
Save the day as a star-shooting, platform-bouncing cutie pie in Gimmick! Special Edition. SUNSOFT's beloved physics-based action platformer finally bursts onto current platforms enriched with a rewind feature, a time attack mode, online leaderboards, and modern extras.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 1 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 97reviews | 78% | — | $32.5K |
| $4.49−70% | 49ratings | 93% | — | not modelled | |
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Gimmick! is a 1992 NES title from Sunsoft that was originally only released in Japan and several Scandinavian territories. Despite it’s wonderfully colourful look and adorable character designs, it’s an unforgiving platformer that mixes puzzle and precise platforming with some light combat and emphasizes inertia. It has been quite well known for decades now, way before being released in this new emulated Special Edition that includes several quality of life features. And it’s also a miserable experience for anyone who hates replaying the games over and over again to learn their patterns. The game is full of surprising details and ideas, though. Every level has completely unique one-off moments and characters, the main combat mechanic is also a potential movement mechanic and the game does some things that weren’t common during the era and are almost reminiscent of the immersive sim approach. About that combat mechanic – you generate and throw a big star that bounces around the world with expected inertia. It cannot be generated again until the existing one disappears. And it can also carry you if you happen to jump on it or it “catches” you in a specific way. It’s really cool if not for the fact that it’s also unreliable, frustrating to pull off and in most times where it’s required (either for a secret good ending path or just for progress), failing to do it correctly leads to death. Though not even that is my biggest problem with the game. Rather, it’s the amount of “gotcha” moments it has. You can get damaged or killed immediately upon entering a new screen, there are traps (some of which instantly kill you) everywhere that are often hard to avoid unless you know they are there, some bosses have extremely particular ways you can damage them that are not even always obvious… And on top of that, to get the “true” ending of the game, you have to get all of the extremely tough to get secrets and do it without using a single “continue”. This approach to “difficulty” was transferred even to this Special Edition, where the ability to save state or rewind is only available in the Normal mode of the game, which also doesn’t give you any achievements. Because only the true hardcore gamers can get those, I guess. I can see some people enjoying this title, but for me it was a frustrating experience and I’d never want to play this game again.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese
| $5.99−60% |
| 28ratings |
| 94% |
| — |
| not modelled |
| $14.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
スカンジナビア地域への日本からの贈り物
As a heavily nostalgic fan of the NES era, I am a sucker for games like this. I have seen many hidden gem videos about this game in particular. It is certainly fun, but the company behind this re-release should be ashamed. The user interface is abysmal. It's difficult to set up a controller or change controls, and how the achievements are labeled are pathetic. If you're wondering why none of them are unlocking, you manually have to start the game > go into the menu > switch mode > and turn on Serious mode (which locks the unwinding and save states). That is the only way to unlock anything in this game, making a casual run pointless [to an extent]. You can play it to learn the levels more easily - but I feel there should be some reward such as an achievement to show progress. Regardless, the achievement descriptions should all read "Serious Mode Only" to avoid confusion to the players - and I do not mind setting the bar high to unlock them, but I would've at least made some "normal" mode achievements to show that people are actually willing to learn and play the game all the way through. The visual options are lackluster too - the only benefit this game has is that you can now own the American release of this game without having to buy the NES cart which is extremely expensive - but you might as well play this on an emulator. Save the money on this. Jerk Score 4.9/10
Very challenging game, but what did i expect from a game from 1992 honestly. Not that it's a bad thing it's still fun to play! The only problem that occurs for me is that random invisible lag spikes can cancel jumps and star charges which can cause unfair deaths, but i think it's just a skill issue on my part because my computer isn't very good.
Gimmick is a really fascinating game for its era but it's also extremely hard, even rewind makes it barely approachable enough. Despite that I was ok paying for it for a few extra features, but this is a steep price for a cheaply emulated rom and basically nothing extra. Achievements didn't even work.
Great game with a great soundtrack and great graphics. The problem here, and it's a big one, is the introduction of input lag that essentially ruins the game. If you're playing with the modern emulation bonuses of rewind, etc. this is somewhat negated, but playing "for real" and earning achievements in the original mode is made extra difficult by this new problem. It's a shame because most modern emulators have eliminated the issue of input lag on modern systems/tvs. I can't recommend this release. Get it to legally extract the ROM and play it on a better emulator.
I wanna start off by saying that Gimmick is an INCREDIBLE game. Easily the best game on the NES/Famicom and just an absolute gem all around. However, I do not recommend you buy this version of the game. This special edition is pretty bare bones, which is fine, since it's a way to finally play an amazing game legally. The problem is that there's some pretty noticeable input lag which is pretty bad for a game where you have to be very precise. Also, I haven't seen anyone else mention this, so this could be a problem on my end but the game seems to randomly 'let go' of buttons I'm holding or Input them multiple times, which just sucks. Considering I don't have any issues like this with other games I think it's an issue with this game. Also you CANNOT tab out of the application while it's running or the game just completely freezes up and you have to close it. Overall just feels like a very shoddy port, and pretty overpriced too for $15. Luckily it goes on sale for $3 which is nice, but the default price is still much too high if there's not really anything new for the game outside of rewind, save states, and achievements. Please please please play Gimmick, do not play this port.
