったりする操作が多い) Rでステージの最初に戻れるが、1操作分戻るが欲しかった。
overall alright.
Ich mach es kurz, momentan hat dieses Spiel KEINE UNDO Funktion. Ich bezweifle das der Entwickler noch eine nachliefert, aber ohne diese ist dieses Spiel einfach nur ätzend (nett ausgedrückt). Du hast einfach elendig lange Schrittfolgen, ein Fehler und Du darfst den jeweiligen Pool oder gar das ganze Level von vorn machen. Ich rede hier durchaus von 30, 40 und mehr Schritten. Dir bleibt gar nichts anderes übrig als Bleistift/Papier oder ein Makrorekorder zu benutzen, um in einer endlichen Zeit an den jeweiligen Punkt zu kommen, wo Du weiter an deiner Lösung arbeiten kannst. Kein Wunder, das nach all der Zeit seit Release der neuen Herausforderungen, trotz SAM und dem Sommersale 2019 mit seinen Spielauswüchsen in dem Bereich, das erreichen der neuen Herausforderungen immer noch ein Sprung von 0,1% bei der globalen Statistik ergab. Als ich das Spiel beendete lag der globale Statistikwert bei 1,3%, Sprung war auf 1,4%. Sprich, wenn ich den ganzen SAM Kram weg rechne, gab es gerade mal eine Handvoll Leute die sich den Mist angetan haben. Ich hasse manchmal wirklich meine OCD Schwäche, was unerledigte/unbeendete Dinge anbelangt, hätte mir diese Pein wirklich erspart.
适合网课的适合玩…… 要夺星的关都是看攻略过的,实在是动不起脑子。 还是挺好玩的,短短的打法一下啥都不相干的时间。
This review is specially made for those who like to get all the achievements in games. Some gameplay spoilers ahead. [b]Description:[/b] Swim out is a 2D puzzle game where you need to find the right path and set of movements to collect objects and reach the goal, while avoiding moving obstacles and other gameplay elements. The loading screen’s font and visual style seem to be inspired in Art Noveau, but the game engine and level selection screen have a more cartoonish style. In any clase, both look good, considering the cost of the game. The puzzles are fun to solve and well designed, even if you can’t see the solution right away, you can figure it out through trial and error. On the other hand, the additional challenges are often hard to solve and the requirements for them aren’t shown, so you’ll have to guess them. I got stuck on a few a few times, but there are video guides available on youtube. [b]Achievements:[/b] [b]How many:[/b] 15 Achievements. [b]How much time:[/b] Around 12 hours, used the guide just for a few objectives. [b]Game difficulty:[/b] Easy, solving just the levels is easy. [b]Achievements’ Difficulty:[/b] Medium, the extra objectives require some effort. [b]Overall opinion:[/b] Swim out is a fun 2D puzzle game, with interesting levels and challenging objectives that require some effort. Overall a good game for its price. [b]Join and follow my group [u][url=store.steampowered.com/curator/42556190-Ribbon-Hunters/] Ribbon Hunters[/url][/u] for more suggestions and reviews of easy indie games to get all the achievements.[/b]
[b]edit:[/b] review text unchanged but flipped it to a non-recommendation because there's no undo. [b]swim out[/b] is what you get if you equip a female agent 47 from [url=https://steamcommunity.com/id/dohi64/recommended/427820]hitman go[/url] with a beach ball and throw her into a pool. same gameplay, but instead of avoiding guards and dogs and the occasional assassination, you're dodging obnoxious swimmers and doing other fun(?) summer stuff I assume people do, but the main goal is to get out of the pool, you fool! the swimming areas are essentially grids to traverse turn by turn with the arrow keys (wasd doesn't work) or by holding and moving the mouse to advance a tile. once you move, everybody else moves and you gotta make sure not to collide with anyone. there are [b]12 types of human 'enemies'[/b], some just in the way, others go back and forth every turn or every other turn, throw boomerangs or fishing lines into the water, and so on. even kayakers make an appearance, how's that allowed? (though you get to use one as well, so fair enough.) most pool occupants get along fine, others obliterate whoever they bump into, not just the player. further obstacles include gusts of icy wind (or something) every few turns, freezing whoever's in the way for a bit, and representatives of wildlife, such as jellyfish or crabs crabbing around. [b]various items can be used to your advantage[/b], or disadvantage, as the case may be with 'attachments' that