
Become more than human and save mankind from total annihilation! From legendary developer Game Freak comes an action adventure like no other - manipulate the world around you and smash the evil Ajeet to smithereens!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 12 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Jul 24 → 0.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Engagement
Reviews
Themes across 49 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Качественная игра, в которой упор сделан не на боссов, а на сам непосредственно геймплей. Данная игра является платформер-головоломкой, в которой экшен есть только в босс файтах. В игре просто много комнат с головоломками, где мы либо продвигаемся по сюжету, либо получаем скины на наши "киборнетические приколы". Сами головоломки разнообразны и варьируются по сложности, тем самым не надоедая и не становясь хардокрными. Босс файты легко и быстро заучиваются, отчего победа даётся от силы за пол часа. Причём, всем боссам даже на Босс Раше нужно нанести не больше 8 ударов, отчего чётко вымеренная тактика делает боссов скорее очередной головоломкой, чем реальным препятствием. Так же в игре много диалогов. Не могу оценить их навязчивость и водянистость, потому что читать лично мне их понравилось. Игра подойдёт тем, кто любит делать перерывы на пару-тройку дней, потому что все необходимые способности для прохождения мы получаем достаточно быстро и комнаты можно пройти "индивидуальными путям" ;)
Не самый плохой платформер. Графика и саундтрек заслуживают похвалы. Сюжет ничем не удивляет. Проблема лишь в темпе игры, который местами сильно проседает. Если от жанра и визуала не тянет блевать, то поиграть определённо стоит.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, German, Portuguese - Brazil, Russian, Simplified Chinese, French, Spanish - Spain, Korean
Hours played at review time, across 49 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
GIGA WRECKER (2016, разработчик — Game Freak) — 2D‑платформер с элементами головоломки и Metroidvania в постапокалиптическом сеттинге. Суть: играть за Рэйку с кибернетической рукой, собирать мусор после уничтожения роботов, превращать его в оружие и инструменты, решать головоломки и сражаться с врагами. Ключевые особенности: уникальная механика: сбор обломков → создание блоков, оружия, платформ; физика в головоломках (нужно наращивать массу «мусорного шара» для решения задач); сражения с боссами и рядовыми врагами (враги помечены цветом: красный — слишком сильны, синий — можно победить); исследование мира в стиле Metroidvania (открытие новых зон через апгрейды); жуткий аниме‑стиль и атмосферный саундтрек; система временных порталов для сброса головоломок; платформы: PC, Xbox One, PS4, Nintendo Switch. Минусы: непоследовательная физическая модель (иногда объекты ведут себя непредсказуемо); проблемы с коллизиями и управлением (скольжение, неточность прыжков); редкие контрольные точки — при смерти можно потерять много прогресса; ограниченная прокачка (в основном улучшения здоровья). Итог: оригинальная, но неровная игра с интересными идеями. Подойдёт любителям головоломок, платформеров и Metroidvania — если готовы мириться с техническими недочётами. Лучше брать по скидке (прохождение — 10–15 часов).
너넨 포켓몬이나 만들어라
This is a very bad puzzle-platform combo game where your goal is collecting and using scrap to solve puzzles and take out bosses. Sadly it combines the worst of both sides. I do like how the story works itself with the time travel and implications of how it plays out but everything else about it is ok to just very bad. I feel that if they spent more time making the physics a lot more predictable and the platforming a lot nicer, this would be a great experience. However, as it, I feel it is a waste of time. I would not recommend this unless you really want to play a Game Freak esque game since this feels like their first game made. Serviceable but better wait for a v2. Full details: Good: * Good plot and good concept/combat idea. * Great final boss combining themes from other bosses. Bad: * This is a floaty platformer. * The hit boxes for your sword is not necessarily what you think it is making you sometimes miss cutting cables or can't cut two at once. * Due to above, you might not break enough blocks or too many for a puzzle using your basic attack. * Sometimes you do the right things and it fails because the physics doesn't work right and you have to retry again. * It is easy to visualize what you may need to do. It is very hard to execute due to the engine. * Most of the upgrades are cool but don't do much to impact the game due to the mostly puzzle nature with some combat. * Retry resets the puzzle but not the HP you wasted. * Some puzzles can be cheesed using a cube as a "gear". * If something falls on you, you can clip through blocks and die. * The game only saves when you leave a room. Major progress like activating a pillar is saved. My best advice is teleport out if you think you may die. *Controls are bad as they don't use all the buttons on the xbox controller but instead map things like spear/drill into one button but not use shoulder buttons. Also the default button you'd hit to attack in a platformer is puzzle reset but you don't unlock it until later.... * No borderless fullscreen and it can crash if you switch out and back. Had 4 crashes in 12 hours. * Unstable frames. When it zooms out, frames can drop below 60 on a 3080ti... * You may have to spam blocks to climb up platforms that are literally +1-2 block higher than you. If jump was a bit higher, the game would be a lot nicer. * You get achievements a bit after you finish the thing, not immediately after.
가볍게 하세요 큰 기대는 하지마세요 이 말을 따르면 재미있게할 수 있습니다
补个好评
i never seen this mechanic of using debris to solve multiple puzzles on another videogame. Deff a unique experience i deff recommend everyone to try. Sure it's a bit janky (old videogames usually are) but the effort is rewarded.
ろくに経験のないインディメーカーが思い付きで作ったものをテストプレイもせず世に出したようなシロモノ。 狂った物理、出来の悪いパズル、不快なだけのザコ、劣悪な操作性に終始イラつかされ続けます。 物理パズルか戦闘アクション、どちらかに割り切ってもっとまともなものを作るべきだった。 こんなのよりソリティ馬でも配信してください。
Yes, I am!
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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