24年夏促购入了,游戏本身比较模拟器还是有了该有的存档和倒退功能,吉米克也是不用多说的佳作,画面亮丽,蓄力攻击,跳跃浮空时短,走路滑步都是导致游戏难度变高的原因,就是一般怪物AI也很高,陷进也是比较阴间,完美过关所需的彩蛋获取也挺刁钻,如果不用SL大法游戏是很难的,游戏音乐也极具特色。SUNSOFT的游戏总是不怎么过多描述剧情,游戏相对冷门公司也比较低调,对我而言总是有极具神秘感的游戏公司。
ファミコン世代経験者です。現代でのGimmick!復刻、実に熱いですね。 現在で言う精密プラットフォーム的な高難易度、この部分については「意図的に」そのような造りにしている趣旨ですので、評価対象からは外させていただいてます。 マリオみたいな緩いアクション経験のみだと、クリア出来ない程難しく感じるかもしれません。その点は注意です。 興味本位やどうしてもこのゲームに拘る理由でもない限り、アクション初心者が手を出すと痛い目見るかもしれません。 Gimmick!はAC向けにグラフィックなどを一新した「EXACT☆MIX」なるバージョンがありまして、Special Editionとしての発売でしたら、このEXACT☆MIXへのグラフィック切り替え機能もあれば良かったなと思いました。 ゲーム内容だけで言えば本当にただのファミコン移植のみで、現代でGimmick!を復刻させました!と。それ以上でも以下でもありません。 おまけ程度に当時のゲームパッケージやソフト、説明書は見れますが設定資料やサントラなどの類は無いです。 サントラは別売りですが、Special Editionであれば是非ゲーム内に同梱してほしかったところ。 ファミコングラフィック、レトロでいいですねー。 ただ現代のディスプレイで見ますと、拡大故にドットの粗さが目立ってしまう。 ファミコンのような環境を再現出来るような、ドットに対するフィルター機能みたいなのがあるとよかったです。 売りにしてますセーブ・ロード/巻き戻し機能ですが、これが使えるのはノーマルモードのみ。 ノーマルモードでは実績が解除されないんです。 実績集めをしたい場合はファミコンと同条件下のシリアスモードでないと解除出来ないので、結局売りにしている機能が使えず恩恵がほとんど無いです。 一応ノーマルモードに関してはそのような機能が使えますので、こういう機能を駆使してでも一通り完走したい人向けな印象。 セーブスロットも3つしかなく、ステージセレクト機能もないので、ゲームの練習用途としては中途半端。 シリアスモード想定で通しの練習しか出来ず、ピンポイントでやりたい部分の練習を繰り返すには不向きです。 仮に練習した所で星ジャンプだの、ステージ4は隠しエリア分岐部分で落ちたらトゥルーエンドは一発アウトだの、高難易度過ぎてシリアスモードで実際に活かせるかは怪しい所です。 私の勝手なイメージですが、このゲームはスピードランでクリア出来る程の熟練者か、シリアスモードの通しクリアが厳しくノーマルモードでやっとクリア出来る程のゲーマーか、二極化しやすいのかなと思いました。 最初からクリア出来る腕前の人ならばシリアスモードかスピードランの二択、結局はクリア出来ない人がノーマルモードでセーブ・ロード/巻き戻し機能を必要とするのではないでしょうか。 しかしノーマルモードをずっとやっていた所で実績解除は出来ませんし、あくまで通しクリアの繰り返しにしかなりません。 果たしてノーマルモードを通して本当にシリアスモードをトゥルー完走出来る程力が着く、と言う人がどれ程の割合居る事でしょうか? せめてライフアップやステージセレクト、ステージパートに分かれての開始など、もうちょっとノーマルモードの機能面が充実していれば練習用途として機能したのではないでしょうか。 上記で書いたような不満などもありますが、決してゲーム内容が悪いとは思えません。 私はGimmick!と言う作品が好きなので、購入に向いている層は限られてしまうかもしれませんが評価自体は「オススメ」にしたいです。 難しすぎてお金が無駄になっても後悔しない、あるいはアクションにある程度自信がある、そのような層は購入しても良いのでは。
Extremamente difícil, jogabilidade mediana pra menos, os botões de pulo e ataque se manter apertados, mesmo que por periodo curto executa automaticamente, variando a altura do pulo e dificultando o uso do ataque, o personagem deslisa um pouco, antes de parar, algo comum, mas nesse jogo a precisão é muito exigida, isso aumenta mais a dificuldade, e pra finalizar as conquistas estão bugadas, não obtive nenhuma e fiz final, definitivamente não recomendo mesmo
Players by region
Where this game's players are, estimated from review languages.
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