
Trapped in a dark, Victorian city consumed by an ancient curse, you must plan your survival and daring escape using nothing but stealth, an arsenal of eccentric weapons, and your wit in this haunting adventure inspired by the immersive sims and survival horror greats of the late 90s and early 2000s.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2/day in the week to Sep 18 → 3.5/day in the week after.
About
Gloomwood is a stealth horror FPS that follows your mysterious abduction to a forgotten, twisted Victorian metropolis in the midst of a horrifying transformation. Wield your canesword and take to the shadows as you uncover the accursed mystery hidden within the fog.
The producers of DUSK, AMID EVIL, ULTRAKILL and FAITH bring you a frightening, gothic immersive sim full of haunted streets, dark tunnels and decadent mansions.
An intricate, hand-crafted city with freeform exploration - from towering rooftops down to hidden passages, the routes you take and paths you make, are your choice.
A detailed stealth and sound system that tracks your light visibility and propagates noise accurately through the world. Tread lightly. Or prepare to get loud.
A unique arsenal to meet any situation - a stealthy canesword, six-shot revolver, folding shotgun, hand-placed traps, rope-slinging harpoon rifle and more.
In-depth player interactivity, from leaning to eavesdrop, peeking through door cracks, checking the bullets in your firearms and mantling onto ledges.
A mob of ghastly denizens and monsters with acute senses, like the sharp-clawed Crowmen and the fearsome, cadaver-seeking Corpse Duster.
Gloomwood is full of objects to pick up, throw, climb, smash and use to your advantage.
There is more to this city than you can possibly imagine...
Genres
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99−25% | 8.4Kreviews | 95% | — | $3.7M |
| — | 0ratings | 0% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 920 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
probably feels awesome to wear a top hat and monocle and carve up corpses for experiments
Really cool game so far
one of the best stealth games easily
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.7M | 6.9K | 82% | $14.99 | |
| $3.7M | 8.1K | 92% | $24.99 | |
| $3.7M | 5.6K | 82% | $19.99 | |
| $3.7M | 4.8K | 69% | $33.99 | |
| $3.7M | 4.6K | 79% | $24.99 | |
| $3.7M | 10.6K | 92% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| — | 0 | — | — | |
| $3.9M | 9.3K | 77% | $29.99 | |
| $2.7M | 3.3K | 93% | $29.99 | |
| $3K | 12 | 25% | $7.99 | |
| $1.3K | 4 | 100% | $12.99 |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 22: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 2.14/day in the week to Jul 26 → 4.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 921 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Unironically the best horror game I've ever played. To put it shortly, game doesn't have amazing graphics (and personally, I think poorish quality graphics leave room for imagination, and it gets the messaging to the point, think of half life 1 and 2), but it makes up for that with ambiguity and amazing setting and sound design. There has been no "boring" part of the game (at least for the first 5 hours). The game tries very hard to make all areas thematically "unwelcoming" to keep tensions high, and when something is happening out of your control (or even in your control, for now), even higher. The Game will always keep you on your toes with hints of what's to come having a story, but always something unexpected. The game will always give you an idea of what you are getting into as well, making you excited for more. Lots of alternate approaches to get to the same end. Backtracking is actually meaningful, you can't carry everything on your person so if you are playing on normal (or hard if you are doing very good) and feel like you are missing a resource, you'll probably remember: "oh hey I think I saw more ammo back in this building." Additionally, there is a lot of optional content that you can outright miss out on, or choose not to interact with. Lastly, going loud IS possible, albeit it cant be done ALL the time, you cant take too many hits (without healing or some specifically well developed "tainted blood" so you better just take out the big-un's first) especially with how the guns are designed. The guns will take out groups of enemies on their own, however reloading is slow and is obviously LOUD. Not a single cheap scare in the game, only stakes and tension. Also, I don't know if this is an oldhead term, but my friends have supposedly NEVER heard about "the funnies" comic strips. This is just here to make fun of them.
i like it
Thief 1+2, but made modern (and not in a bad way like thief 3 lmao). Runs great, plays great, and continues to get great updates.
PLAY. THIS. GAME. NOW.
sneaky doc
I despise most survival horrors with my body and soul, with the only two I've enjoyed any amount of being Gloomwood and System Shock. This game has a [i]hard[/i] introduction with the fishery, but once you manage to muscle through and the game clicks, this game is a beautifully crafted masterpiece. I have played very, very few games with levels as intricate, tightly packed, layered, and complex as exist in Gloomwood. I manage to enter a new area and spend hours just exploring and clearing enemies. The combat is simple, but it serves the game well, especially since stealth is the main way to play. Enemy variety is a bit lacking, but each enemy is well thought out and developed. Unlike most survival horrors, there is very little walking back and forth due to how many shortcuts there are, as well as the fast-travelling mirror dimension. Item management doesn't feel limited, and the guns feel good to use. My only complaint is that some animations, such as pulling out your case or holstering a weapon feel like they take an annoying amount of time. This game is fantastic, and it's in early access so it will only get better from here.
very retro and tuff game
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.