
Tokyo's population has vanished, and deadly supernatural forces prowl the streets. Use an arsenal of elemental abilities to unravel the truth behind the disappearance and save Tokyo.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 14.14/day in the week to Jul 30 → 10.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 12.9Kreviews | 84% | — | $16M |
| $59.99 | 17.2Kratings | 79% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1176 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This is not an amazing game, but it is a fun and competently made one. The story doesn't stick out as anything super special, but it's still enjoyable for what it is. Many people these days think of "mid" games as being bad simply by their nature as not being exceptional, but I don't think that's any standard to hold games up to. Mid simply means average, and average games can still be good. Although this game contains horror elements, it's not something I would personally describe as scary. There are no jumpscares and you are never truly helpless against enemies either. It's similar to something like Left 4 Dead in which horror is just a theme rather than the actual genre the game fits into. That being said, there are still some elements that I could see some more sensitive people reacting more strongly to so use your own judgement in this regard. The open world is not all available from the start. Instead, there's a fog that blocks you from safely exploring beyond it. Within the explorable area are gates (often guarded by enemies) which when "cleansed" will remove the fog over the nearby surrounding area and allow you to reach additional gates to do the same thing. These gates also function as fast travel points. The main enemies you will encounter across the city are ghostly apparitions called "Visitors". These come in various types, each with their own capabilities and difficulty in defeating them. To defeat them, you must deal damage to them to gradually expose their cores. Once their core is exposed, you can deploy a wire and over the course of several seconds attempt to rip the core out to defeat them. Be careful however, as many visitors can shoot projectiles or have companions with them. If a projectile they already launched is still on a collision course with you or another visitor tries to attack you, you might get interrupted and the exposed core will no longer be exposed. Often visitors that previously had exposed cores will be easier to expose again, or you might overkill them which deals with them without having to remove their core. If multiple visitors have their cores exposed at the same time, you can often wire into them at the same time provided you are looking in their direction and are within range. This is an effective way of dealing with groups. There's also stealth mechanics similar to The Elder Scrolls games. The visual indicator of how alert enemies are of you also telegraphs where they are in relation to you, which helps you to find them if they started noticing you before you noticed them. If you approach an unaware enemy from behind, you can do what functionally amounts to a backstab which will one shot most visitors and deal big damage to the tankier ones. You have five other methods of attacking enemies. The first three are different elemental types of attacks. You will unlock wind, water/ice, and fire, each with their own ammo pools. Fourth, you get a bow and arrow which can be used as a backup when you don't have access to the previous three types of damaging enemies. It has the longest range but only one type of shot and you can only hold up to 10 arrows at a time. The final method of attack is melee. Your ordinary melee attacks are weak but can be upgraded to restore your elemental ammo. You can also eventually get a ground pound to deal big damage from above and the ability to do your "backstab" attack from a distance on unaware enemies as long as you are above them. For defending yourself against enemies, you can project a shield via a "block" button. Blocking a small attack protects you from damage. Blocking a larger attack reduces your damage. Blocking a huge attack reduces your damage but shatters your shield, staggering you. If you block with perfect timing however, you parry allowing you to avoid damage from any sort of attack and this can be upgraded to allow you to counterattack as well, although they must be activated manually. You can also unlock the ability to dash, which is more reliable for avoiding damage if your timing isn't good but take care not to dash into enemy attacks. You can evade attacks even without dashing by simply moving away from the attack or in some cases jumping over it, but this is situationally useful. Upgrades are obtained via a skill tree. Skill points are obtained by leveling up. Leveling up is done by gaining experience points. To gain experience points, you either defeat enemies or exchange souls for EXP. Souls are found in clusters across the city. You have a certain capacity of paper "containers" called katashiro which can be upgraded up to 50 at shops. Simply approach a cluster of souls and hold the interact button to absorb the cluster into a katashiro. You can then use payphones located around the city to exchange these souls for money and EXP, emptying your carried containers for re-use in the process. All of your supernatural abilities are tied to a specter possessing your body named "KK". This is more than just a narrative truth, as some visitors have the ability to rip him out of your body, leaving you without his powers. Keep an eye out for purple attacks, as they are bad news in this regard and you really don't want to take a direct hit from them. If you do lose KK, don't panic. When losing him is part of the story you will get him back by progressing. When not part of the story, he will be floating nearby and can be reclaimed if you are careful. You can spot Tengu flying above buildings. You can wire these to launch yourself up onto the rooftops, or if you can find ladders/stairs you can use these to get up instead. You can use your spiritual powers to glide for a short period of time, allowing you to leap from roof to roof. This will be essential in your exploration throughout the city and will be required on occasion for progression. Note that certain abilities such as wiring Tengu remain usable while you are airborn. Located around town are various sidequests. As usual, these are optional and reward you for completing them. However, three of these all part of the same questline called "After the end" can only be completed before starting the final story mission. The game does warn you when you reach the critical point at which this happens, but it is something to be aware of nonetheless. There's even more aspects of the gameplay than I have described here, but if I were to try to describe every little thing I would run out of space for this review. Hopefully I have at least covered the basics enough that you can get an idea of what the game is like and decide if it sounds like something you are interested in.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 26: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic, Spanish - Latin America*, Portuguese - Brazil*, Polish*, Russian*, Simplified Chinese, Traditional Chinese +2 more
| $14.99−75% |
| 8.5Kratings |
| 82% |
| — |
| not modelled |
| $59.99 | — | 90% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It's just very awkward. Gameplays fine but the movement and grinding for souls gets annnoying quick.
