
A Warrior Slave… Chosen by the Gods… To restore the glory of an Empire. In the Year 106 AD the Roman Empire is in terrible decline. After the untimely death of the much-loved Emperor Trajan, the despotic Emperor Arruntius has bled the once powerful Rome to its knees.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain**languages with full audio support
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I'm back in the 2000's!
Thank you Throwback for helping get TXR online in Canada!
This game is ass.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
ok game, troll savegames and checkpoints which i somehow like , kinda satisfying hnslash tbh, try it, filling up the gauge is an op mechanic i didnt see in other game
Very mid game If possible I would suggest buying this on console. Do not play without a controller. I love the backgrounds though the hub world is so good looking.
I've played this a lot when I was a lot younger. Its aged really well & the controls have too as well (you can play it with a modern controller). Its definitely worth it at full price if you can not wait for a sale. The downside of this game is that sometimes in order to progress, you have to spam the your attack in a few parts. Also it doesn't feel like there is enough of it, so you won't get too much replay value either. Good game 6/10 & +1 for nonstalgia.
Eleinte tetszett a játék, aztán most jó sok idő múlva újra nekiálltam és folytattam, ahol abba hagytam. Hát ennyire ritkán basz fel valami, mint ez. Teljesen tisztában vagyok vele, hogy 2003. DE basszus. Egyáltalán nem a grafikával van baj, hanem hogy a játék kibaszott nehéz és nagyon darabos az irányítása persze a korhoz hűen, ami nem is lenne baj, de hogy a checkpointok is olyan kurva távol vannak egymástól, hogy a hajamat tépem minden újra végig nézett animációtól és újra végig verekedett résztől... Legalább akkor az átjáróknál lenne valami mentés de neeem, néha napján, amikor ő úgy gondolja. Az meg hogy számtalan kurva idegesítő ellenfelet basz a nyakadba és azt sem látod mi történik, mert a kamera is kibaszott közeli és ocsmány... hát ha az első 1 óra alapján kellett volna értékelni, akkor mindenképp ajánlottam volna, de mivel már sokadszorra bassza fel az agyam, hogy néha megmozdulni nem bírok úgy körém bassza az ellenfeleket és még ez a targetelős rendszer is rohadt béna, mert néha megütöm az első ellenfelet és a hátam mögött levőre targetel rá XDXDXD Mint a PES emberváltás mechanikája, teljesen szar az egész. Sosem oda néz ahová a leghasznosabb lenne. Pedig a régi fasza ötletek működhetnének is benne, ha nem menne át minden frusztrálóba. Hiába ütlegelem a kétkezes fejszével az idiótákat, ha védekeznek és nem tudok ellene mit tenni max elgurulok mögé, de teljesen random, hogy akkor egy másik ellenség basz telibe. Akire rá sem tudok fókuszálni. De legalább ha tényleg minden különálló pályarésznél mentene... de neeem, még olyan is van hogy egy tök üres részen elküld a végéig, majd van egy rohadt nehéz irritáló harc és ha megdöglesz, akkor az üres részen futkosást is újra meg kell csinálni. ERRE MONDJÁK, HOGY: ÍGY KELL ELBASZNI VALAMIT, GRATULÁLOK!
Best Warrior/Slasher game but i cant play it at original resolution 1440p
Gladiator: Sword of Vengeance is a classic action-adventure title that combines Roman history with dark fantasy, creating an experience that feels far more ambitious than a traditional gladiator game. Developed by Acclaim Studios Manchester and originally published by Acclaim Entertainment, the game follows the story of Invictus Thrax, a celebrated warrior whose life takes a dramatic turn after betrayal, death, and a supernatural return to the world of the living. Rather than limiting itself to arena battles, the game expands into a larger tale involving corrupt rulers, mythical forces, and a struggle that spans both earthly and divine realms. One of the game's most appealing aspects is its narrative scope. The story transforms what initially appears to be a straightforward revenge tale into a grand adventure filled with gods, spirits, and ancient mysteries. Players travel through a variety of locations inspired by Roman culture and mythology, including cities, battlefields, underworld environments, and heavenly domains. This progression gives the campaign a strong sense of momentum and keeps the experience engaging from beginning to end. The storytelling may occasionally lean toward melodrama, but it successfully captures the spirit of an epic heroic journey. Combat serves as the heart of the gameplay and remains enjoyable despite the game's age. Battles emphasize aggressive offense, allowing players to chain attacks into combos, perform brutal executions, and defeat multiple enemies simultaneously. The combat system rewards experimentation, encouraging players to mix different moves and abilities while adapting to increasingly difficult encounters. The action is fast-paced and intentionally violent, with finishing attacks delivering a satisfying sense of impact that fits the game's gladiatorial theme. The variety of weapons and special powers adds further depth to the combat. Players gain access to numerous Roman-inspired weapons, each offering distinct attack patterns and tactical advantages. As enemies are defeated, experience points unlock new abilities and enhance combat effectiveness. The Blood Meter mechanic introduces another strategic layer by granting access to powerful supernatural abilities. These divine powers allow Thrax to unleash devastating attacks, summon assistance, and temporarily gain extraordinary combat advantages. The feature not only reinforces the game's mythological setting but also helps prevent battles from becoming repetitive. The game's environments deserve recognition for their creativity and atmosphere. While the technology reflects its early-2000s origins, the artistic direction remains impressive. Roman architecture, mystical landscapes, and supernatural realms are presented with a sense of scale that supports the game's epic ambitions. The visual presentation successfully blends historical inspiration with fantasy elements, resulting in a world that feels unique and memorable. Even though modern players will notice aging textures and animations, the overall aesthetic continues to hold considerable charm. Audio presentation also contributes positively to the experience. The soundtrack enhances both exploration and combat, creating a dramatic backdrop for the unfolding adventure. Weapon clashes, enemy reactions, and environmental effects provide satisfying feedback during battles. Voice performances and story sequences may show their age compared to contemporary productions, yet they remain effective in conveying the game's narrative and characters. Despite its strengths, Gladiator: Sword of Vengeance is not without shortcomings. Certain gameplay systems feel dated by modern standards, particularly the targeting mechanics, which can occasionally become frustrating during crowded encounters. Some sections of the campaign rely heavily on combat, leading to moments of repetition. Level design is generally straightforward and linear, offering limited opportunities for exploration. These issues do not significantly diminish the overall experience, but they prevent the game from reaching the same level of refinement as the genre's most celebrated titles. What ultimately makes Gladiator: Sword of Vengeance memorable is its willingness to blend multiple ideas into a single adventure. It combines historical inspiration, mythological storytelling, brutal action combat, character progression, and supernatural powers into a package that feels distinctive even years after its original release. While some mechanics reveal the game's age, the strong atmosphere, entertaining combat, and ambitious story ensure that it remains an enjoyable experience for fans of classic action games. Gladiator: Sword of Vengeance delivers a compelling mix of Roman mythology and hack-and-slash action, supported by an ambitious story and satisfying combat. Although several dated mechanics prevent it from achieving true greatness, it remains an underrated action adventure that still offers plenty of entertainment for players interested in classic sword-and-sandal fantasy. Rating: 7/10
Epic, Nostalgic....
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Players by region
Where this game's players are, estimated from review languages.
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