make you take up multiple tiles as soon as they're picked up. took a while to get used to moving with them. some other things are activated or have to be used immediately as well (e.g. the lifebelt), while others can be picked up and used whenever with space or by clicking them. it's worth noting that items block most enemy movement, so choosing the right time to grab them can be the key to success, and don't be afraid to touch the fishermen's bait (not a euphemism). [b]inventory space is limited[/b] and attempting to grab an extra item will make it disappear, but [b]using an object doesn't count as a turn[/b]. throwable items need a target within range, and hurling stuff around is not only necessary but also fun. who wouldn't want to stun people by throwing a beach ball at them? not something to try in real life, they might drown if they lose consciousness, but it's fine here. other items let you skip a turn or move two tiles at once, as long as it doesn't involve turning a corner, and so on. [b]100 levels[/b] in 7 chapters, often spanning multiple screens, and [b]all of them are unlocked from the start[/b]. as much as being able to jump around within a chapter is always a plus instead of getting stuck on that one level, it's obviously wiser to go more or less in order and not swim too far ahead. [b]multi-part levels have to be done in one go[/b], which is a problem in my opinion, mostly because the way it's handled here. moving from one pool to another acts as a checkpoint, so [b]failing a screen only resets to the beginning of that section[/b], but pressing 'r' to restart puts you back to the very beginning, same as quitting a level. reset happens immediately after a mistake and [b]there's no undo either, making things unnecessarily frustrating[/b], especially on busier levels with a lot going on. re-doing a dozen or so moves there involves a lot of waiting around. besides [b]the titular goal of swimming out[/b] (taking as long as you want, both in terms of time and turns), there are often [b]other things to thrive for[/b], like getting all the stars from hard-to-reach places, completing the level within a certain number of turns, not getting caught by elemental forces, avoiding item use, etc. in case of an optional turn limit a move counter will appear in the corner. [b]goals don't all have to be fulfilled during a single attempt[/b], but stars and items are consumed by some of the other swimmers if they get to them before you. the number of objectives are denoted by dots on the level selection screen, one representing the main goal, others the optional tasks, but unfortunately their nature is only revealed while playing a level, and not even automatically at the beginning, gotta click the dots in the lower right corner or press 'o' (esc doesn't close this window, only another click or pressing 'o' again). [b]not only does the level select screen lack crucial information, but none of the goal stuff or hotkeys (besides space) are mentioned anywhere in the game.[/b] and while space works for level selection, enter doesn't. on the upside, [b]the presentation is simply fantastic[/b]. clean, great-looking 50s-style graphics (might be the 60s, what do I know?) with very brief but nicely done cutscenes between levels, some soft background music and a variety of sound effects for ambience. windowed mode only with a fix-sized window, sound on/off and music on/off, no volume settings, so there's room for improvement here as well. the puzzles are solid and get really tough down the road if you go for the bonus goals, providing many hours of challenging gameplay. [b]it's an excellent game at a good price, but not without issues[/b], so it's not as strong a recommendation as it could be. still, it's worth taking a dip, the water's lovely, and [b]there's a demo[/b] to try if you need further convincing.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.9K | 57 | 96% | $2.99 | |
| $6.1K | 22 | 82% | $9.99 | |
| $2.3K | 16 | 100% | $4.99 | |
| $2.2K | 47 | 85% | $1.99 | |
| $1.4K | 17 | 100% | $4.99 | |
| $1.1K | 41 | 95% | $0.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.9K | 78 | 37% | $4.99 | |
| $5.9K | 126 | 94% | $3.99 | |
| $5.9K | 191 | 81% | $1.24 | |
| $5.9K | 50 | 94% | $4.99 | |
| $5.9K | 77 | 94% | $4.99 | |
| $5.9K | 130 | 92% | $1.99 |