非常有美感的一款游戏,打斗的反馈感也很好。踏入空无一人的涩谷,这款游戏独一份的和风灵异美学瞬间抓住我。空寂街道铺满湿漉漉反光,赛博霓虹与街巷鸟居、地藏神像交错共生,白雾笼罩的禁区如同现世与黄泉的交界。各类都市妖怪设计极具巧思,惨白躯体衬着荧光灵纹,扭曲的无头上班族、撑伞女妖,把日式怪谈的诡谲氛围感拉满,雨夜空街的物哀孤寂感,光是漫步闲逛都极具视觉享受,每一处街巷、神社都充满独特氛围感,拍照十分出片。 可落到打斗体验,落差格外明显。主角依靠手印术法对抗鬼怪,招式特效华丽,风水火三系灵击光影冲击力十足,但打击反馈十分单薄。击中妖怪没有厚重震感,敌人受击僵直微弱,手感轻飘飘,缺乏硬碰硬的爽感。近战纸刀输出乏力,处决动画虽有仪式感,却难以弥补连招卡顿、操作单调的短板。战斗循环重复,招式机制单一,后期刷怪极易枯燥。 整体而言,《幽灵线:东京》是绝佳的氛围观光作品,融合现代都市与传统神怪的美学无可替代,可惜单薄的打斗手感拖垮游玩体验,空有惊艳皮囊,战斗内核缺少足够扎实的操作反馈支撑。
the collection mechanics in this game are so fun to me. the story is interesting and i love the environments and how devoid of life everything is while still feeling lived-in. the fighting mechanics are SO COOL and fun to perform.
Game runs pretty okay. This game would earn a neutral review if that is possible. Game feels very consoly - there is a narrow path where you can move, and most of doors or any exits are fully locked. Side missions are okay, but most require just trying Xray vision in every corner to solve it. I dropped when I had to try and find that maze and moved around for 30 minutes without finding a way to the waypoint. I could have looked a solution online, but I am not that invested in this game. Maybe I will return to this game one day, as recreation of Tokyo looked pretty cool. Combat is also meh, just spam basic attack in most combat situations. 6/10, it works well but does not bring that much fun.
exquisite
A few things here and there that bug me, but the game is so addictively enjoyable they're easy to overlook. For example, if this had Dying Light's parkour movement this game would instantly be at AAA level. Super cool concept. Easy 4 out of 5
玩的太晕了,2077都没这么晕,关了胶片颗粒和动态模糊和垂直都晕的很,感觉像光线忽明忽暗整体太暗(不是光影,是黑天那种大背景黑)的原因(真的晕,比我玩过的任何第一人称游戏都晕)。 怪非常少(可能我就玩了一个小时没遇到新的),到目前为止就是伞、JK、泡泡怪;然后玩法很单一(同网上说的就像cod打僵尸一样),收集品也没啥用,钱只能换恢复道具和小纸人,装备加点全靠跑图做通马桶任务。 不行了坚持小会现在看到这个游戏画面就头晕,退款了。 建议各位买前先看看实机晕不晕再入。
I'm not surprised this game flopped when it came out. What surprises me is that it has such positive reviews now. Complete waste of time.
渋谷界隈をモデルにしたロケーションの妙が光るオープンワールド。 個人的に肌に合ったと言うしかないのだが、繁華な駅前、薄汚いネオン街、民家の並ぶ路地、寂しい高架下といった日本の街並みを、無人の異界として探索するゲーム体験がとても良かった。無人だが犬と猫と猫又と化物はいるから寂しくないしね!やったね! オープンワールドだがそんなに敵だらけでもなく、逃げるのは簡単、敵自体も攻撃したら下がって「はい君のターン」してくれるぐらい有情なので、難度は高くない。店も多いし飲食品(回復アイテム)や金もそこら中に落ちている。よっぽど戦闘が苦手とかでなければ詰みポイント皆無と言っても過言ではないバランスなので、気楽に遊べる。 ちなみに飲食品を使うと回復しつつ最大HPが上がる(上限アリ)ので、必要以上にペットボトル茶やコーラや握り飯や焼き鳥や大福を貪りながら進めることになるのがアホっぽくて宜しいと思います。 ストーリーは無難も無難というところで、主人公は没個性なぐらいのイイ奴であるし、相棒は口が悪いが人は悪くない皮肉屋、敵役は理解の余地アリと、特に引っ掛からずついて行ける。毒がなさすぎるのは否めないが、奇を衒ってスベッているところもなければ無理くりなエロや恋愛もなく、好感が持てる。 製作は国内スタジオだがパブリッシャーがベセスダで、渋谷の街並みの再現度といい、海外市場に向けた日本文化紹介ゲーという趣もある。ほとんどのアイテムに解説が付いているが、どれも日本人には説明不要のようなことが詳しく書いてあって、その軽い違和感も面白かった。 総じて自分には好ましい作品で、1周クリア後も特に意味のない収集要素を何となく集めてダラダラやっている。 あまり寄り道しなければ10時間もあれば終わるかと思うので、連休にでも遊ぶのにいいんじゃないでしょうか。
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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