
Lead your band of mercenaries in the land of Gloomhaven, work with unsavoury individuals, shape the fate of the region, fight your way through horrific places and get rich or die trying in this ruthless Tactical-RPG.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Whether you are drawn to the lands of Gloomhaven by the call of adventure or an avid desire for the glimmer of gold in the dark, your fate will surely be the same…
Lead your band of mercenaries through this unforgiving place, where every choice is crucial. Carve your way through terrifying dungeons, dreadful forests and dark caves filled with horrific monsters to reap your rewards… or die trying.
Sell your sword to anyone who can afford it, may they be city officials or corrupt cultists. You are paid to get results and not ask questions. Where will you draw the line?
Gloomhaven is a tactical RPG and a digital adaptation of the ultimate strategy board game by Isaac Childres (the highest-rated board game of all time on ). Set in a unique medieval dark fantasy universe, Gloomhaven rewards strategic planning and problem solving. Face this dark world alone or in online co-op for up to 4 players!
Explore the world in a band of 2 to 4 mercenaries. Each of the 17 unique characters comes with their own skills and more than 1,000 different abilities to master! Prepare your deck of ability cards before setting out to explore the dark caves and dreadful forest of Gloomhaven through quests and events.
Once inside a dungeon, engage in tactical turn-based combat by selecting two cards for each mercenary on every turn. You can only use the top half of one and the bottom half of another, so plan accordingly!
Move up your hired blades on the hex grid terrain to take advantage of the dungeon’s environment. Set up deadly combos and unleash devastating powers but be wary of the cost. Cards are a resource as scarce and crucial as your life points, so watch out for exhaustion. Every choice has life or death consequences.
Hone your abilities during the game with enhancements and perks, while your power increases with level ups and new equipment. You need every advantage you can to survive here. So, gear up your band of mercenaries, chase powerful artifacts, buy the favor of the Great Oak, and never let your guard down.
Adapted from the original Gloomhaven Board Game, this branching campaign of 95 story missions pits your greed against your morality. Many powerful opponents are vying for control over the city of Gloomhaven while others are looking for ancient crypts and forgotten artefacts. You could always side with the inhabitants, but it may not pay well…
Whatever your path may be, it will be paved with difficult choices.
Created in collaboration with the community during the early access, the Guildmaster adventure has more than 160 digital exclusive missions that allow you to experience another facet of Gloomhaven with new storylines, quests, map and NPCs.
Lead your guild of mercenaries in a region overrun by unspeakable things, far worse than simple bandits.
Choose the best combination of mercenaries for each fight and follow their character stories in this deadly new territory.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.79−72% | 16.1Kreviews | 82% | — | $3M |
| $49.99 | 872ratings | 61% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 872 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
There's some decent stuff going on here, but overall, nothing great, or even that good from my limited time with it. Played it after I bought it, was unimpressed. Let it sit for a day and came back fresh and I can't see myself giving it another shot.
deoesnt run smooth on mac, get stuck in loads and you lose gamre progress
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 1/day in the week to Aug 4 → 3.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Polish*languages with full audio support
| $9.79−72% |
| 130ratings |
| 72% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 880 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A few very minor glitches that could easily come from a lack of understanding of the game, but otherwise a fantastic version of the successful board game. I have the board game also - but never play it because set up and pack down and rule checking are an immense timesink, taking up hours of time that could be spent actually playing the game instead. Highly recommended
The game is terrible. It's very rigid and difficult to make any progress. Most of your encounter choices have no good outcome. If you're a casual player you will hate this game. If you are a purist who thrives disappointment you might like this game, but probably not.
All the joy of the Table top game without the long setup. Great for gathering together and playing some fun tactically challenging game sessions.
Buggy, broken mechanics with a rather unpleasant UI.
Just starting. Tutorials are very well explained and the system is complex but doable. I'm just following the Guildmaster roadmap as opposed to the Campaign route because it is designed to teach you the basic, essential rules. Every turn requires a great deal of thought as there are a lot of moving pieces and possibilities to consider before doing anything. I've enjoyed the puzzles set out and there is a great deal of satisfaction in solving them. Really, I'm surprised at the level of strategic depth in what is offered as a tactical simulation. The graphics are decent and the music is good for a fantasy adventure. If you like turn based dungeon crawling with a host of options and possibilities available for each individual character, then I think you will like this. Each character class has a set of cards you play with that are unique to their class. I will update as I continue the Guildmaster Quest and get further into it. So far, though, it has been really captivating to play.
Я даже не понял как запустить игру, то ли надо дополнение покупать или что , отдал деняк и все селяви , какая то дичь. Вроде не такой дед и Спик инглиш а Литл ...
while i love the boardgame I feel there are some problems with the implementation. Currently its easy to missclick and forego your turn. And then you need to redo the entire turn which is quite annoying. Also for some reason this game crashes much more than it has any reason to. A crash for me or the person I play with every 3ish hours. Either this or a desync error that stops the game. Also I think they are a little too faithful to the boardgame. Things that are in the boardgame because its an actual physical boardgame are ported over to the digital version. Here there are many things that could have just been improved on instead of copying awkward mechanics that are neccessary for a physical version but not a digital one.
Confusing at the beginning for newcomers, most of the tutorial is skipped when starting the game off with co-op, and buggy co-op.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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