
"Return to that summer with you..." Ryusei returns to the small island of his younger years, where time flows by gently, to spend a fairy-tale summer vacation with his childhood friend who was spirited away.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Aug 16 → 1/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $22.99 | 2.8Kreviews | 91% | — | $849.1K |
| $20.00 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 74 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
我缺失的青梅谁给我补啊(恼
GOOD
挺怀念的,以前玩了亚托莉就喜欢上了前翼的剧情和画风,听到ginka要发售的时候也立刻被吸引了,不过那时候设备有限也没有钱只能玩学习版,可惜后面换手机存档丢了差不多只玩到和银花母亲战斗完背这银花那里,后面手机传位还给格式化了,全部旮旯存档丢了给我可是不小打击www,后来很长一段时间都没玩旮旯,游戏里夕阳下ginka伸手的那一张我特别喜欢,在我QQ当了很久封面))时过境迁,再次重温这款游戏不仅仅是回忆,也是解决我以前的未了之事吧,剧情我认为是不错的,并没有一些人说的不堪甚至能够吸引我继续推下去,玩起来完全不会犯困,大银花和小银花都很喜欢,不过我是一直把ginka和银花当成同一个人的,每当响起カタシロと願い这首总能让我陷入,非常好听的曲子,有一种回忆感以及遗憾的感觉,今天补完算不算实现我以前的愿望呢...?)
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Japanese*, English, Simplified Chinese, Traditional Chinese*languages with full audio support
Hours played at review time, across 74 reviews with recorded playtime.
牛逼
Good
泪目
GOOD
Гандоны это вам за маленькую Гинку
"如果记忆中的风景模糊了,就伸手去触碰它,就像每一个共度睡前故事的夜晚,抹去岁月的霜,擦亮回忆的轮廓,让它重新成为心灵的力量".一直压箱底也是断断续续打完了,美术明亮干净,可惜next段观感太差了,但是最后ed梦浮桥外加ginka的笑脸出来还是让人和解了,整体是个相互救赎的好故事。
最喜欢的一部
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $197K | 1.2K | 97% | $9.99 | |
| — | 0 | — | — | |
| $13.5M | 27.1K | 97% | $29.99 | |
| $11.8M | 37.2K | 98% | $34.99 | |
| $146.5K | 235 | 90% | $34.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $848.6K | 1.2K | 85% | $19.99 | |
| $850.1K | 1.9K | 85% | $9.74 | |
| $850.7K | 3.2K | 87% | $9.99 | |
| $850.8K | 1.7K | 95% | $19.99 | |
| $850.9K | 2.8K | 79% | $12.99 | |
| $847.1K | 2.1K | 94% | $14.99 |