
A prince who has lost his kingdom and everything else. His uncle and aide-de-camp, unable to leave him. In a cramped rented room abroad, click on objects and piece together a codependent relationship filled with brutality and endurance. Watch helplessness turn into violence, tenderness into torture.
Modeled estimate, not a reported figure. How we estimate →
About
Power structures can dissolve. So can people.
Dissolution of My Self is a point-and-click psychological horror narrative game about exile, dependence, and the collapse of identity.
In a rented room, you will click on objects, read fragments of Hector’s memories, and help dismantle his identity.
Before you is an ordinary rented room.
And yet, for Hector, the prince of a fallen kingdom in exile, every seemingly ordinary everyday object inside it is evidence left behind by an intimate tyranny.
Can you blame him for becoming cruel? After all, all he has left is his uncle.
Today, he has decided to forget it all.
Your task is to investigate these objects, awaken the memories Hector refuses to face, and help him erase them.
He has to forget.
After all, remembering who you are can be far too painful.

Hector (CV: Netoru Irakusa)
“Your body is my only territory.”
An exiled prince of a fallen kingdom, trapped in a rented apartment far from home. After losing his identity, homeland, and future, he drags his dependence on Matvey—along with his resentment and love—into the depths of self-dissolution.

Matvey (CV: Tetsuto Furukawa)
“If you were nothing more than family to me, my child would be old enough to walk by now.”
Hector’s uncle and aide-de-camp, who fled with him under an alias after their kingdom fell. He now supports their life as an unlicensed electrician. Unfortunately, Hector treats him as subject, uncle, caregiver, wife, and mother all at once.

Piece together your own path through dissolution
What you touch first is what Hector remembers first. Exploration changes the order and rhythm of how the story unfolds—not the ending. This game has a single ending; in-game options mainly affect how you read and experience the text, and do not unlock alternate endings or a second storyline.
Explore memories inside a rented room
Investigate everyday objects such as windows, a television, dining chairs, and medicine bottles to trigger memories Hector refuses to face.
Don’t take everything he says at face value. The way he recounts his memories depends entirely on his state of mind at the time.
Watch memories peel away one by one
As Hector gradually gives up his past and his self, the objects you have triggered will slowly blur and lose their function.
Psychological horror with no monsters
The horror comes from a sealed space, life in exile, and the twisted decay of family affection, love, and devotion to country between the two of them. Expect oppression and unease—not jumpscares.
A dark intimate relationship narrative
Uncle and nephew, sovereign and subject, “mommy” and his manchild, caretaker and patient
