
Trapped in a dark, Victorian city consumed by an ancient curse, you must plan your survival and daring escape using nothing but stealth, an arsenal of eccentric weapons, and your wit in this haunting adventure inspired by the immersive sims and survival horror greats of the late 90s and early 2000s.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Gloomwood is a stealth horror FPS that follows your mysterious abduction to a forgotten, twisted Victorian metropolis in the midst of a horrifying transformation. Wield your canesword and take to the shadows as you uncover the accursed mystery hidden within the fog.
The producers of DUSK, AMID EVIL, ULTRAKILL and FAITH bring you a frightening, gothic immersive sim full of haunted streets, dark tunnels and decadent mansions.
An intricate, hand-crafted city with freeform exploration - from towering rooftops down to hidden passages, the routes you take and paths you make, are your choice.
A detailed stealth and sound system that tracks your light visibility and propagates noise accurately through the world. Tread lightly. Or prepare to get loud.
A unique arsenal to meet any situation - a stealthy canesword, six-shot revolver, folding shotgun, hand-placed traps, rope-slinging harpoon rifle and more.
In-depth player interactivity, from leaning to eavesdrop, peeking through door cracks, checking the bullets in your firearms and mantling onto ledges.
A mob of ghastly denizens and monsters with acute senses, like the sharp-clawed Crowmen and the fearsome, cadaver-seeking Corpse Duster.
Gloomwood is full of objects to pick up, throw, climb, smash and use to your advantage.
There is more to this city than you can possibly imagine...
Genres
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99−25% | 7.5Kreviews | 95% | — | $3.7M |
| — | 0ratings | 0% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 920 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A DAY IN THE LIFE OF A TRUE BREXIT GEEZER
Yeah. It's spooky alright.
Я не любитель стелс виживалок, але ця мене підкупила тим, що видавець New Blood від якого я грав в Dusk(яку також рекомендую). В цілому цікавий сетінг і грати дуже приємно, грав з самого початку на майже максимальній складності. Про + і - сильно говорити багато не буду, по типу таких, що іноді вороги не бачать тебе за півметра від них коли ти навіть не в тіні (не можу сказати, що це не полегшує іноді гру), а іноді бачать тебе за півкілометра коли навіть ти їх ще не побачив або коли ти в приміщені без світла і нічого не видно самому, що сам чорт ногу зломить, але бовванчик відпрацьовує тебе так наче в нього окуляри нічного бачення. Сподіваюсь, що більшість з них поправлять в наступних оновлення чи релізі. Також цікава механіка з вивченням своїх жертв розпилюючи їх на шматки отримуючи пасивні бонуси і роблячи потім з цього ін'єкції, з мінусів, робити і збирати інгрідієнти для ін'єкції цікаво, але не було жодної ситуації, коли я серйозно задумувався застосувати як одну раціонально єдину опцію, щоб пройти складний сегмент або висадити увесь запас набоїв (за виключенням сегменту з ліфтом в гнізді де юзати ін'єкцію доцільно, але інвентар дуже обмежений і ти постійно менеджериш, що з собою носити, і так як цей відрізок ти не можеш телепортуватися через дзеркала, то ці ін'єкції так і пролежали десь на маяку, бо я фізично не міг їх взяти, але так як це стелс виживач, то я вирішив задачу інакше, я зашкерівся і перечекав, щоб потім на спокійному зайти в той ліфт) Поки ставлю грі: Незрозумілий шматок м'яса який можна з'їсти / 10
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.7M | 6.9K | 82% | $14.99 | |
| $3.7M | 5.6K | 82% | $19.99 | |
| $3.7M | 4.8K | 69% | $33.99 | |
| $3.7M | 4.6K | 79% | $24.99 | |
| $3.7M | 10.6K | 92% | $19.99 | |
| $3.7M | 4.2K | 73% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| — | 0 | — | — | |
| $3.9M | 9.3K | 77% | $29.99 | |
| $2.7M | 3.3K | 93% | $29.99 | |
| $3.5K | 14 | 29% | $7.99 | |
| $1.3K | 4 | 100% | $12.99 |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 22: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 2.14/day in the week to Jul 26 → 4.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 921 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
this is the best survival horror game i have ever played before
One of the best stealth games ever. Incredible level design.
HERMOSO, PERFECTO, SUBLIME
Voy a tratar de ser lo más breve posible con este videojuego. La realidad es que Gloomwood es un juego muy interesante y lo más bonito de este título es su exploración, que me recuerda mucho al backtracking que tiene Dark Souls, haciendo que se sienta bastante orgánico. Ahora, si bien la exploración es lo mejor que tiene, debo admitir que el combate y la IA de los enemigos es bastante tosca: Por momentos el sigilo se siente muy torpe. La IA de los enemigos lamentablemente también se siente muy torpe. Siento que estaría bueno que el protagonista tenga acceso a más armas de melee a futuro, con una mayor variedad de movimientos. También estaría bueno que sea un poco más intuitivo el sistema de investigación para adquirir habilidades pasivas, ya que literalmente me pasé todo lo que se puede hacer en este early access sin tocar ese apartado ni esas mecánicas del juego. La verdad es que está bastante interesante el proyecto y por esa razón le doy una manita arriba, porque me recuerda muchísimo a Thief, en ciertos aspectos a Dishonored y también en algunos detalles a Bloodborne. Sin embargo, le falta mucho trabajo por delante, en especial en cuanto a mecánicas, sigilo y combate.
Stealth
Стоит потраченного времени
Very fun, cut human, human become serum i make, i use serum, serum feel good.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.