
Tokyo's population has vanished, and deadly supernatural forces prowl the streets. Use an arsenal of elemental abilities to unravel the truth behind the disappearance and save Tokyo.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 14.14/day in the week to Jul 30 → 10.14/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 21.2Kreviews | 83% | — | $16.1M |
| $59.99 | 17.2Kratings | 79% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1195 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
generally fun. not the most engaging. def get it on sale.
东京实在是美丽OVO,上手简单,故事也吸睛,放到2026依旧抗打,很完美的作品,喜欢肝的也可以爽入
浅玩一下还不错
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $16.1M | 25K | 96% | $19.99 | |
| $16.1M | 19.7K | 87% | $29.99 | |
| $16M | 8.8K | 84% | $49.99 | |
| $15.9M | 16.2K | 81% | $24.99 | |
| $16.2M | 21.8K | 88% | $29.99 | |
| $15.9M | 24.2K | 62% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $490.7K | 1.3K | 75% | $24.99 | |
| $269.6K | 431 | 49% | $24.99 | |
| $20.3K | 58 | 95% | $14.99 | |
| $167 | 10 | 70% | $0.99 | |
| — | 0 | — | — | |
| $5.8M | 12.6K | 93% | $24.99 |
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 26: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic, Spanish - Latin America*, Portuguese - Brazil*, Polish*, Russian*, Simplified Chinese, Traditional Chinese +2 more
| $14.99−75% |
| 8.5Kratings |
| 82% |
| — |
| not modelled |
| $59.99 | — | 90% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Wow, perfect game with a Japanese style games.
Супер)
因为老是弹崩溃,然后玩一下就得重进一下,我甚至画面拉的都是最低,而且吸灵魂这一环节太肝了
当时趁着夏促就买了,个人感觉很值。场景做的非常好,感觉就像是去东京玩了一圈。因为很喜欢雨声以及夜景,所以这部游戏对我来说真的挺合适的。对于我这种游戏小白也很友好,能玩很久,总之推荐。
♥♥♥♥
I put 120 hours into this game . The first 50 hours ? Absolutely awesome. I loved the story .the combat .the atmosphere and exploring Tokyo. Learning about Japanese folklore. yokai + ghosts and all the weird supernatural stuff was honestly one of the best parts of the game. It was a really unique experience. Then I made the biggest mistake possible. I decided to go for 100% achievements. Whoever designed these achievements needs to explain themselves. Some of them are absolutely insane. I spent over 20 hours doing nearly 90 side jobs just for a single achievement. It stopped being fun and turned into pure suffering. I was questioning every life decision that brought me to that point. I usually don’t care about achievements. I only go for them in games I genuinely love. That’s exactly why I did it here. Anyway after 120 hours I finally got them all. Now I can peacefully uninstall the game and move on with my life. Do I recommend Ghostwire Tokyo? Absolutely. It’s a great game with fun combat an interesting story and a beautiful world that’s packed with Japanese mythology and culture. Do I recommend going for every achievement? Hell no. Unless you enjoy psychological warfare against yourself .just finish the story .have fun and walk away. Trust me. Your future self will thank you
I'd 100% recommend had a lot of fun playing this game & finishing it, plenty of side quests/jobs to do
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.