— an abnormal bond so intimate and suffocating it turns your stomach.
Enjoy psychological horror, but not monsters, jumpscares, or combat
Enjoy object investigation and fragmented storytelling
Enjoy codependency, pathological dependence, and unequal / distorted relationships
Enjoy dark humor and jokes straight from hell
Can accept an extremely oppressive atmosphere, ethical tension, and dark taboo intimacy
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, Japanese**languages with full audio support
Engagement
Reviews
Themes across 298 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[b] BGM:The Great Gig in the Sky [/b] 如果用一个词来形容这个游戏给人的感觉,我会用:[h3] Reeling [/h3] 眩晕,迷幻,压抑,痛苦,失落不断交织,旋转,糅合。 赫克托是悲情的。他不愿成为马特维实现家国之情的情趣玩具,于是在解离和痛苦之中选择了成为没有羞耻心的婴儿。他肆意地蹂躏马特维,将马特维当成自己的泄欲工具。 赫克托的出生给母亲带来了痛苦(尽管这痛苦不是他造成的,他仍然要承担不被爱的后果),他没有感受到过“无条件的爱”。他被要求成为王储,承担责任,但他不想。或者说幼时他的豪情壮志也曾阴差阳错成为马特维的精神支柱,但现在这一切早就破灭了。他没有了一切,父亲去世,现在他只是一个精神异常、身体残疾,需要马特维起早贪黑照顾的废物。 马特维是荒谬的。如果他不固执地近乎刻板保存自己的“理想”,恐怕早就崩溃了。他包容赫克托,实则却是在包容自己的理想。我并不想评价这种心理为一种精神胜利,在我眼里马特维早就疯了。他为了所谓的“国家”,早早地把自己的身心献祭出去了。马特维可以做副官,可以做哥哥,可以做叔叔,可以做恋人,可以做床伴,可以做性奴隶,但他不接受赫克托喊他妈妈。且不讨论喊“妈妈”是否猎奇,马特维拒绝的理由是什么?是因为他能把照顾和奉献当成职责,就像小时候他辅导赫克托学语言那样。“教”可以是任务,“性”可以是职责,但赫克托想要爱。“你为什么不抵抗”,这是赫克托的质问。他想得到的答案是爱。马特维可以给出自己的一切,可以为他杀人,可以为他献身,可以为他乞求,但是要怎么给这份爱?他无法接受自己献祭半生,其实选择的并不是崇高的家国精神,只是私人感情。 赫克托说:天啊,我多么想只做你的亲人。马特维回答:如果你只是我的亲人的话,我的孩子都能走路了吧。 如果没有你,我早就走上普通人的道路了,我早就结婚生子了,我早就过上我没按时到家的时候你幻想的、我和别人的生活了。 不管是赫克托还是马特维,都没有得到自己想要的。赫克托不想承担那份恶毒的责任,而马特维因为责任深深地沉浸在理想的幻梦中,让自己的理想国寄生在赫克托身上。这两个人始终在错位,而赫克托再清楚不过了。所以他道歉,他绝望地乞求马特维不要再对他有这样的期待了。对不起,对不起… 回到开头,我说赫克托把马特维当做“泄欲工具”,我并不只想说性。赫克托要的太多,他把欲望塞进了婴儿的外壳,到头来他只是想要某种爱,无私的爱。 到结尾的时候我的心情也和赫克托一样七零八落的了。作者的笔力很扎实,配音老师也非常贴皮,很满意的一次众筹。
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Hours played at review time, across 298 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
冷静理性的白描和恰到好处的修辞,贴切的配音声乐、玩法与视觉呈现,别出心裁的通关资料,构成了完整而美味的扭曲关系。 左侧是我眼中光怪陆离的异国小家,右侧是记忆回忆理智痴狂塑出的“我”。 狭窄的空间里堆放着家具,每件都熟悉无比。每件家具又都像蜕不尽皮的蛇,像反复被蛛网披盖的角落,是书写罪己诏的优质素材库。 关于“我为何是我”,越远的越清晰,越近的越糊涂。 即使清晰也为自己设下重重阻碍,虽然糊涂但遣词精准,将一切烙在灵魂上的称谓打捞: 我的[spoiler] 梦想,我的小太阳,我的侄子,我的殿下,我复国的野望,我的婴儿[/spoiler] 我的[spoiler] 温暖,我的避难所,我的叔叔,我的副官,我唯一的领土,我的妈妈[/spoiler] 全成就时长约在2-3小时左右。 错过众筹十分遗憾,谢谢小如送的礼物!
i'm glad to see purity culture people on twitter having a hissy fit haven't found the steam reviews yet. everyone is appreciating this for what it is, which is an amazingly well-written and appalling psychological horror. there's been such an influx of people believing that simply writing a story about a topic means that you support it or are romanticizing it, and i feel as though that limits art and what you can create so much. anyways ! getting off of my soapbox now, this game was great ! very short, especially if you are a fast reader, but it's going to stick with me for ages. the art is amazing, the character writing is fantastic, and it explores a lot of meaningful topics in a very morbid way. i don't want to give too much away - please play it for yourself ! PLEASE PLEASE READ THE CONTENT WARNINGS.
