
Gloomsday is a dark roguelite action-platformer. Thief-turned-mage Gary entered Colwell Academy looking for loot. Now he must fight to escape. Draw mana from your surroundings to cast spells—keep moving or you’ll run out. To be still is to die, but in Colwell Academy, death is only the beginning.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 20 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Few are still alive who remember the glory days of Colwell Academy, the once-renowned magic school which has sat dormant for over half a century. Whether from a tragic magical accident or some supernatural event, no student or professor has emerged from the academy in all that time. Some say that the cursed souls of grad students will wander the halls for all eternity.
Unconvinced by the un-credible legends, Mora sees Colwell Academy the way any accomplished thief would: the ultimate payday—a treasure trove of magical artifacts—and a victimless crime to boot. Gary on the other hand… Gary just wants to convince Mora—and himself—that he isn’t a coward.
Once inside, they do indeed find long-forgotten magical artifacts—namely, a sassy, sentient, wizard’s hat. And less pleasantly: undead professors, crazed TAs, and invisible laboratory experiments with unusually sharp claws.
If Gary and Mora are going to break Colwell Academy’s curse and escape its clutches, Gary is going to need to embrace his unexpected magical potential and unravel the catastrophic academic rivalry that fractured the school all those years ago.
Gloomsday is a dark roguelite action-platformer where the mana is literally in the air. Survive the ever-shifting halls of Colwell Academy by spending its precious mana wisely. Your enemies will.
There are no mana bars here. Charge your spells from the mana hanging in the air. Casting drains the region around you; stay still and the world greys out, your spells die, and then you die. But it recovers, slowly. Enemies cast from the same field, so every fight is also a fight over ground: bleed a caster's corner dry, or watch him do it to you.
Fourteen spells and counting: beams you charge, heals you channel, fire you wear, summons that fight beside you. Layer on the glyphs, enchantments, and pacts you find along the way. Back in the Grand Hall, the movement upgrades you buy persist, turning Gary's meager thief skills into real mobility one death at a time. Thousands of combinations, and every build comes out different: glass cannon, tanky summoner, invisible assassin.
Standing still is how casters die. Movement feeds everything here: repositioning keeps your mana flowing, a double jump refunds spell charge, and tight platforming is how you line up the perfect cast. Find your own rhythm — move, cast, move — and turn the room's hazards against your enemies.
Mora has a plan. "Hat", the hat that talks, has... suggestions. And of the horrors in the academy's depths, some are beginning to remember Gary's name. The bosses remember you between attempts, win or lose. Friends and enemies alike will have things to say.
Gloomsday relaunched into Early Access in July 2026 with the first region and its boss: 14 spells, four enemy types plus a miniboss, the Grand Hall hub, a practice arena, and dialogue that progresses with your wins and losses. That's about 2–3 hours today, and it grows every update. Updates arrive every two to four weeks. The free demo is the practice arena: try every spell against the basic enemies. We'd love for you to get involved in active development! Join the Discord and give your input. We read everything!
In Colwell Academy, death is only the beginning.
Reviews
一風変わった2Dアクションゲームで、サクッと遊べる手軽さや独特のマナ管理方法などがとても面白いです。 一つ不満点があるとすればスペルのビルド幅が狭く、Firebolt、Charge Beam、Teleportが非常に強いため他のスペルを選ぶ余地があまり無いのが微妙に感じました。
The whole pulling mana from the terrain thing is such a cool mechanic, makes the gameplay really dynamic. The art is dark as hell in the best way 🌑.
Классная игра, жаль, что разнообразия маловато. Cool game, it's a pity that there is not enough variety. https://youtu.be/Sl4HjnRuWh0
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
☀️
abandoned.
Neat idea
Игра 'Gloomsday' подкупает своей мрачной атмосферой и необычным сеттингом, где выживание оборотней ставится во главу угла. Геймплей представляет собой тактическую стратегию с элементами RPG, где каждый персонаж обладает уникальными способностями и характеристиками. Поначалу игра может показаться сложной из-за обилия механик, но после освоения открывается широкий простор для стратегических решений. Отдельно стоит отметить визуальный стиль, выполненный в приглушенных тонах, который отлично передает ощущение безысходности и постапокалипсиса. Звуковое сопровождение также на высоте, создавая гнетущую атмосферу. Однако, есть и недостатки. Порой не хватает более подробного обучения, и некоторые миссии могут показаться несбалансированными. Также, хотелось бы увидеть больше разнообразия в противниках. В целом, 'Gloomsday' - это крепкий проект для любителей тактических стратегий с мрачной атмосферой и интересным сюжетом. Если вам нравятся игры, где нужно думать и принимать непростые решения, то 'Gloomsday' однозначно стоит вашего внимания. Несмотря на некоторые шероховатости, она способна увлечь на долгие часы.
The way the spell casting works encourages the player to be in constant motion, making it a dynamic and fast-paced experience. Competing against other players' times makes it a fun challenge. The art and sound design do a great job of bringing about the spooky vibes and really helps give the game cohesive theme.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
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