
This is a story of light - of Gleam, in a world of glass stained in darkness.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 10 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Stats
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 138reviews | 40% | — | $55.1K |
| $19.99 | 195ratings | 59% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Está bueno, es muy simple y corto. Me da gracia leer las reseñas negativas del 2020 quejándose por el precio (224,99ARS), que hasta el día de hoy no fue actualizado y debe ser de los más baratos de su tipo.
great game i want to see more like it and this is why i like it yea the over price is like bad but most of the reveiw are not getting to the point if your save file is gone that's cause it's like a new game+ and yes theres enemy spam but just take a minute to find a stratigy. It's also has a hollow kinght look and feel and tell did your first play thought look like ass yes then go shut up
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Spanish - Latin America, Portuguese - Portugal, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Japanese +1 more
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game had such potential... It has a great aesthetic, worldbuilding and character designs, but it falls short in mostly everything else. The animation is the most garish part in my opinion. They look like poorly tweened graphics, making a visually gorgeous game look like a cheap mobile game from 2011. The story is vague and unrewarding and the gameplay is very dull. Controls are... fine. Enemies are spammed at nauseum and boss designs are very basic. Multiple endings, but they're kind of rudementary. A quick jaunt of a game with not much to offer, which is a shame because I feel that the stained glass aesthetic is incredibly unique and the world building pulled me in a little bit. Just enough to keep the game for myself. Don't bother with it. It's not fun. Not even on a sale.
5/10 This is arguably great ideas executed poorly. The art is beautiful. The main character is charming enough. There is a “multiple endings” system that is kind of interesting. For the title menu and boss fights, the music is great… the rest of the game is bland and silent. But despite growing up playing tons of basic platformers without much story/narration…unfortunately this one just felt bland. Credit where it’s due, there have been QoL improvements since I first tried this on PS. But, fair warning… if you go for the trophies, this game becomes tedious fast. I’ve played the game front to back, back to front, rinse/repeat afew times to get all endings… took a couple hrs. Final trophy? “Die 100 times” If it takes about 5min to die each time, that’s 500min / 60min= 8.3hrs. …. Uncool. I’m sure they won’t see this, but total credit to the artist on this one though… I’d love to see their next project!
"Кто я? Где я? Зачем я?"
Despite quite a few weird quirks and jank, this game holds up pretty well. It has one of the best dashes i've seen in a game. The amount of control you have over it is incredible. Silksong wishes it had this games dash. Mechanically, it reminds me most of dash canceling in celeste, except that doing so doesn't gain speed. This kind of dash is very helpful against fighting enemies. This is 95% of this game, but it does a great job at making combat against regular enemies not feel frustrating, unlike some games *cough* silksong *cough*. Still, regular enemies aren't completely trival to defeat, unlike some other games *cough* Terraria *cough*. I think part of this is how enemies will heal upon damaging you. This is something really neat that i think more games should look into.
※ 요약 ※ 할인 80% 한다고 해도 걸러라 다른 좋은 게임 많이 있다. 할로우 나이트에 비교하는 사람들이 있던데 앞으로 그 사람말은 공으로 메주를 쑨다 해도 듣지 마라. 그래픽 처음에는 스테인드 글라스와 같은 디자인이 눈에 띌 것이다. 또한 독특한 디자인을 제외하고는 가진 것이 없는 게임이다. 그 디자인마저도 잠깐일 뿐 인공 구조물 지역과 로봇들이 등장하며 단순히 거슬리는 폴리곤처럼 보일 뿐이다. 난이도 게임의 난이도는 너무 쉬워서 지루할 정도다. 적을 공격하여 체력을 회복할 수 있고 체력이 최솟값이 아니라면 무조건 한 대는 버텨준다. 공격키만 누르고 있다면 어지간하면 죽을일이 없다는 소리다. 말이 필요 없는 스토리? 스토리는 정말로 말이 없다. 그런데 무슨 내용인지도 이해할 수 없다. 100번 죽기 도전과제만 남은 시점에서 살펴봐도 "갑작스레 어디선가 나타난 주인공이 칼 뽑아 들고 붉은 수정박힌 고스트와 기계들을 쳐부수며 능력을 얻어 세상을 해방한다." 끝이다. 고스트와 기계가 왜 있는지, 중간에 나오는 검은 존재는 뭐 하는 녀석인지, 해방하는 아이들은 어째서 갇혀있는지 등등 건네주는 정보가 없다. 오류 다음 조종체 (Next Body) 도전과제의 클리어 조건이 모호하다. 설명에는 단순히 100번 죽는 것으로 기재되어 있으나 150번을 죽어도 도전과제가 완료되지 않는다. 클리어하는 사람들이 나오는 것을 보면 죽음을 카운트 하는 것에 별도의 조건이 있거나 단순 버그인 것 같다.
Yeah this is just a no. Really feels lika g game trying to be artistic without any proper story to tell. I've sat through 2 fake ending credits and now I'm supposed to beat it again without killing certain enemies apparently, after 'deleting' my savefile. Just pass on this, much better stuff available for the same price.
Underrated little game that, while very limited in scope, does offer some unique ideas and moments that made it worth it for me. Just don't go comparing it to a masterpiece like Hollow Knight, because this game isn't trying to be anything like HK.
Go spend your money elsewhere.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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