感谢Ash.酱送来的给给小游戏 本想严肃品鉴的结果一直在银笑真的很包欠 通过点击物品回忆来推动故事发展还挺有意思的 流程较短俩周目也还不到2h 配音特别贴 看了一下还是刺草吗omg好有实力 通关后心情:赫克托固然有病…难道马特维就没病吗!(吗喽吃香蕉.jpg [spoiler] ‘他的身體是我唯一的領土’ ‘我摸了他一晚上’…啊! [/spoiler] [spoiler] ‘我是你的叔叔啊’ [/spoiler] 叔叔你知道这句话一出来你就要完蛋了莫 还有喜闻乐见的[spoiler] 继母/女仆装 [/spoiler] 我会一直梦一个cg的好不好 男主雷霆发言真的好多 打的时候一直忍不住破绷 总之真的是好美的精神状态…推荐所有人感受!
终于见到健康的叔侄关系了👍 打到结局时歌单正好随到《モラトリアム》 也挺应景吧 [i] 君とこのまま 鳥籠の中で 永遠 閉じ込められて [/i] 混沌与清醒状态下解体,说不上哪种更残忍 [i] 鳥籠の中 微睡の中 [/i] 期待后日谈
[strike] 别的游戏结局才能达成的囚禁我们开局就能做到! [/strike] 不同于正常的剧情展开,而是通过调查物品,重现这件物品相关的场景与回忆,喜欢这种碎片叙事慢慢拼凑出整体的感觉,一些需要玩家连点或拖拽的操作,包括到了后几章房间逐渐扭曲,角色头像也逐渐模糊的演出都深得我心,大胆猜想五个章节的回忆碎片分别对应马斯洛需求五层次,部分片段的描写符合我的xp看的很开心 [u] 殿下啊,总是希望男人既是老师又是副官,既是母亲又是妻子,既是护工又是床伴,如果是我的话,都能做到哦 [/u]
作者银商在我之上,对我个人而言唯一觉得美中不足的一点就是叔叔的立绘有点太年轻了,除了这点别的都震撼美味,xp有了新的突破,这种小头乐游戏摩多摩多
支持刺草老师于是无脑入了,杂食党所以作者避雷那些都不在话下,但就是...太无聊了有点不知所云。 游玩性不高,基本就是点点点家具拼凑回忆,说实话文本不是很吸引人(人单指我自己),嗑也嗑不起来。 打完之后脑袋空空,不知道想表达什么,两个结局也只有几句话的差分,但却要重头再打一遍,有点多此一举了。不知道为什么非得是这个结局的地步,攻受双方都没有必须变成这个结局的条件( 附上亲友的吐槽:他想解体....为什么创碎的是我的精神世界... 当恶俗菠萝干玩背景过于严肃,当严肃菠萝干玩结局过于荒诞离奇。 不过美术风格和cv表现都很棒,希望刺草老师多上一点班(
众筹来的,流程短,阅读快的话1h就结束了,CG有点少,配音很搭。 站错攻受了(但是也很香就是) 体量不大但是改写的都写了,人物塑造、扭曲的关系和阴暗的氛围都描述的不错,看到后面突然意识到其实两个人都互相离不开对方,赫克托却选择自我解体,这个结局稍微有点刺激,甚至感觉有点猎奇(配音老师加分)。 有番外就更好了,感觉马特维也要变态起来了()
this is one of those games that REALLY hit the mark for disturbing queer horror. i cant recc anyone this game without feeling inherently guilty due to the contents; but i think thats what made it so fantastic to me. its been a long time since a game made me think this hard. however, to anyone interested, [b] DEFINITELY make sure you read the description and appropriate content warnings. [/b] this game is not ♥♥♥♥♥♥♥ around with its content warnings. voice actors honestly knocked it out of the park and quite frankly, it disturbs me just how much energy they put into it. like im genuinely impressed. im not going to spoil anything in this review, as i think this game needs to be experienced for it to have the same impact on you as it did myself, but wow very fascinating premise if you can stomach it, left me on the edge of my seat with my face contorted. only 'negative' thing is that this game is pretty short; if you're a fast reader like i am you can get every achievement in under 3 hours, but i hardly consider that an actual criticism as i think its still worth your time. :9c
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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