
Tokyo's population has vanished, and deadly supernatural forces prowl the streets. Use an arsenal of elemental abilities to unravel the truth behind the disappearance and save Tokyo.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 14.14/day in the week to Jul 30 → 10.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 21.2Kreviews | 83% | — | $16.1M |
| $59.99 | 17.2Kratings | 79% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1193 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
画面效果非常好,有种东京旅游宣传片的感觉,氛围营造也非常出色,剧情的节奏把握还可以,中规中矩的日式风格剧情,不赶也不拖沓,战斗也还可以,没有特别难搞的怪。前期做好灵体收集,把等级提高一些,后面一顿麻痹符开路,三下五除二就能结束战斗,整体上值得一玩,建议折扣入手。
That sure was a very, very exploration-heavy game with almost no movement upgrades and a super basic, kinda lackluster upgrade system. Very pretty, story is good, controls are good, but ultimately kinda fails to engage as a game.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 26: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic, Spanish - Latin America*, Portuguese - Brazil*, Polish*, Russian*, Simplified Chinese, Traditional Chinese +2 more
| $14.99−75% |
| 8.5Kratings |
| 82% |
| — |
| not modelled |
| $59.99 | — | 90% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
太好玩了 没玩过这么好玩的游戏
44个小时,我终于通关了这款游戏 从各个方面来说,它都对我意义重大 在小时候,我对电脑游戏的理解只是4399小游戏或者传奇,再大一些知道了fps和rpg游戏,但当时的我对它们并不感兴趣,也并没有条件玩,上初中之后时常听到steam和3a大作之类的词汇,但仍然固守于几个手游没有去真正了解过。 直到2022年的某一天,我刷到一个视频,内容是一个游戏的对战界面,配乐是Stay The Night,画面中是东京涩谷十字路口,白雾蔓延中百鬼夜行,主角熟练的结印。释放水刃将鬼物打出灵核,扯出,捏爆。当时的我看得热血沸腾,并根据词条搜索了游戏。 幽灵线东京,一款灵异题材开放世界冒险游戏,那时的我并没有详细了解世界观和故事,只是被他的战斗系统深深吸引,快速切换的属性和符咒,以及黑暗下仍然繁华的东京城市群,都让我对这个游戏产生了向往,也滋生了对于电脑游戏的渴望。 一定要玩这样的信念持续了许多年,直到现在2026年高三毕业,我真正拥有了自己的电脑并第一次注册了Steam后才终于实现。 那时刚好是夏促,我第一时间购买了赛博朋克2077,蔑视,霍格沃兹之遗,逃生一,这些早就想买的游戏,以及让我手痒了许多年的幽灵线东京。 由于早就对这款游戏有所了解,所以上手很快,设置调了一下操作和画面之后玩的很舒服,主线是挺老套的故事,主角和会空灵战记的kk一起对抗要复活亡者的反派,最终成功打败反派拯救世界的故事。 但我依旧玩的兴致勃勃,即使思念多年,这种兴趣也丝毫不减,从开始弱小的只有风元素到后来六种符礼三大元素全部解锁,穿上念珠后游刃有余的碾压,我体会到了强大的感觉,在百鬼夜行或者群怪来袭时也体会到了割草的爽感。 我玩的很保守,因为怕死所以一直在开图升级,直到升到满级,把所有技能点加满,血条长的站着都打不死我,我才去推主线,于是接下来一路都很轻松,在一个深夜的3:27分,我看完了最后的CG。 我很喜欢这个游戏,无论是爽快的战斗穿插与kk的拌嘴,弥漫雾气中闪烁着的霓虹灯,或是穿梭于各个地方寻找要被传送的灵体,还有学校副本带给我的惊悚感,都让我觉得完成了当初的愿望不虚此行。 虽然后期玩法较无聊,人物建模也比较粗糙,没有让人开启二周目的欲望,但我仍然觉得这是一部很好的游戏,与他对于我的意义相比,这部游戏没有缺点。 最后,没有人想酣畅淋漓的一顿黑虎掏心后站在涩谷kagerie大厦购物中心的楼顶上俯瞰东京吗? 致2022年的我
食之无味、弃之可惜 成就没做完又舍不得删,但又打都不想打开,占内存
《幽灵线:东京》作为一款本质上是第一人称射击开放世界罐头的游戏,呈现出来的结果是非常偏科的。它很好地描绘了一个东京涩谷,也有正常大厂开放世界应有的动作标准,但是敌人的种类太过于稀少,导致战斗并没有做出多少深度来IGN给的7分在我看来算一个比较中肯的分数 评分7+/10
Бегать по крышам, собирать духов и слушать болтовню с КК было прикольно. Вообще все интеракции гг с КК короткие, но довольно миленькие. Особенно приятно было смотреть за развитием их отношений, за тем, как гг становится сильнее, набирается опыта, а КК потихоньку оттаивает и перестает воспринимать Акито только как инструмент. В игре множество сайд активностей, от квестов до банального собирательства реликвий, духов, костюмов, граффити и тд. Не скажу, что было очень интересно, по-настоящему мне понравилась всего парочка квестов, но было вайбово. «Вайбово» это вообще очень про Ghostwire, разработчикам действительно удалась эта часть. И поэтому, забив массивный болт на основной сюжет с карикатурным злодеем и роялями в кустах, десятки часов я провела за изучением карты. После того как интересующие меня ачивки были выполнены, а духи Сибуи собраны в более чем полном составе, я решила наконец дочинить несчастный мотоцикл и посмотреть, что же там в конце будет. Посмотрела и пожалела, потому что такого финала я не ожидала вот вообще никак. Мизерные надежды на нормальное объяснение происходящего не оправдались, боссы оставили в недоумении, а сцена [spoiler] прощания с КК [/spoiler] вообще не содержала того накала драмы, которого я от нее ожидала. Понятно, что самому гг родная сестра дороже, чем говорящая рука. Но я-то, как игрок, гораздо больше знаю именно про КК, который был с нами от начала и до конца. Подробно про Мари нам не рассказывают аж до 6й главы, и даже там нам раскрывают ее пассивно, а не в виде живого взаимодействия. Короче, я расстроилась. Игра на шестёрочку. [hr][/hr] P.S. Квест со школой был балдёжным, вот если бы вся игра была такой, я бы на нее денно и ночно облизывалась, но не судьба.
O meu amigo arthur so da hate nos outros tropa.
Overall It's a good experience. The main story is very short, and there honestly aren't even many things happening. But the openworld feels quite active. There are many side quests and things to do. And even though the game is very repetative, the repetative tasks feel alright, not like annoying chores, which was a nice surprise. I wouldn't ever buy it for 60€ though, but it has quite generous discounts, on which i would recommend buying it. Great concept, an alright execution, poorly polished. Would recommend on sale.
I absolutely love this game. The story is amazing, the side quests are genuinely engaging, and I got emotionally invested in a lot of the characters and objectives. It's rare for a game to keep me this hooked from start to finish. That said, one boss fight almost made me lose my mind: Ko-Omote. I had no idea what I was supposed to do at first, and the game didn't explain the mechanic clearly enough. I ended up intentionally killing my character just to restart because I thought I had soft-locked the fight. Eventually I had to look up what I was supposed to do, and even after I knew the solution, it was still frustrating because the interaction felt inconsistent. The prompt to activate the Quick purge would constantly flicker or refuse to appear even when I was behind the Ko-Omote. Other times, Ko-Omote would back itself into a wall, making it impossible to get into position, and the explosives regenerated at an unbelievably slow pace if I missed an opportunity. It felt like I was fighting the game's mechanics more than the actual boss.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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